Player Matchup

Danzaburou
Danzaburou
Gold III
Ethbeatz
Danzaburou
Gold III
Level 117
God Stats
34W - 21L
1,581 SR
Queue Stats
59W - 56L
1,418 MMR
Solo
Loki
Loki
Gold III
Moses1331
Loki
Gold III
Level 180
God Stats
13W - 9L
1,611 SR
Queue Stats
145W - 149L
1,451 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
UngorrTheBoss
Morgan Le Fay
Gold III
Level 123
God Stats
8W - 8L
1,662 SR
Queue Stats
41W - 42L
1,480 MMR
Solo
Cthulhu
Cthulhu
Gold I
scrubbmachine
Cthulhu
Gold I
Level 124
God Stats
4W - 6L
1,276 SR
Queue Stats
99W - 86L
1,499 MMR
Solo
Cerberus
Cerberus
Gold IV
yaboidonaldpump
Cerberus
Gold IV
Level 114
God Stats
6W - 11L
1,508 SR
Queue Stats
47W - 57L
1,436 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,528 SR
1,457 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,495 SR
1,457 MMR
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
Hannink
Jormungandr
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 107L
1,459 MMR
Solo
Chang'e
Chang'e
Gold III
cursedgunnergod
Chang'e
Gold III
Level 83
God Stats
3W - 5L
1,417 SR
Queue Stats
102W - 102L
1,410 MMR
Solo
Kali
Kali
Gold III
djmax4535
Kali
Gold III
Level 165
God Stats
40W - 38L
1,558 SR
Queue Stats
352W - 361L
1,419 MMR
Solo
Jing Wei
Jing Wei
Bronze III
silxplayz
Jing Wei
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ethbeatz
Danzaburou
16
6 / 0 / 3
10,223
730
7,670
7,637
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
15
6 / 0 / 7
8,806
629
4,381
8,070
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morgan Le Fay
UngorrTheBoss
Morgan Le Fay
14
9 / 0 / 4
9,089
649
10,801
4,561
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
14
0 / 0 / 4
8,960
640
8,441
9,718
7,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
13
3 / 0 / 12
7,852
561
7,385
8,997
6,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ChironAthenaArtemisAphrodite

VS

Bans
ThothThanatosAwilixBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 8 / 0
6,020
430
2,887
13,760
7,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jormungandr
Hannink
Jormungandr
12
0 / 2 / 0
6,094
435
4,496
10,595
9,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 7 / 0
6,047
432
5,408
11,462
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
10
0 / 3 / 0
5,855
418
2,659
11,973
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
silxplayz
Jing Wei
10
0 / 4 / 0
5,938
424
3,640
6,859
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
24
Kills
0
0
Deaths
24
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
8
0
0
W
Danzaburou
Ethbeatz
Danzaburou
6
0
3
7.5
L
Jormungandr
Hannink
Jormungandr
0
2
0
0
W
Loki
6
0
7
9.5
W
Morgan Le Fay
UngorrTheBoss
Morgan Le Fay
9
0
4
11
L
0
7
0
0
L
Kali
0
3
0
0
W
Cthulhu
0
0
4
2
L
Jing Wei
silxplayz
Jing Wei
0
4
0
0
W
Cerberus
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,678
Damage
19,090
38,983
Taken
54,649
21,248
Mitigated
24,327
12,957
Healing
9,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,887
274
0
1,440
13,760
7,004
0
7,234
6,526
0
25,418
W
Danzaburou
Ethbeatz
Danzaburou
7,670
3,328
0
3,103
7,637
2,724
4,086
0
7,637
0
84,608
L
Jormungandr
Hannink
Jormungandr
4,496
1,186
0
2,621
10,595
9,067
0
6,155
4,440
39,469
0
W
Loki
4,381
1,225
0
4,238
8,070
2,854
0
1,564
6,356
0
62,134
W
Morgan Le Fay
UngorrTheBoss
Morgan Le Fay
10,801
1,807
0
965
4,561
1,579
222
2,004
2,286
64,224
1,330
L
5,408
261
462
2,404
11,462
2,788
0
6,987
4,475
41,823
0
L
Kali
2,659
1,394
0
2,565
11,973
3,696
0
4,420
7,553
0
42,724
W
Cthulhu
8,441
841
0
2,672
9,718
7,278
0
5,340
4,269
62,688
2,703
L
Jing Wei
silxplayz
Jing Wei
3,640
2,719
0
470
6,859
1,772
0
1,213
5,646
0
29,024
W
Cerberus
7,385
155
0
1,979
8,997
6,813
23
642
8,293
29,054
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,930
Gold Earned
29,954
550
Minions Killed
309
0
Camps Cleared
0
1,449,594
Distance Traveled
1,418,574
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,020
430
35
3
0
294,805
2
W
Danzaburou
10,223
730
161
12
0
267,977
5
L
Jormungandr
6,094
435
65
5
0
240,901
2
W
Loki
8,806
629
104
7
0
335,899
0
W
Morgan Le Fay
9,089
649
108
8
0
306,740
3
L
Chang'e
6,047
432
86
6
0
276,708
2
L
Kali
5,855
418
72
5
0
325,079
2
W
Cthulhu
8,960
640
125
9
0
257,246
0
L
Jing Wei
5,938
424
51
4
0
281,081
2
W
Cerberus
7,852
561
52
4
0
281,732
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role