Player Matchup

Nemesis
Nemesis
NartiZero179
Nemesis
Level 89
God Stats
12W - 16L
1,470 SR
Queue Stats
279W - 265L
1,494 Elo+
Solo
Achilles
Achilles
Stupyxxdupy
Achilles
Level 94
God Stats
7W - 15L
1,411 SR
Queue Stats
198W - 228L
1,490 Elo+
Solo
Ah Puch
Ah Puch
Vercata
Ah Puch
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,326 Elo+
Party 2
Nu Wa
Nu Wa
codesmashbros
Nu Wa
Level 142
God Stats
68W - 64L
1,567 SR
Queue Stats
614W - 667L
1,479 Elo+
Solo
Ares
Ares
ebayaddict
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,450 Elo+
Party 2
Team Averages
Level 96
1,490 SR
1,448 Elo+

VS

Team Averages
Level 156
1,520 SR
1,500 Elo+
Nut
Nut
Baccstab
Nut
Level 149
God Stats
37W - 40L
1,523 SR
Queue Stats
208W - 220L
1,503 Elo+
Solo
Khepri
Khepri
Dafevalca
Khepri
Level 138
God Stats
2W - 0L
1,501 SR
Queue Stats
92W - 98L
1,541 Elo+
Party 1
Fenrir
Fenrir
DarkerMen
Fenrir
Level 157
God Stats
1W - 0L
1,493 SR
Queue Stats
79W - 86L
1,508 Elo+
Party 1
Anubis
Anubis
DonDiva1218
Anubis
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 286L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Verdenio
Nu Wa
Level 148
God Stats
104W - 99L
1,582 SR
Queue Stats
1,428W - 1,490L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NartiZero179
Nemesis
9
0 / 0 / 0
3,575
715
0
158
53
Achilles
Stupyxxdupy
Achilles
10
0 / 0 / 0
5,696
1,139
1,693
4,388
3,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Vercata
Ah Puch
11
0 / 0 / 0
5,824
1,165
3,409
2,115
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,663
1,133
2,718
2,818
808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 1 / 0
6,083
1,217
1,231
3,599
1,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

383

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,955
1,191
2,354
2,807
1,030
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Dafevalca
Khepri
10
0 / 0 / 1
6,161
1,232
2,036
3,603
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
DarkerMen
Fenrir
10
0 / 0 / 0
5,417
1,083
1,787
2,928
1,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anubis
10
0 / 0 / 1
5,318
1,064
397
555
236
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Verdenio
Nu Wa
11
1 / 0 / 1
6,318
1,264
4,209
1,403
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Khepri
Dafevalca
Khepri
0
0
1
0.5
W
Fenrir
DarkerMen
Fenrir
0
0
0
0
W
Anubis
0
0
1
0.5
L
Nemesis
NartiZero179
Nemesis
0
0
0
0
L
Achilles
Stupyxxdupy
Achilles
0
0
0
0
L
Ah Puch
Vercata
Ah Puch
0
0
0
0
W
Nu Wa
Verdenio
Nu Wa
1
0
1
1.5
L
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,051
Damage
10,783
13,078
Taken
11,296
7,232
Mitigated
6,430
1,293
Healing
1,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,354
1,228
0
340
2,807
1,030
0
2,058
715
0
11,723
W
Khepri
Dafevalca
Khepri
2,036
81
0
428
3,603
2,908
0
2,822
747
5,320
721
W
Fenrir
DarkerMen
Fenrir
1,787
146
0
357
2,928
1,781
0
1,037
1,786
0
7,764
W
Anubis
397
0
0
53
555
236
0
427
128
3,047
0
L
Nemesis
NartiZero179
Nemesis
0
0
0
0
158
53
0
140
0
0
0
L
Achilles
Stupyxxdupy
Achilles
1,693
354
0
306
4,388
3,883
0
1,126
3,151
0
8,029
L
Ah Puch
Vercata
Ah Puch
3,409
78
0
402
2,115
634
0
1,144
772
25,215
0
W
Nu Wa
Verdenio
Nu Wa
4,209
1,166
0
206
1,403
475
0
973
430
25,416
0
L
2,718
466
0
0
2,818
808
0
1,390
1,298
17,830
377
L
1,231
0
0
585
3,599
1,854
0
2,115
1,297
3,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,841
Gold Earned
29,169
113
Minions Killed
124
4
Camps Cleared
5
395,388
Distance Traveled
386,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,955
1,191
41
8
1
85,245
0
W
Khepri
6,161
1,232
9
2
0
83,107
0
W
Fenrir
5,417
1,083
7
1
1
82,403
0
W
Anubis
5,318
1,064
6
1
1
35,460
0
L
Nemesis
3,575
715
0
0
0
0
0
L
Achilles
5,696
1,139
21
4
3
92,954
0
L
Ah Puch
5,824
1,165
59
12
0
106,832
0
W
Nu Wa
6,318
1,264
61
12
2
100,776
0
L
Nu Wa
5,663
1,133
30
6
1
88,615
0
L
Ares
6,083
1,217
3
1
0
106,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role