Player Matchup

Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
D0nt_Thr0W_B0t
Charybdis
Gold III
Level 155
God Stats
6W - 7L
1,578 SR
Queue Stats
145W - 152L
1,447 MMR
Solo
Arachne
Arachne
Gold III
DanMojica2001
Arachne
Gold III
Level 103
God Stats
38W - 24L
1,624 SR
Queue Stats
193W - 198L
1,486 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Elpapu03
Baron Samedi
Gold IV
Level 89
God Stats
40W - 37L
1,541 SR
Queue Stats
273W - 273L
1,440 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
MonkEDInner
Sylvanus
Gold IV
Level 104
God Stats
13W - 17L
1,572 SR
Queue Stats
157W - 174L
1,452 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,563 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,489 SR
1,467 MMR
Agni
Agni
Gold II
 
Agni
Gold II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
Lyric4lr3z
Horus
Gold III
Level 118
God Stats
27W - 17L
1,661 SR
Queue Stats
80W - 82L
1,456 MMR
Solo
Amaterasu
Amaterasu
Gold V
SpecialNeedy137
Amaterasu
Gold V
Level 43
God Stats
21W - 19L
1,500 SR
Queue Stats
209W - 215L
1,467 MMR
Solo
Pele
Pele
Gold II
TatorThoughts26
Pele
Gold II
Level 169
God Stats
4W - 7L
1,373 SR
Queue Stats
239W - 234L
1,464 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ThedraigarM
Danzaburou
Bronze III
Level 45
God Stats
11W - 5L
1,410 SR
Queue Stats
12W - 5L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 4 / 2
6,513
501
3,518
7,649
1,761
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
D0nt_Thr0W_B0t
Charybdis
11
1 / 5 / 2
6,496
500
5,737
8,543
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
11
6 / 6 / 1
7,057
543
7,480
14,118
4,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
Elpapu03
Baron Samedi
12
1 / 7 / 1
6,906
531
4,801
10,648
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
MonkEDInner
Sylvanus
10
0 / 5 / 2
6,043
465
3,241
13,072
7,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
AwilixMedusaAthena

VS

Bans
BellonaSusanoArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
3 / 1 / 5
8,805
677
7,105
5,703
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
11
2 / 2 / 7
7,497
577
5,198
10,643
6,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
SpecialNeedy137
Amaterasu
14
5 / 2 / 7
9,350
719
7,699
12,919
9,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
12 / 1 / 4
9,719
748
9,819
8,030
3,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ThedraigarM
Danzaburou
14
5 / 2 / 2
8,939
688
8,826
9,192
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
27
27
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
2
0.25
W
Agni
 
Agni
3
1
5
5.5
L
Charybdis
D0nt_Thr0W_B0t
Charybdis
1
5
2
0.4
L
Arachne
6
6
1
1.08
L
Baron Samedi
Elpapu03
Baron Samedi
1
7
1
0.21
W
Horus
2
2
7
2.75
L
Sylvanus
MonkEDInner
Sylvanus
0
5
2
0.2
W
Amaterasu
SpecialNeedy137
Amaterasu
5
2
7
4.25
W
12
1
4
14
W
Danzaburou
ThedraigarM
Danzaburou
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,777
Damage
38,647
54,030
Taken
46,487
20,824
Mitigated
23,916
12,806
Healing
16,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,518
1,037
0
1,367
7,649
1,761
0
2,579
4,798
39,225
0
W
Agni
 
Agni
7,105
482
0
360
5,703
1,648
1,952
3,132
2,571
59,648
622
L
Charybdis
D0nt_Thr0W_B0t
Charybdis
5,737
2,063
0
1,390
8,543
2,157
0
0
8,543
0
46,794
L
Arachne
7,480
5,827
0
3,759
14,118
4,531
0
419
13,667
0
35,491
L
Baron Samedi
Elpapu03
Baron Samedi
4,801
197
77
2,040
10,648
4,708
0
0
10,648
37,828
398
W
Horus
5,198
2,452
677
2,775
10,643
6,741
447
1,188
9,455
0
21,865
L
Sylvanus
MonkEDInner
Sylvanus
3,241
974
1,591
2,582
13,072
7,667
0
3,481
9,320
18,832
0
W
Amaterasu
SpecialNeedy137
Amaterasu
7,699
2,625
0
6,252
12,919
9,596
1,416
3,938
8,981
0
54,886
W
9,819
2,468
0
2,698
8,030
3,093
763
2,053
5,977
0
75,029
W
Danzaburou
ThedraigarM
Danzaburou
8,826
3,061
0
4,079
9,192
2,838
2,975
1,239
7,953
0
55,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
44,310
334
Minions Killed
451
0
Camps Cleared
0
1,208,238
Distance Traveled
1,403,417
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,513
501
85
7
0
198,570
2
W
Agni
8,805
677
107
8
0
297,049
2
L
Charybdis
6,496
500
86
7
0
227,203
0
L
Arachne
7,057
543
50
4
0
293,269
0
L
Baron Samedi
6,906
531
81
6
0
251,815
2
W
Horus
7,497
577
27
2
0
287,778
6
L
Sylvanus
6,043
465
32
2
0
237,381
1
W
Amaterasu
9,350
719
104
8
0
249,478
1
W
Pele
9,719
748
117
9
0
311,849
2
W
Danzaburou
8,939
688
96
7
0
257,263
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role