Player Matchup

Thor
Thor
Gold V
AkFury47
Thor
Gold V
Level 80
God Stats
9W - 12L
1,495 SR
Queue Stats
424W - 468L
1,311 MMR
Party 1
Medusa
Medusa
Silver II
Deadmanesquieso
Medusa
Silver II
Level 148
God Stats
28W - 29L
1,520 SR
Queue Stats
253W - 272L
1,117 MMR
Party 1
Sol
Sol
Silver IV
VA3NO
Sol
Silver IV
Level 89
God Stats
7W - 5L
1,608 SR
Queue Stats
289W - 337L
751 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,541 SR
1,060 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 52
1,578 SR
903 MMR
Ymir
Ymir
Bronze III
SuSkii
Ymir
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 70L
354 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
TheReturning OG
Zhong Kui
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Tyr
Tyr
Silver IV
Wildshifty7
Tyr
Silver IV
Level 69
God Stats
3W - 2L
1,733 SR
Queue Stats
38W - 52L
856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 3 / 11
8,878
807
3,992
9,390
6,399
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 1 / 10
9,252
841
8,403
8,735
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
VA3NO
Sol
15
8 / 1 / 6
10,184
926
16,648
8,532
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
CthulhuAchillesBacchusJanus

VS

Bans
Ne ZhaVulcanNeithOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
SuSkii
Ymir
12
0 / 6 / 4
7,191
654
4,747
10,781
6,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
TheReturning OG
Zhong Kui
12
2 / 4 / 3
8,170
743
5,130
10,400
7,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 5 / 3
8,301
755
7,363
13,702
7,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
15
Kills
4
5
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
3
3
11
2.83
W
4
1
10
9
L
Ymir
SuSkii
Ymir
0
6
4
0.33
L
Zhong Kui
TheReturning OG
Zhong Kui
2
4
3
0.88
W
Sol
VA3NO
Sol
8
1
6
11
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,043
Damage
17,240
26,657
Taken
34,883
12,527
Mitigated
21,726
7,022
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,992
258
0
1,289
9,390
6,399
42
4,367
5,023
0
13,455
W
8,403
2,128
0
2,464
8,735
3,202
970
2,680
6,055
0
37,090
L
Ymir
SuSkii
Ymir
4,747
585
0
353
10,781
6,991
0
5,980
4,554
14,502
969
L
Zhong Kui
TheReturning OG
Zhong Kui
5,130
340
0
1,286
10,400
7,253
0
4,259
6,053
19,429
0
W
Sol
VA3NO
Sol
16,648
6,581
0
3,269
8,532
2,926
1,559
3,483
5,049
54,916
2,858
L
7,363
1,347
0
2,757
13,702
7,482
0
6,107
7,437
1,079
31,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,314
Gold Earned
23,662
141
Minions Killed
103
0
Camps Cleared
0
609,641
Distance Traveled
550,349
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,878
807
12
1
0
189,342
0
W
Medusa
9,252
841
45
4
0
223,332
2
L
Ymir
7,191
654
32
3
0
170,916
0
L
Zhong Kui
8,170
743
24
2
0
164,848
0
W
Sol
10,184
926
84
8
0
196,967
0
L
Tyr
8,301
755
47
4
0
214,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role