Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BenHasRecoil
Raijin
Level 63
God Stats
13W - 12L
1,466 SR
Queue Stats
239W - 223L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
Juguito_07
Danzaburou
Level 108
God Stats
95W - 88L
1,551 SR
Queue Stats
459W - 445L
1,465 Elo+
Solo
Artio
Artio
MumToucher
Artio
Level 58
God Stats
15W - 12L
1,672 SR
Queue Stats
143W - 134L
1,498 Elo+
Party 1
Fenrir
Fenrir
Nova madness517
Fenrir
Level 67
God Stats
1W - 1L
1,196 SR
Queue Stats
200W - 208L
1,489 Elo+
Solo
Team Averages
Level 89
1,477 SR
1,468 Elo+

VS

Team Averages
Level 60
1,534 SR
1,459 Elo+
Poseidon
Poseidon
GlennGreenwald
Poseidon
Level 104
God Stats
1W - 1L
1,673 SR
Queue Stats
39W - 48L
1,487 Elo+
Solo
King Arthur
King Arthur
Gunshys
King Arthur
Level 28
God Stats
0W - 3L
1,179 SR
Queue Stats
209W - 190L
1,471 Elo+
Party 2
Olorun
Olorun
Vaupen
Olorun
Level 56
God Stats
5W - 7L
1,490 SR
Queue Stats
278W - 263L
1,479 Elo+
Party 2
Bastet
Bastet
atr_dino
Bastet
Level 66
God Stats
3W - 2L
1,613 SR
Queue Stats
86W - 91L
1,437 Elo+
Solo
Cthulhu
Cthulhu
xmatt9293x
Cthulhu
Level 45
God Stats
1W - 1L
1,717 SR
Queue Stats
145W - 141L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
2 / 0 / 4
5,940
594
4,353
6,161
2,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
10
2 / 2 / 1
6,100
610
3,723
4,903
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Juguito_07
Danzaburou
11
5 / 0 / 3
6,332
633
6,704
4,674
1,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
11
0 / 0 / 0
6,057
606
3,712
6,131
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 1 / 3
5,545
555
3,670
5,706
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
3 / 2 / 0
5,676
568
3,749
5,682
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Gunshys
King Arthur
8
0 / 0 / 0
4,305
431
1,384
5,212
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Vaupen
Olorun
7
0 / 5 / 0
4,627
463
2,606
6,603
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
atr_dino
Bastet
10
0 / 1 / 1
5,036
504
2,296
6,663
2,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
xmatt9293x
Cthulhu
7
0 / 3 / 0
4,847
485
4,129
8,705
4,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
3
3
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
4
4
W
Raijin
2
2
1
1.25
L
Poseidon
3
2
0
1.5
L
King Arthur
Gunshys
King Arthur
0
0
0
0
W
Danzaburou
Juguito_07
Danzaburou
5
0
3
6.5
W
Artio
0
0
0
0
W
2
1
3
3.5
L
Olorun
Vaupen
Olorun
0
5
0
0
L
Bastet
atr_dino
Bastet
0
1
1
0.5
L
Cthulhu
xmatt9293x
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,162
Damage
14,164
27,575
Taken
32,865
10,915
Mitigated
10,878
10,431
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,353
592
896
3,302
6,161
2,334
0
3,139
2,936
25,797
307
W
Raijin
3,723
399
0
625
4,903
982
0
2,984
1,653
38,998
658
L
Poseidon
3,749
437
0
1,430
5,682
1,031
0
3,134
2,548
28,438
0
L
King Arthur
Gunshys
King Arthur
1,384
190
0
290
5,212
1,662
0
1,796
3,194
0
18,172
W
Danzaburou
Juguito_07
Danzaburou
6,704
1,792
0
2,102
4,674
1,471
0
2,900
1,774
0
33,486
W
Artio
3,712
131
0
2,756
6,131
3,925
0
0
6,131
31,481
1,709
W
3,670
704
0
750
5,706
2,203
0
972
4,710
0
38,665
L
Olorun
Vaupen
Olorun
2,606
1,341
60
1,465
6,603
1,699
0
1,343
5,260
24,485
2,352
L
Bastet
atr_dino
Bastet
2,296
604
0
1,463
6,663
2,029
0
2,752
3,741
0
35,762
L
Cthulhu
xmatt9293x
Cthulhu
4,129
366
0
1,813
8,705
4,457
0
2,163
6,542
17,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,974
Gold Earned
24,491
345
Minions Killed
239
0
Camps Cleared
0
961,728
Distance Traveled
963,877
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,940
594
37
4
0
181,831
0
W
Raijin
6,100
610
89
9
0
176,304
0
L
Poseidon
5,676
568
69
7
0
207,749
0
L
King Arthur
4,305
431
32
3
0
170,569
0
W
Danzaburou
6,332
633
67
7
0
182,360
0
W
Artio
6,057
606
81
8
0
182,286
0
W
Fenrir
5,545
555
71
7
0
238,947
1
L
Olorun
4,627
463
60
6
0
165,114
0
L
Bastet
5,036
504
65
7
0
222,667
0
L
Cthulhu
4,847
485
13
1
0
197,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role