Player Matchup

Medusa
Medusa
Bronze III
BigRedBands
Medusa
Bronze III
Level 126
God Stats
5W - 4L
1,569 SR
Queue Stats
13W - 20L
1,500 MMR
Solo
Shiva
Shiva
Diamond II
BirdTheGod2844
Shiva
Diamond II
Level 170
God Stats
31W - 32L
1,558 SR
Queue Stats
427W - 478L
2,245 MMR
Solo
Thoth
Thoth
Diamond II
MrDuck1
Thoth
Diamond II
Level 160
God Stats
3W - 0L
1,946 SR
Queue Stats
109W - 76L
2,516 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,691 SR
2,087 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 74
1,465 SR
1,288 MMR
Cerberus
Cerberus
Silver II
Fliperguy
Cerberus
Silver II
Level 65
God Stats
8W - 7L
1,512 SR
Queue Stats
37W - 63L
1,447 MMR
Party 1
Zeus
Zeus
Silver IV
OldManErdmen
Zeus
Silver IV
Level 88
God Stats
6W - 19L
1,498 SR
Queue Stats
29W - 69L
990 MMR
Party 1
Thor
Thor
Silver II
steeljeffFlexson
Thor
Silver II
Level 68
God Stats
2W - 3L
1,386 SR
Queue Stats
24W - 38L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 2 / 5
9,632
803
8,325
9,100
2,429
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
5 / 1 / 6
10,160
847
10,736
12,437
9,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
MrDuck1
Thoth
14
3 / 1 / 7
9,239
770
11,728
6,340
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ne ZhaKuzenboAchillesBacchusMulan

VS

Bans
VulcanIx ChelHachimanOdinDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fliperguy
Cerberus
13
2 / 1 / 2
8,301
692
8,240
17,028
12,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 8 / 2
7,918
660
5,233
10,432
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 3 / 2
7,995
666
4,865
9,219
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
12
Kills
4
4
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
5
3.25
W
5
1
6
8
L
Cerberus
Fliperguy
Cerberus
2
1
2
3
W
Thoth
MrDuck1
Thoth
3
1
7
6.5
L
0
8
2
0.13
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,789
Damage
18,338
27,877
Taken
36,679
13,151
Mitigated
19,644
6,981
Healing
4,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,325
2,225
0
1,805
9,100
2,429
1,184
4,840
4,053
0
49,516
W
10,736
703
642
3,100
12,437
9,209
518
4,424
7,440
0
33,184
L
Cerberus
Fliperguy
Cerberus
8,240
191
82
2,542
17,028
12,841
0
6,552
9,070
22,557
520
W
Thoth
MrDuck1
Thoth
11,728
115
0
1,434
6,340
1,513
626
3,113
2,838
36,067
0
L
5,233
222
0
695
10,432
2,956
0
2,088
7,857
27,425
0
L
4,865
834
0
1,048
9,219
3,847
0
1,796
6,903
0
23,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,031
Gold Earned
24,214
174
Minions Killed
125
0
Camps Cleared
0
745,783
Distance Traveled
648,103
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,632
803
78
7
0
252,818
2
W
Shiva
10,160
847
45
4
0
252,860
1
L
Cerberus
8,301
692
25
2
0
232,329
0
W
Thoth
9,239
770
51
4
0
240,105
0
L
Zeus
7,918
660
64
5
0
196,547
2
L
Thor
7,995
666
36
3
0
219,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role