Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Masters
Wïsdome
Cthulhu
Masters
Level 217
God Stats
21W - 6L
1,805 SR
Queue Stats
313W - 153L
2,103 MMR
Party 1
Ix Chel
Ix Chel
Masters
lnVerNeSs
Ix Chel
Masters
Level 163
God Stats
19W - 6L
1,882 SR
Queue Stats
263W - 110L
2,585 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 160
1,729 SR
2,063 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,575 SR
1,595 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
MbAZAP
Tsukuyomi
Platinum V
Level 145
God Stats
11W - 11L
1,570 SR
Queue Stats
343W - 424L
1,630 MMR
Solo
Tyr
Tyr
Gold V
mereles
Tyr
Gold V
Level 106
God Stats
2W - 2L
1,654 SR
Queue Stats
3W - 2L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 1 / 8
8,665
722
5,180
14,683
20,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Cthulhu
Wïsdome
Cthulhu
15
1 / 0 / 10
8,849
737
12,325
13,603
16,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
lnVerNeSs
Ix Chel
15
8 / 1 / 2
10,076
840
12,737
5,981
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesKuzenboNe ZhaFafnirMedusa

VS

Bans
ThothSobekBakasuraBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
1 / 1 / 0
7,865
655
6,467
12,331
4,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
MbAZAP
Tsukuyomi
13
1 / 5 / 1
7,758
647
8,525
10,035
5,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
12
0 / 5 / 1
7,147
596
3,730
11,653
6,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
8
6
L
Hou Yi
 
Hou Yi
1
1
0
1
L
Tsukuyomi
MbAZAP
Tsukuyomi
1
5
1
0.3
W
Cthulhu
Wïsdome
Cthulhu
1
0
10
6
W
Ix Chel
lnVerNeSs
Ix Chel
8
1
2
9
L
Tyr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,242
Damage
18,722
34,267
Taken
34,019
39,970
Mitigated
16,173
10,984
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,180
1,058
0
2,354
14,683
20,157
861
252
13,980
653
25,428
L
Hou Yi
 
Hou Yi
6,467
2,506
0
4,040
12,331
4,387
0
8,282
3,927
0
43,589
L
Tsukuyomi
MbAZAP
Tsukuyomi
8,525
1,414
0
1,920
10,035
5,101
0
6,609
3,319
0
21,788
W
Cthulhu
Wïsdome
Cthulhu
12,325
320
180
3,377
13,603
16,309
568
42
13,249
41,004
2,103
W
Ix Chel
lnVerNeSs
Ix Chel
12,737
1,600
2,669
2,404
5,981
3,504
1,293
0
5,717
49,065
0
L
Tyr
3,730
315
0
1,979
11,653
6,685
0
8,985
2,494
0
13,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
22,770
164
Minions Killed
137
0
Camps Cleared
0
677,248
Distance Traveled
694,240
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,665
722
39
3
0
248,371
1
L
Hou Yi
7,865
655
78
7
0
226,292
0
L
Tsukuyomi
7,758
647
36
3
0
232,832
1
W
Cthulhu
8,849
737
40
3
0
220,462
0
W
Ix Chel
10,076
840
85
7
0
208,415
0
L
Tyr
7,147
596
23
2
0
235,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role