Player Matchup

Medusa
Medusa
 
Medusa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Demyxdoom
Thor
Level 125
God Stats
4W - 2L
1,639 SR
Queue Stats
266W - 275L
1,538 Elo+
Party 2
Ra
Ra
Dusbobdylann
Ra
Level 105
God Stats
4W - 4L
1,564 SR
Queue Stats
9W - 10L
1,399 Elo+
Solo
Ares
Ares
LewpacShakobe
Ares
Level 98
God Stats
2W - 2L
1,296 SR
Queue Stats
33W - 31L
1,492 Elo+
Solo
Cthulhu
Cthulhu
madjag10
Cthulhu
Level 125
God Stats
10W - 10L
1,579 SR
Queue Stats
220W - 202L
1,596 Elo+
Party 2
Team Averages
Level 114
1,515 SR
1,505 Elo+

VS

Team Averages
Level 123
1,517 SR
1,499 Elo+
Nut
Nut
 
Nut
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
InfernoRage3
Bellona
Level 80
God Stats
1W - 3L
1,412 SR
Queue Stats
34W - 16L
1,630 Elo+
Solo
Bakasura
Bakasura
gadyenVictor23
Bakasura
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,501 Elo+
Solo
Geb
Geb
johnny2tymes2
Geb
Level 176
God Stats
0W - 1L
1,566 SR
Queue Stats
112W - 113L
1,413 Elo+
Solo
Ix Chel
Ix Chel
kainaluboy808
Ix Chel
Level 147
God Stats
29W - 23L
1,607 SR
Queue Stats
678W - 659L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 1 / 1
6,258
626
6,075
7,352
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Thor
10
0 / 1 / 3
5,415
542
1,895
5,770
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 1 / 0
6,061
606
1,659
4,847
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 2
5,413
541
1,772
7,866
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
madjag10
Cthulhu
12
3 / 0 / 0
6,954
695
6,835
6,056
5,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
1 / 3 / 0
5,290
529
4,088
7,591
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
InfernoRage3
Bellona
10
2 / 2 / 0
5,943
594
4,563
8,914
5,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
10
0 / 3 / 2
5,177
518
1,859
7,969
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

5
0 / 1 / 1
4,531
453
1,474
3,116
1,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
10
1 / 0 / 0
5,469
547
3,850
4,090
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
4
4
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
1
3.5
L
Nut
 
Nut
1
3
0
0.33
W
Thor
0
1
3
1.5
W
2
1
0
2
L
Bellona
InfernoRage3
Bellona
2
2
0
1
W
1
1
2
2
L
Bakasura
0
3
2
0.33
L
0
1
1
0.5
L
Ix Chel
1
0
0
1
W
Cthulhu
madjag10
Cthulhu
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,236
Damage
15,834
31,891
Taken
31,680
17,006
Mitigated
12,728
11,551
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,075
1,354
0
1,708
7,352
2,143
334
1,725
5,445
0
46,751
L
Nut
 
Nut
4,088
1,905
0
1,559
7,591
1,828
276
357
7,234
0
33,301
W
Thor
1,895
569
0
2,995
5,770
1,755
0
749
4,916
0
31,409
W
1,659
362
236
2,294
4,847
1,516
0
1,758
2,827
35,113
1,004
L
Bellona
InfernoRage3
Bellona
4,563
1,117
0
4,571
8,914
5,128
0
5,490
3,424
0
36,948
W
1,772
149
0
1,600
7,866
5,776
0
294
7,388
21,601
0
L
Bakasura
1,859
1,608
0
1,709
7,969
2,999
0
2,382
5,547
0
23,069
L
1,474
250
0
821
3,116
1,623
0
1,049
2,021
7,928
1,253
L
Ix Chel
3,850
250
649
1,618
4,090
1,150
0
595
3,450
29,605
0
W
Cthulhu
madjag10
Cthulhu
6,835
756
174
2,544
6,056
5,816
0
0
6,006
53,324
2,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,101
Gold Earned
26,410
371
Minions Killed
285
0
Camps Cleared
0
1,058,125
Distance Traveled
942,412
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,258
626
85
9
0
201,838
0
L
Nut
5,290
529
68
7
0
187,522
0
W
Thor
5,415
542
65
7
0
222,075
0
W
Ra
6,061
606
82
8
0
233,978
1
L
Bellona
5,943
594
80
8
0
201,601
0
W
Ares
5,413
541
29
3
0
188,143
1
L
Bakasura
5,177
518
57
6
0
241,503
0
L
Geb
4,531
453
15
2
0
94,483
0
L
Ix Chel
5,469
547
65
7
0
217,303
1
W
Cthulhu
6,954
695
110
11
0
212,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role