Player Matchup

Odin
Odin
ArchoVID
Odin
Level 129
God Stats
2W - 0L
1,497 SR
Queue Stats
21W - 19L
1,451 Elo+
Party 2
Nike
Nike
DARKAVENGER1221
Nike
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,550 Elo+
Party 2
Ares
Ares
MGSTAFF95
Ares
Level 126
God Stats
10W - 1L
1,500 SR
Queue Stats
267W - 263L
1,478 Elo+
Solo
Xing Tian
Xing Tian
Mr-Villey
Xing Tian
Level 166
God Stats
14W - 7L
1,646 SR
Queue Stats
295W - 317L
1,569 Elo+
Solo
Aphrodite
Aphrodite
leopardskin4
Aphrodite
Level 109
God Stats
2W - 1L
1,437 SR
Queue Stats
27W - 28L
1,443 Elo+
Party 2
Team Averages
Level 124
1,516 SR
1,498 Elo+

VS

Team Averages
Level 81
1,489 SR
1,532 Elo+
Hel
Hel
Lanitos_way
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 274L
1,473 Elo+
Solo
The Morrigan
The Morrigan
Overland3r
The Morrigan
Level 46
God Stats
0W - 5L
1,198 SR
Queue Stats
132W - 116L
1,534 Elo+
Party 1
Ne Zha
Ne Zha
Wablam
Ne Zha
Level 43
God Stats
1W - 2L
1,506 SR
Queue Stats
134W - 123L
1,534 Elo+
Party 1
Merlin
Merlin
iLuv WarZone
Merlin
Level 113
God Stats
1W - 2L
1,739 SR
Queue Stats
69W - 69L
1,583 Elo+
Solo
Vamana
Vamana
reebinit
Vamana
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 49L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
8 / 2 / 13
9,581
958
11,956
11,455
8,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 3 / 14
8,868
887
5,717
10,116
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
16
1 / 2 / 21
8,928
893
8,457
12,102
13,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
Mr-Villey
Xing Tian
15
4 / 3 / 15
8,976
898
9,910
13,511
11,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
leopardskin4
Aphrodite
17
7 / 1 / 10
9,898
990
6,355
7,487
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 7
7,295
730
6,087
8,200
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Overland3r
The Morrigan
14
5 / 5 / 4
8,401
840
7,973
9,029
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Wablam
Ne Zha
13
3 / 5 / 5
7,780
778
9,019
9,015
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
15
2 / 4 / 5
8,423
842
12,961
8,499
3,229
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
reebinit
Vamana
12
0 / 5 / 7
7,263
726
2,913
10,548
7,236
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
39
24
Kills
11
11
Deaths
24
73
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Odin
8
2
13
7.25
W
4
3
14
3.67
L
1
5
7
0.9
W
Ares
1
2
21
5.75
W
Xing Tian
Mr-Villey
Xing Tian
4
3
15
3.83
L
The Morrigan
Overland3r
The Morrigan
5
5
4
1.4
L
Ne Zha
Wablam
Ne Zha
3
5
5
1.1
L
Merlin
2
4
5
1.13
W
Aphrodite
leopardskin4
Aphrodite
7
1
10
12
L
Vamana
reebinit
Vamana
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,395
Damage
38,953
54,671
Taken
45,291
41,666
Mitigated
21,356
18,174
Healing
11,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
11,956
1,621
1,462
722
11,455
8,651
1,214
5,265
6,190
0
24,306
W
5,717
271
263
308
10,116
4,190
1,419
3,938
6,178
0
15,128
L
6,087
91
5,078
2,562
8,200
3,139
0
3,024
4,878
10,703
0
W
Ares
8,457
413
36
394
12,102
13,490
885
6,738
5,364
14,229
0
W
Xing Tian
Mr-Villey
Xing Tian
9,910
15
840
573
13,511
11,207
885
6,525
6,986
14,264
1,441
L
The Morrigan
Overland3r
The Morrigan
7,973
2,618
0
1,131
9,029
3,802
215
4,952
3,833
13,665
1,816
L
Ne Zha
Wablam
Ne Zha
9,019
1,615
207
803
9,015
3,950
0
4,320
4,569
0
18,516
L
Merlin
12,961
459
0
72
8,499
3,229
0
4,982
3,335
28,112
879
W
Aphrodite
leopardskin4
Aphrodite
6,355
702
9,046
4,530
7,487
4,128
1,464
2,466
5,021
24,983
0
L
Vamana
reebinit
Vamana
2,913
537
36
1,227
10,548
7,236
0
4,978
5,212
0
7,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,251
Gold Earned
39,162
125
Minions Killed
99
0
Camps Cleared
0
959,854
Distance Traveled
893,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,581
958
15
2
0
202,546
0
W
Nike
8,868
887
21
2
0
165,343
0
L
Hel
7,295
730
18
2
0
171,270
0
W
Ares
8,928
893
15
2
0
206,273
0
W
Xing Tian
8,976
898
29
3
0
189,737
0
L
The Morrigan
8,401
840
20
2
0
142,562
0
L
Ne Zha
7,780
778
11
1
0
187,486
0
L
Merlin
8,423
842
45
5
0
174,604
0
W
Aphrodite
9,898
990
45
5
0
195,955
0
L
Vamana
7,263
726
5
1
0
217,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role