Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Gameconqueror525
Chiron
Level 88
God Stats
5W - 6L
1,358 SR
Queue Stats
86W - 76L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
LTHP_DonnyG
Cthulhu
Level 138
God Stats
12W - 13L
1,533 SR
Queue Stats
89W - 88L
1,514 Elo+
Party 2
Tiamat
Tiamat
LTHP_MothMan
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 79L
1,582 Elo+
Party 2
Horus
Horus
xXxMARVITZxXx
Horus
Level 148
God Stats
3W - 9L
1,275 SR
Queue Stats
674W - 648L
1,487 Elo+
Solo
Team Averages
Level 121
1,433 SR
1,517 Elo+

VS

Team Averages
Level 121
1,583 SR
1,517 Elo+
Janus
Janus
DeadxKombat
Janus
Level 134
God Stats
1W - 3L
1,363 SR
Queue Stats
156W - 147L
1,565 Elo+
Solo
Neith
Neith
SunsetMax
Neith
Level 144
God Stats
12W - 4L
1,974 SR
Queue Stats
264W - 269L
1,483 Elo+
Solo
Arachne
Arachne
TheArgentino617
Arachne
Level 87
God Stats
6W - 4L
1,622 SR
Queue Stats
178W - 180L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
adamlg123
Baron Samedi
Level 109
God Stats
30W - 25L
1,603 SR
Queue Stats
363W - 333L
1,493 Elo+
Solo
Tyr
Tyr
lonemilkshake
Tyr
Level 129
God Stats
2W - 6L
1,355 SR
Queue Stats
203W - 190L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 3 / 0
5,523
552
4,676
5,987
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,246
525
1,949
6,445
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
LTHP_DonnyG
Cthulhu
8
0 / 4 / 0
4,873
487
3,842
8,790
2,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
9
0 / 2 / 0
4,959
496
2,136
7,283
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,279
528
4,278
8,761
4,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
6,785
679
7,103
4,847
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
SunsetMax
Neith
11
5 / 1 / 2
6,025
603
5,596
5,437
1,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 1
6,120
612
3,726
5,503
1,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
adamlg123
Baron Samedi
9
0 / 0 / 6
5,552
555
2,596
6,115
2,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 1
5,749
575
4,031
9,357
6,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
15
15
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
0
0.33
W
5
0
1
5.5
L
0
4
0
0
L
Cthulhu
LTHP_DonnyG
Cthulhu
0
4
0
0
L
Tiamat
0
2
0
0
W
Neith
SunsetMax
Neith
5
1
2
6
W
4
0
1
4.5
W
Baron Samedi
adamlg123
Baron Samedi
0
0
6
3
W
1
0
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,881
Damage
23,052
37,266
Taken
31,259
12,958
Mitigated
13,620
13,290
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,676
2,307
0
1,501
5,987
1,664
0
1,021
4,966
0
37,433
W
7,103
365
0
1,316
4,847
1,426
46
1,855
2,992
50,151
0
L
1,949
161
118
1,533
6,445
1,100
0
4,082
2,081
0
34,864
L
Cthulhu
LTHP_DonnyG
Cthulhu
3,842
393
935
1,465
8,790
2,859
0
1,970
6,758
20,383
0
L
Tiamat
2,136
171
0
3,738
7,283
2,843
0
1,730
5,379
31,934
0
W
Neith
SunsetMax
Neith
5,596
1,966
0
1,400
5,437
1,683
0
1,363
4,074
0
43,301
W
3,726
2,687
0
4,389
5,503
1,698
0
883
4,620
0
40,676
W
Baron Samedi
adamlg123
Baron Samedi
2,596
182
433
2,880
6,115
2,800
0
1,557
4,558
16,035
0
W
4,031
571
0
3,941
9,357
6,013
0
320
8,494
0
35,996
L
4,278
2,377
0
4,000
8,761
4,492
0
378
8,383
0
32,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,880
Gold Earned
30,231
309
Minions Killed
334
0
Camps Cleared
0
972,390
Distance Traveled
1,027,477
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,523
552
78
8
0
166,994
0
W
Janus
6,785
679
88
9
0
220,511
0
L
Chiron
5,246
525
72
7
0
191,236
0
L
Cthulhu
4,873
487
34
3
0
203,247
0
L
Tiamat
4,959
496
69
7
0
218,252
0
W
Neith
6,025
603
86
9
0
164,820
0
W
Arachne
6,120
612
69
7
0
237,715
0
W
Baron Samedi
5,552
555
22
2
0
203,523
3
W
Tyr
5,749
575
69
7
0
200,908
2
L
Horus
5,279
528
56
6
0
192,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role