Player Matchup

Zeus
Zeus
ALEXBRONCO777
Zeus
Level 102
God Stats
2W - 4L
1,544 SR
Queue Stats
111W - 105L
1,573 Elo+
Party 2
Surtr
Surtr
Devilwing49
Surtr
Level 163
God Stats
4W - 2L
1,605 SR
Queue Stats
137W - 133L
1,548 Elo+
Solo
Cthulhu
Cthulhu
hxud1n12
Cthulhu
Level 29
God Stats
23W - 17L
1,650 SR
Queue Stats
109W - 87L
1,628 Elo+
Party 2
Thor
Thor
mahssa
Thor
Level 118
God Stats
1W - 4L
1,356 SR
Queue Stats
114W - 107L
1,618 Elo+
Party 2
Freya
Freya
romjas578
Freya
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 87L
1,560 Elo+
Solo
Team Averages
Level 113
1,531 SR
1,586 Elo+

VS

Team Averages
Level 137
1,617 SR
1,554 Elo+
Poseidon
Poseidon
 
Poseidon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
AmiroF
Geb
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,566 Elo+
Party 1
King Arthur
King Arthur
Frεεmλn
King Arthur
Level 86
God Stats
7W - 3L
1,958 SR
Queue Stats
55W - 42L
1,576 Elo+
Solo
Ullr
Ullr
Krαtσs
Ullr
Level 144
God Stats
13W - 10L
1,628 SR
Queue Stats
457W - 354L
1,583 Elo+
Solo
Olorun
Olorun
ShongoliPongoli
Olorun
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 133L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
5,770
577
3,176
6,204
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 4 / 0
4,599
460
2,700
7,135
4,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
hxud1n12
Cthulhu
10
1 / 1 / 5
6,199
620
4,469
8,784
4,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
mahssa
Thor
10
1 / 3 / 4
5,714
571
3,744
8,448
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
romjas578
Freya
11
5 / 4 / 1
6,468
647
6,078
7,709
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
5 / 2 / 1
6,468
647
5,092
7,391
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
AmiroF
Geb
10
1 / 2 / 4
6,517
652
3,625
8,869
4,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Frεεmλn
King Arthur
13
4 / 0 / 1
7,666
767
5,506
7,068
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
13
6 / 2 / 2
7,995
800
7,635
7,597
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 1
6,105
611
6,217
7,376
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
9
Kills
18
18
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
2
1
2.75
L
2
6
1
0.42
W
Geb
AmiroF
Geb
1
2
4
1.5
L
0
4
0
0
W
King Arthur
Frεεmλn
King Arthur
4
0
1
4.5
W
Ullr
6
2
2
3.5
W
2
3
1
0.83
L
Cthulhu
hxud1n12
Cthulhu
1
1
5
3.5
L
Thor
mahssa
Thor
1
3
4
1
L
Freya
romjas578
Freya
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,167
Damage
28,075
38,280
Taken
38,301
15,961
Mitigated
16,618
10,093
Healing
14,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,092
1,359
0
4,156
7,391
1,962
0
2,052
5,215
40,973
0
L
3,176
877
0
210
6,204
1,423
0
692
5,512
30,168
0
W
Geb
AmiroF
Geb
3,625
381
2,010
2,676
8,869
4,485
108
3,617
4,930
11,742
1,008
L
2,700
891
0
1,681
7,135
4,951
0
604
6,531
535
18,794
W
King Arthur
Frεεmλn
King Arthur
5,506
1,123
0
1,981
7,068
5,455
116
171
6,897
1,102
53,801
W
Ullr
7,635
3,229
0
1,638
7,597
2,442
306
2,865
4,428
0
60,264
W
6,217
3,459
60
1,519
7,376
2,274
0
4,131
2,937
45,090
3,746
L
Cthulhu
hxud1n12
Cthulhu
4,469
451
1,378
2,148
8,784
4,596
0
6,290
2,494
21,457
0
L
Thor
mahssa
Thor
3,744
793
0
3,197
8,448
2,503
0
894
7,554
0
34,912
L
Freya
romjas578
Freya
6,078
2,026
0
1,479
7,709
2,488
0
6,743
966
23,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,750
Gold Earned
34,751
268
Minions Killed
377
0
Camps Cleared
0
1,021,029
Distance Traveled
1,081,854
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,468
647
83
8
0
252,839
0
L
Zeus
5,770
577
76
8
0
200,806
2
W
Geb
6,517
652
11
1
0
233,294
2
L
Surtr
4,599
460
38
4
0
141,497
0
W
King Arthur
7,666
767
99
10
0
200,667
2
W
Ullr
7,995
800
98
10
0
206,917
2
W
Olorun
6,105
611
86
9
0
188,137
1
L
Cthulhu
6,199
620
29
3
0
241,184
3
L
Thor
5,714
571
66
7
0
239,115
2
L
Freya
6,468
647
59
6
0
198,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role