Player Matchup

Chiron
Chiron
Gold IV
ImReaven
Chiron
Gold IV
Level 144
God Stats
1W - 1L
1,336 SR
Queue Stats
87W - 93L
1,481 MMR
Party 1
Bacchus
Bacchus
Platinum III
JETSUKAO
Bacchus
Platinum III
Level 129
God Stats
13W - 11L
1,634 SR
Queue Stats
353W - 376L
1,852 MMR
Party 1
Sol
Sol
Platinum III
Sietse
Sol
Platinum III
Level 265
God Stats
3W - 1L
1,674 SR
Queue Stats
64W - 33L
1,748 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 179
1,548 SR
1,694 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 166
1,484 SR
1,630 MMR
Charybdis
Charybdis
Gold IV
KyukoAyumi
Charybdis
Gold IV
Level 226
God Stats
9W - 11L
1,603 SR
Queue Stats
167W - 183L
1,584 MMR
Party 2
Nox
Nox
Gold IV
LUKAS1912
Nox
Gold IV
Level 148
God Stats
1W - 6L
1,233 SR
Queue Stats
101W - 93L
1,545 MMR
Party 2
Chaac
Chaac
Gold I
Ongobongo
Chaac
Gold I
Level 123
God Stats
59W - 53L
1,616 SR
Queue Stats
133W - 135L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ImReaven
Chiron
14
3 / 2 / 3
9,813
755
9,298
10,081
3,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
JETSUKAO
Bacchus
15
2 / 0 / 7
9,472
729
8,781
15,747
19,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Sietse
Sol
17
4 / 0 / 4
10,899
838
11,881
12,298
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AresNe ZhaThothAchilles

VS

Bans
KuzenboMartichorasVulcanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KyukoAyumi
Charybdis
12
0 / 6 / 2
7,629
587
6,474
14,006
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 1 / 1
8,590
661
4,326
7,013
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Ongobongo
Chaac
13
1 / 2 / 1
7,950
612
13,753
14,398
12,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
2
2
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
ImReaven
Chiron
3
2
3
2.25
W
Bacchus
JETSUKAO
Bacchus
2
0
7
5.5
L
Charybdis
KyukoAyumi
Charybdis
0
6
2
0.17
L
1
1
1
1.5
L
Chaac
Ongobongo
Chaac
1
2
1
0.75
W
Sol
Sietse
Sol
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,960
Damage
24,553
38,126
Taken
35,417
27,273
Mitigated
19,120
15,983
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ImReaven
Chiron
9,298
3,225
848
1,837
10,081
3,509
807
311
9,315
0
46,809
W
Bacchus
JETSUKAO
Bacchus
8,781
315
0
4,858
15,747
19,430
426
1,922
13,506
19,299
0
L
Charybdis
KyukoAyumi
Charybdis
6,474
3,733
0
1,402
14,006
4,526
0
7,396
5,877
0
29,705
L
4,326
271
0
728
7,013
2,485
0
3,736
2,849
41,152
501
L
Chaac
Ongobongo
Chaac
13,753
1,502
0
4,652
14,398
12,109
0
6,857
6,497
0
27,470
W
Sol
Sietse
Sol
11,881
3,333
165
8,275
12,298
4,334
1,727
2,040
9,933
61,077
4,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,184
Gold Earned
24,169
199
Minions Killed
143
0
Camps Cleared
0
749,558
Distance Traveled
744,765
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,813
755
65
5
0
243,271
0
W
Bacchus
9,472
729
10
1
0
274,016
0
L
Charybdis
7,629
587
39
3
0
220,360
0
L
Nox
8,590
661
72
6
0
254,453
0
L
Chaac
7,950
612
32
2
0
269,952
2
W
Sol
10,899
838
124
10
0
232,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role