Player Matchup

Bacchus
Bacchus
Platinum III
DirtyBubble69
Bacchus
Platinum III
Level 153
God Stats
10W - 9L
1,693 SR
Queue Stats
100W - 80L
1,823 MMR
Solo
Chiron
Chiron
Platinum IV
IBarnaby
Chiron
Platinum IV
Level 152
God Stats
8W - 11L
1,539 SR
Queue Stats
341W - 343L
1,823 MMR
Solo
Ullr
Ullr
Platinum II
KrakenSlayz
Ullr
Platinum II
Level 127
God Stats
3W - 4L
1,606 SR
Queue Stats
22W - 19L
2,031 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
PokerTokens
Nu Wa
Platinum V
Level 156
God Stats
15W - 9L
1,777 SR
Queue Stats
254W - 240L
1,675 MMR
Party 1
King Arthur
King Arthur
Platinum III
Vapo120
King Arthur
Platinum III
Level 158
God Stats
3W - 4L
1,533 SR
Queue Stats
254W - 254L
1,814 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,630 SR
1,833 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,686 SR
1,866 MMR
Sun Wukong
Sun Wukong
Gold I
BlackDrunkKoala
Sun Wukong
Gold I
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 38L
1,833 MMR
Party 2
Athena
Athena
Platinum III
BootsAndHats
Athena
Platinum III
Level 69
God Stats
2W - 0L
1,793 SR
Queue Stats
35W - 17L
1,946 MMR
Solo
Artemis
Artemis
Platinum V
Fajitarius
Artemis
Platinum V
Level 107
God Stats
8W - 2L
1,821 SR
Queue Stats
26W - 11L
1,948 MMR
Party 2
Ix Chel
Ix Chel
Platinum I
LuxSlime
Ix Chel
Platinum I
Level 122
God Stats
122W - 90L
1,660 SR
Queue Stats
333W - 314L
1,809 MMR
Solo
Poseidon
Poseidon
Gold II
iDSquirtle00
Poseidon
Gold II
Level 97
God Stats
17W - 8L
1,656 SR
Queue Stats
51W - 36L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 7 / 3
7,883
415
5,627
20,181
24,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
IBarnaby
Chiron
16
3 / 6 / 1
9,948
524
7,695
14,917
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
2 / 5 / 0
9,186
483
8,919
13,715
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 4 / 1
9,323
491
14,665
9,758
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Vapo120
King Arthur
16
1 / 4 / 1
9,929
523
10,163
17,720
15,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BastetHorusAgniMedusaChang'e

VS

Bans
ThorCamazotzHerculesThanatosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlackDrunkKoala
Sun Wukong
16
3 / 2 / 6
9,769
514
7,590
16,658
12,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Athena
15
3 / 2 / 17
10,463
551
7,359
19,669
20,715
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Fajitarius
Artemis
17
1 / 3 / 5
10,150
534
5,952
9,993
3,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ix Chel
LuxSlime
Ix Chel
17
9 / 1 / 9
11,016
580
17,936
10,949
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
iDSquirtle00
Poseidon
18
10 / 1 / 6
11,179
588
17,803
13,013
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
9
Kills
26
26
Deaths
9
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BlackDrunkKoala
Sun Wukong
3
2
6
3
W
Athena
3
2
17
5.75
L
Bacchus
0
7
3
0.21
W
Artemis
Fajitarius
Artemis
1
3
5
1.17
L
Chiron
IBarnaby
Chiron
3
6
1
0.58
L
2
5
0
0.4
W
Ix Chel
LuxSlime
Ix Chel
9
1
9
13.5
L
3
4
1
0.88
L
King Arthur
Vapo120
King Arthur
1
4
1
0.38
W
Poseidon
iDSquirtle00
Poseidon
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,069
Damage
56,640
76,291
Taken
70,282
54,268
Mitigated
46,453
12,081
Healing
22,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BlackDrunkKoala
Sun Wukong
7,590
861
0
7,319
16,658
12,883
0
4,017
12,341
0
62,523
W
Athena
7,359
2,586
0
1,514
19,669
20,715
17
7,758
11,309
37,039
2,258
L
Bacchus
5,627
524
0
2,524
20,181
24,783
0
12,240
7,509
17,159
795
W
Artemis
Fajitarius
Artemis
5,952
2,278
0
2,922
9,993
3,576
0
1,994
7,813
0
77,397
L
Chiron
IBarnaby
Chiron
7,695
909
136
2,946
14,917
5,858
0
8,436
6,214
0
92,552
L
8,919
2,780
0
3,243
13,715
4,719
0
7,225
6,247
0
62,889
W
Ix Chel
LuxSlime
Ix Chel
17,936
1,914
3,913
4,364
10,949
4,477
603
3,873
6,644
86,818
2,848
L
14,665
1,585
0
522
9,758
3,388
0
7,318
1,988
74,059
0
L
King Arthur
Vapo120
King Arthur
10,163
880
0
2,710
17,720
15,520
0
6,130
10,790
12,608
71,642
W
Poseidon
iDSquirtle00
Poseidon
17,803
3,950
0
2,866
13,013
4,802
375
3,109
9,549
104,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,269
Gold Earned
52,577
527
Minions Killed
575
0
Camps Cleared
0
1,821,898
Distance Traveled
1,990,643
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,769
514
100
5
0
397,029
0
W
Athena
10,463
551
63
3
0
444,637
6
L
Bacchus
7,883
415
21
1
0
376,011
4
W
Artemis
10,150
534
119
6
0
343,916
0
L
Chiron
9,948
524
128
7
0
343,568
3
L
Ullr
9,186
483
112
6
0
404,670
0
W
Ix Chel
11,016
580
137
7
0
376,562
0
L
Nu Wa
9,323
491
142
7
0
366,268
4
L
King Arthur
9,929
523
124
7
0
331,381
2
W
Poseidon
11,179
588
156
8
0
428,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role