Player Matchup

King Arthur
King Arthur
Diamond II
Ahaiyute
King Arthur
Diamond II
Level 161
God Stats
16W - 20L
1,573 SR
Queue Stats
277W - 242L
2,337 MMR
Solo
Ra
Ra
Diamond I
AyeGarrett
Ra
Diamond I
Level 198
God Stats
19W - 17L
1,629 SR
Queue Stats
247W - 223L
2,505 MMR
Solo
Zhong Kui
Zhong Kui
Masters
FreEloOrNah
Zhong Kui
Masters
Level 103
God Stats
57W - 47L
1,721 SR
Queue Stats
412W - 377L
2,314 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
Wubbing
Ne Zha
Diamond III
Level 52
God Stats
0W - 2L
1,688 SR
Queue Stats
54W - 36L
2,293 MMR
Solo
Artio
Artio
Masters
Xzrø
Artio
Masters
Level 157
God Stats
13W - 6L
1,985 SR
Queue Stats
385W - 347L
2,397 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,719 SR
2,369 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 174
1,653 SR
2,170 MMR
Scylla
Scylla
Masters
 
Scylla
Masters
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
LaneHutsonSZN
Mulan
Masters
Level 145
God Stats
6W - 5L
1,714 SR
Queue Stats
558W - 539L
2,310 MMR
Solo
Bacchus
Bacchus
Diamond III
kane6
Bacchus
Diamond III
Level 136
God Stats
6W - 6L
1,637 SR
Queue Stats
196W - 167L
2,271 MMR
Solo
Fenrir
Fenrir
Diamond I
micdeca
Fenrir
Diamond I
Level 173
God Stats
15W - 9L
1,671 SR
Queue Stats
220W - 185L
2,398 MMR
Solo
Olorun
Olorun
Diamond I
vonpred
Olorun
Diamond I
Level 158
God Stats
11W - 6L
1,745 SR
Queue Stats
209W - 181L
2,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ahaiyute
King Arthur
11
3 / 4 / 1
6,551
655
10,101
13,036
10,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 4 / 1
6,732
673
6,224
7,392
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
FreEloOrNah
Zhong Kui
11
2 / 3 / 0
6,082
608
6,169
7,712
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ne Zha
Wubbing
Ne Zha
10
1 / 4 / 3
5,393
539
4,361
8,449
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Xzrø
Artio
9
0 / 2 / 3
5,486
549
3,787
7,533
5,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
JanusAresChang'eLancelot

VS

Bans
SurtrAthenaMedusaCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 0 / 4
6,749
675
2,768
5,307
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 5
6,525
653
8,885
13,676
11,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
kane6
Bacchus
10
2 / 1 / 5
5,928
593
4,781
8,411
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
micdeca
Fenrir
13
12 / 2 / 1
7,953
795
7,035
8,703
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
vonpred
Olorun
12
2 / 2 / 3
6,653
665
8,656
7,498
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
17
17
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
0
4
2
L
King Arthur
Ahaiyute
King Arthur
3
4
1
0.88
L
3
4
1
0.88
L
Zhong Kui
FreEloOrNah
Zhong Kui
2
3
0
0.67
W
1
4
5
0.88
L
Ne Zha
Wubbing
Ne Zha
1
4
3
0.63
L
Artio
Xzrø
Artio
0
2
3
0.75
W
Bacchus
kane6
Bacchus
2
1
5
4.5
W
Fenrir
micdeca
Fenrir
12
2
1
6.25
W
Olorun
vonpred
Olorun
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,642
Damage
32,125
44,122
Taken
43,595
26,881
Mitigated
27,149
14,420
Healing
15,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,768
522
0
2,390
5,307
1,425
0
2,952
1,936
57,137
864
L
King Arthur
Ahaiyute
King Arthur
10,101
1,178
0
2,833
13,036
10,161
0
462
12,574
7,788
38,529
L
6,224
681
986
1,737
7,392
2,571
0
2,647
4,635
51,890
1,026
L
Zhong Kui
FreEloOrNah
Zhong Kui
6,169
1,591
0
2,540
7,712
6,026
0
6,103
1,609
35,295
5,508
W
8,885
1,195
0
3,952
13,676
11,588
0
1,883
11,749
1,310
45,562
L
Ne Zha
Wubbing
Ne Zha
4,361
1,495
0
2,561
8,449
2,283
0
2,294
6,105
0
31,256
L
Artio
Xzrø
Artio
3,787
392
768
2,995
7,533
5,840
0
4,753
2,740
15,455
2,444
W
Bacchus
kane6
Bacchus
4,781
722
0
3,818
8,411
7,684
0
5,120
3,097
12,899
944
W
Fenrir
micdeca
Fenrir
7,035
2,882
0
2,077
8,703
3,548
0
1,889
6,634
0
45,926
W
Olorun
vonpred
Olorun
8,656
5,926
300
3,411
7,498
2,904
0
4,653
2,845
51,936
3,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,244
Gold Earned
33,808
361
Minions Killed
381
0
Camps Cleared
0
1,112,317
Distance Traveled
1,098,706
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,749
675
126
13
0
218,183
3
L
King Arthur
6,551
655
77
8
0
207,997
0
L
Ra
6,732
673
127
13
0
223,459
2
L
Zhong Kui
6,082
608
82
8
0
192,773
0
W
Mulan
6,525
653
75
8
0
186,084
0
L
Ne Zha
5,393
539
51
5
0
249,778
0
L
Artio
5,486
549
24
2
0
238,310
0
W
Bacchus
5,928
593
12
1
0
231,878
0
W
Fenrir
7,953
795
65
7
0
271,522
3
W
Olorun
6,653
665
103
10
0
191,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role