Player Matchup

Fenrir
Fenrir
CortinitaMorada
Fenrir
Level 153
God Stats
13W - 17L
1,525 SR
Queue Stats
281W - 256L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
GeroA
Cthulhu
Level 144
God Stats
0W - 1L
1,758 SR
Queue Stats
126W - 113L
1,515 Elo+
Solo
The Morrigan
The Morrigan
NouzenShinei
The Morrigan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 261L
1,489 Elo+
Solo
Chiron
Chiron
Rul0s
Chiron
Level 158
God Stats
1W - 1L
1,524 SR
Queue Stats
282W - 252L
1,526 Elo+
Party 2
Mulan
Mulan
SoDaLixoNoSmite
Mulan
Level 115
God Stats
14W - 9L
1,719 SR
Queue Stats
249W - 265L
1,535 Elo+
Solo
Team Averages
Level 145
1,605 SR
1,518 Elo+

VS

Team Averages
Level 155
1,625 SR
1,547 Elo+
Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KZ7 y INSANE
Cthulhu
Level 127
God Stats
1W - 4L
1,727 SR
Queue Stats
105W - 108L
1,549 Elo+
Solo
Cabrakan
Cabrakan
Nоbødy
Cabrakan
Level 145
God Stats
1W - 0L
1,709 SR
Queue Stats
113W - 83L
1,586 Elo+
Party 1
Scylla
Scylla
TheKenshi
Scylla
Level 168
God Stats
17W - 11L
1,605 SR
Queue Stats
571W - 561L
1,555 Elo+
Solo
Izanami
Izanami
klyº
Izanami
Level 192
God Stats
2W - 0L
1,585 SR
Queue Stats
89W - 90L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
5,956
541
3,635
8,424
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
GeroA
Cthulhu
11
0 / 3 / 0
5,823
529
3,091
8,771
7,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
NouzenShinei
The Morrigan
12
1 / 3 / 0
6,092
554
3,210
5,195
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Rul0s
Chiron
11
1 / 1 / 3
6,254
569
3,525
4,945
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
2 / 3 / 3
5,631
512
4,971
10,933
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 0 / 2
7,153
650
5,912
8,159
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
KZ7 y INSANE
Cthulhu
10
0 / 2 / 5
6,298
573
4,536
7,293
4,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
Nоbødy
Cabrakan
12
4 / 2 / 2
6,545
595
5,102
8,340
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
TheKenshi
Scylla
11
4 / 1 / 3
6,362
578
5,770
3,922
897
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
klyº
Izanami
13
2 / 1 / 0
7,049
641
2,844
4,460
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
12
12
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
2
3
L
2
2
2
1.5
L
Cthulhu
GeroA
Cthulhu
0
3
0
0
W
Cthulhu
KZ7 y INSANE
Cthulhu
0
2
5
1.25
L
The Morrigan
NouzenShinei
The Morrigan
1
3
0
0.33
W
Cabrakan
Nоbødy
Cabrakan
4
2
2
2.5
L
Chiron
Rul0s
Chiron
1
1
3
2.5
L
2
3
3
1.17
W
Scylla
TheKenshi
Scylla
4
1
3
5.5
W
Izanami
klyº
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
24,164
38,268
Taken
32,174
20,126
Mitigated
16,496
8,809
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,912
1,567
0
4,096
8,159
4,992
0
2,725
5,434
0
46,063
L
3,635
780
0
849
8,424
2,812
0
4,556
3,868
0
43,582
L
Cthulhu
GeroA
Cthulhu
3,091
561
0
1,185
8,771
7,108
0
231
8,026
38,262
237
W
Cthulhu
KZ7 y INSANE
Cthulhu
4,536
401
54
2,842
7,293
4,471
0
207
7,086
22,625
0
L
The Morrigan
NouzenShinei
The Morrigan
3,210
824
0
1,240
5,195
1,517
0
2,851
2,302
49,328
779
W
Cabrakan
Nоbødy
Cabrakan
5,102
899
0
4,258
8,340
4,743
153
977
7,224
33,624
1,872
L
Chiron
Rul0s
Chiron
3,525
1,618
250
1,460
4,945
1,396
0
1,198
3,746
0
45,649
L
4,971
824
0
3,825
10,933
7,293
0
6,317
4,574
0
16,018
W
Scylla
TheKenshi
Scylla
5,770
1,025
0
250
3,922
897
0
1,272
2,478
40,757
0
W
Izanami
klyº
Izanami
2,844
1,455
0
1,380
4,460
1,393
835
0
4,460
0
57,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,756
Gold Earned
33,407
347
Minions Killed
365
0
Camps Cleared
0
1,082,408
Distance Traveled
1,138,477
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,153
650
87
8
0
225,729
0
L
Fenrir
5,956
541
69
6
0
229,900
0
L
Cthulhu
5,823
529
66
6
0
225,370
1
W
Cthulhu
6,298
573
30
3
0
214,559
0
L
The Morrigan
6,092
554
104
9
0
203,738
0
W
Cabrakan
6,545
595
61
6
0
246,647
0
L
Chiron
6,254
569
82
7
0
198,076
0
L
Mulan
5,631
512
26
2
0
225,324
3
W
Scylla
6,362
578
82
7
0
218,705
4
W
Izanami
7,049
641
105
10
0
232,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role