Player Matchup

Amaterasu
Amaterasu
Crepid
Amaterasu
Level 129
God Stats
25W - 22L
1,505 SR
Queue Stats
1,029W - 896L
1,486 Elo+
Solo
Cerberus
Cerberus
HDEATH123456789
Cerberus
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
JumpedMaddDawg
Baron Samedi
Level 105
God Stats
7W - 11L
1,319 SR
Queue Stats
105W - 103L
1,502 Elo+
Solo
Team Averages
Level 125
1,441 SR
1,500 Elo+

VS

Team Averages
Level 100
1,445 SR
1,457 Elo+
Bacchus
Bacchus
JPJP777
Bacchus
Level 88
God Stats
58W - 49L
1,587 SR
Queue Stats
806W - 826L
1,485 Elo+
Solo
Kali
Kali
SorcererGrimm
Kali
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 33L
1,433 Elo+
Party 1
Medusa
Medusa
ozawaki
Medusa
Level 88
God Stats
1W - 2L
1,248 SR
Queue Stats
38W - 39L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Crepid
Amaterasu
12
2 / 3 / 2
7,217
722
9,378
13,452
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
9
0 / 7 / 3
6,145
615
1,375
12,730
7,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
JumpedMaddDawg
Baron Samedi
12
2 / 3 / 2
7,157
716
7,804
7,453
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JPJP777
Bacchus
13
1 / 1 / 8
7,334
733
6,188
9,804
8,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 2 / 5
8,660
866
9,101
9,473
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
ozawaki
Medusa
14
6 / 1 / 6
9,040
904
12,987
6,421
1,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
13
13
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Crepid
Amaterasu
2
3
2
1
L
Cerberus
0
7
3
0.21
W
Bacchus
JPJP777
Bacchus
1
1
8
5
L
Baron Samedi
JumpedMaddDawg
Baron Samedi
2
3
2
1
W
6
2
5
4.25
W
Medusa
ozawaki
Medusa
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,557
Damage
28,276
33,635
Taken
25,698
20,870
Mitigated
13,955
8,753
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Crepid
Amaterasu
9,378
4,069
0
4,696
13,452
10,323
0
2,633
10,356
0
22,446
L
Cerberus
1,375
284
0
1,199
12,730
7,419
0
1,228
11,107
5,545
0
W
Bacchus
JPJP777
Bacchus
6,188
899
0
3,245
9,804
8,612
128
3,671
5,853
19,403
0
L
Baron Samedi
JumpedMaddDawg
Baron Samedi
7,804
284
789
2,069
7,453
3,128
0
1,501
5,748
33,954
0
W
9,101
5,759
0
3,819
9,473
3,462
434
3,791
5,413
0
20,217
W
Medusa
ozawaki
Medusa
12,987
4,872
0
760
6,421
1,881
738
1,773
4,538
0
40,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,519
Gold Earned
25,034
105
Minions Killed
111
0
Camps Cleared
0
499,858
Distance Traveled
569,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,217
722
37
4
0
184,359
0
L
Cerberus
6,145
615
10
1
0
145,931
0
W
Bacchus
7,334
733
29
3
0
186,132
0
L
Baron Samedi
7,157
716
58
6
0
169,568
0
W
Kali
8,660
866
28
3
0
195,020
0
W
Medusa
9,040
904
54
5
0
188,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role