Player Matchup

Loki
Loki
AcxeI
Loki
Level 157
God Stats
22W - 17L
1,437 SR
Queue Stats
342W - 328L
1,457 Elo+
Solo
Arachne
Arachne
GunnerzForever
Arachne
Level 122
God Stats
3W - 0L
1,749 SR
Queue Stats
30W - 22L
1,549 Elo+
Party 2
Charon
Charon
JuiceboxMySalmon
Charon
Level 86
God Stats
2W - 4L
1,587 SR
Queue Stats
32W - 25L
1,537 Elo+
Party 2
Raijin
Raijin
RamenNoodelzzz
Raijin
Level 117
God Stats
16W - 9L
1,736 SR
Queue Stats
173W - 169L
1,543 Elo+
Party 2
Neith
Neith
The1Doug
Neith
Level 109
God Stats
15W - 15L
1,444 SR
Queue Stats
34W - 26L
1,567 Elo+
Party 2
Team Averages
Level 118
1,591 SR
1,531 Elo+

VS

Team Averages
Level 83
1,567 SR
1,479 Elo+
Nut
Nut
 
Nut
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DRAGOSCAR_03
Tiamat
Level 39
God Stats
6W - 5L
1,835 SR
Queue Stats
78W - 88L
1,425 Elo+
Solo
Terra
Terra
J Peeeeeezy
Terra
Level 129
God Stats
0W - 4L
1,181 SR
Queue Stats
127W - 130L
1,458 Elo+
Party 1
Fenrir
Fenrir
jamuriii
Fenrir
Level 97
God Stats
2W - 2L
1,632 SR
Queue Stats
236W - 223L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
war214rior
Sun Wukong
Level 68
God Stats
2W - 2L
1,689 SR
Queue Stats
62W - 67L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AcxeI
Loki
15
3 / 3 / 3
9,263
618
9,418
10,954
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 6
8,851
590
11,865
15,757
6,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 1 / 10
7,121
475
6,925
10,850
5,269
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 6
8,610
574
11,134
7,782
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
The1Doug
Neith
14
5 / 3 / 3
8,693
580
8,218
8,857
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 5 / 1
7,699
513
6,716
13,135
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
12
0 / 3 / 1
7,078
472
5,246
9,080
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
0 / 4 / 4
6,762
451
5,650
17,009
10,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
jamuriii
Fenrir
15
4 / 3 / 1
8,153
544
8,250
12,849
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
war214rior
Sun Wukong
13
1 / 4 / 2
7,679
512
7,417
14,970
13,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
19
Kills
8
8
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
5
1
0.7
W
Loki
AcxeI
Loki
3
3
3
1.5
L
Tiamat
0
3
1
0.17
W
6
0
6
9
L
0
4
4
0.5
W
1
1
10
6
W
4
1
6
7
W
Neith
The1Doug
Neith
5
3
3
2.17
L
Fenrir
jamuriii
Fenrir
4
3
1
1.5
L
Sun Wukong
war214rior
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,560
Damage
33,279
54,200
Taken
67,043
20,868
Mitigated
39,036
10,820
Healing
19,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,716
3,466
0
2,767
13,135
4,493
0
2,850
10,237
0
51,360
W
Loki
AcxeI
Loki
9,418
1,297
0
1,382
10,954
3,642
642
147
10,091
0
68,925
L
Tiamat
5,246
142
0
1,719
9,080
4,267
0
4,395
4,332
51,175
700
W
11,865
9,717
0
5,747
15,757
6,597
286
2,584
12,954
0
73,837
L
5,650
326
3,249
6,109
17,009
10,993
0
5,972
10,513
20,325
935
W
6,925
1,422
0
1,000
10,850
5,269
0
2,397
8,339
21,433
2,159
W
11,134
588
0
1,174
7,782
2,206
0
3,566
3,775
58,483
800
W
Neith
The1Doug
Neith
8,218
1,591
0
1,517
8,857
3,154
439
945
7,912
0
66,835
L
Fenrir
jamuriii
Fenrir
8,250
2,104
0
2,281
12,849
6,017
0
1,606
11,145
0
75,493
L
Sun Wukong
war214rior
Sun Wukong
7,417
607
43
3,727
14,970
13,266
0
1,230
13,627
0
48,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,538
Gold Earned
37,371
491
Minions Killed
438
0
Camps Cleared
0
1,531,347
Distance Traveled
1,485,981
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,699
513
84
6
0
249,054
6
W
Loki
9,263
618
123
8
0
285,529
2
L
Tiamat
7,078
472
122
8
0
278,098
0
W
Arachne
8,851
590
118
8
0
384,845
1
L
Terra
6,762
451
28
2
0
313,740
5
W
Charon
7,121
475
17
1
0
297,933
1
W
Raijin
8,610
574
116
8
0
295,586
3
W
Neith
8,693
580
117
8
0
267,454
1
L
Fenrir
8,153
544
118
8
0
343,660
7
L
Sun Wukong
7,679
512
86
6
0
301,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role