Player Matchup

Tyr
Tyr
BaldWolf8038
Tyr
Level 64
God Stats
0W - 4L
1,368 SR
Queue Stats
74W - 73L
1,519 Elo+
Party 1
Geb
Geb
Chaotic driftor
Geb
Level 112
God Stats
3W - 4L
1,500 SR
Queue Stats
54W - 63L
1,352 Elo+
Party 1
Raijin
Raijin
ColoSuS Agony
Raijin
Level 115
God Stats
1W - 3L
1,650 SR
Queue Stats
37W - 39L
1,541 Elo+
Party 1
Mercury
Mercury
Gensidius
Mercury
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 38L
1,449 Elo+
Party 1
Anhur
Anhur
Infâme
Anhur
Level 43
God Stats
15W - 12L
1,578 SR
Queue Stats
43W - 52L
1,425 Elo+
Solo
Team Averages
Level 93
1,519 SR
1,457 Elo+

VS

Team Averages
Level 114
1,492 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
LaLiLuLeo
Athena
Level 127
God Stats
9W - 8L
1,503 SR
Queue Stats
252W - 257L
1,472 Elo+
Solo
Pele
Pele
WavyRug28
Pele
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
406W - 426L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
YungAdisz
Cu Chulainn
Level 58
God Stats
3W - 0L
1,721 SR
Queue Stats
27W - 30L
1,489 Elo+
Solo
Danzaburou
Danzaburou
stravinski000
Danzaburou
Level 123
God Stats
1W - 0L
1,234 SR
Queue Stats
38W - 44L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,857
486
2,234
3,991
1,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 2 / 0
4,465
447
1,655
5,415
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 1
5,148
515
5,336
4,972
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Gensidius
Mercury
11
1 / 2 / 1
5,287
529
2,096
7,713
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Infâme
Anhur
7
0 / 8 / 0
4,280
428
3,954
7,612
1,773
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 3
6,179
618
3,010
5,553
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
LaLiLuLeo
Athena
10
0 / 0 / 7
6,009
601
1,861
5,757
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
11
4 / 0 / 2
6,095
610
2,632
6,467
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
YungAdisz
Cu Chulainn
11
6 / 2 / 2
6,934
693
5,834
9,545
5,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
stravinski000
Danzaburou
11
3 / 0 / 2
6,784
678
2,562
3,210
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
14
14
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
3
1.25
L
2
0
0
2
L
0
2
0
0
L
1
2
1
0.75
L
Mercury
Gensidius
Mercury
1
2
1
0.75
L
Anhur
Infâme
Anhur
0
8
0
0
W
Athena
LaLiLuLeo
Athena
0
0
7
3.5
W
Pele
4
0
2
5
W
Cu Chulainn
YungAdisz
Cu Chulainn
6
2
2
3.5
W
Danzaburou
stravinski000
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,275
Damage
15,899
29,703
Taken
30,532
9,216
Mitigated
13,498
7,797
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,010
1,621
0
2,192
5,553
1,719
698
2,769
2,426
34,169
8,625
L
2,234
396
0
1,244
3,991
1,372
0
675
3,316
0
12,611
L
1,655
102
0
1,248
5,415
2,447
0
1,281
4,134
14,407
0
L
5,336
305
0
847
4,972
1,454
0
1,243
3,729
30,982
0
L
Mercury
Gensidius
Mercury
2,096
203
0
3,827
7,713
2,170
0
1,178
6,535
0
32,280
L
Anhur
Infâme
Anhur
3,954
1,852
0
631
7,612
1,773
0
786
6,826
0
16,738
W
Athena
LaLiLuLeo
Athena
1,861
817
132
2,355
5,757
3,657
169
1,745
3,897
15,100
0
W
Pele
2,632
559
0
4,818
6,467
1,832
0
1,014
5,317
0
38,286
W
Cu Chulainn
YungAdisz
Cu Chulainn
5,834
999
0
2,006
9,545
5,211
580
107
9,430
5,831
32,504
W
Danzaburou
stravinski000
Danzaburou
2,562
823
0
1,773
3,210
1,079
584
699
2,471
0
45,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
32,001
214
Minions Killed
329
0
Camps Cleared
0
864,184
Distance Traveled
973,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,179
618
86
9
0
174,198
0
L
Tyr
4,857
486
28
3
0
114,865
0
L
Geb
4,465
447
17
2
0
148,988
0
L
Raijin
5,148
515
66
7
0
190,525
0
L
Mercury
5,287
529
75
8
0
233,072
0
L
Anhur
4,280
428
28
3
0
176,734
0
W
Athena
6,009
601
16
2
0
211,138
0
W
Pele
6,095
610
74
7
0
244,358
1
W
Cu Chulainn
6,934
693
69
7
0
177,831
0
W
Danzaburou
6,784
678
84
8
0
165,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role