Player Matchup

Thanatos
Thanatos
HoodieAnderson23
Thanatos
Level 86
God Stats
3W - 2L
1,615 SR
Queue Stats
43W - 43L
1,457 Elo+
Solo
Eset
Eset
Nirvanist69
Eset
Level 154
God Stats
3W - 1L
1,520 SR
Queue Stats
111W - 119L
1,427 Elo+
Solo
Charybdis
Charybdis
SimbaFERA
Charybdis
Level 148
God Stats
9W - 6L
1,592 SR
Queue Stats
164W - 172L
1,471 Elo+
Solo
Bacchus
Bacchus
parZeval-0_0
Bacchus
Level 57
God Stats
2W - 0L
1,738 SR
Queue Stats
98W - 106L
1,442 Elo+
Solo
Nike
Nike
tonylam33
Nike
Level 57
God Stats
2W - 2L
1,347 SR
Queue Stats
77W - 82L
1,497 Elo+
Solo
Team Averages
Level 100
1,562 SR
1,459 Elo+

VS

Team Averages
Level 82
1,545 SR
1,469 Elo+
Artio
Artio
Bignutty8758
Artio
Level 109
God Stats
4W - 8L
1,371 SR
Queue Stats
319W - 308L
1,371 Elo+
Solo
Hera
Hera
El_Exotico_xPR
Hera
Level 158
God Stats
3W - 3L
1,566 SR
Queue Stats
72W - 78L
1,441 Elo+
Solo
Cerberus
Cerberus
SoccerSupreme
Cerberus
Level 85
God Stats
1W - 2L
1,492 SR
Queue Stats
35W - 43L
1,459 Elo+
Party 1
Hachiman
Hachiman
aidynb18
Hachiman
Level 28
God Stats
3W - 1L
1,797 SR
Queue Stats
23W - 27L
1,475 Elo+
Party 1
Ne Zha
Ne Zha
dshull55
Ne Zha
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,523
552
1,010
7,943
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

10
2 / 1 / 0
5,892
589
4,696
4,049
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
SimbaFERA
Charybdis
11
3 / 0 / 2
6,274
627
4,868
4,206
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
parZeval-0_0
Bacchus
9
1 / 1 / 3
4,992
499
5,023
6,133
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
12
2 / 0 / 3
7,288
729
4,663
6,263
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
4,025
403
899
4,549
1,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 1 / 0
5,269
527
2,703
3,077
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
SoccerSupreme
Cerberus
7
1 / 3 / 1
4,814
481
3,305
9,459
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
aidynb18
Hachiman
8
1 / 2 / 1
4,665
467
1,652
5,160
1,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
dshull55
Ne Zha
8
0 / 2 / 2
4,648
465
1,511
7,227
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
1
0
2
W
2
2
1
1.25
W
2
1
0
2
W
Charybdis
SimbaFERA
Charybdis
3
0
2
4
L
Cerberus
SoccerSupreme
Cerberus
1
3
1
0.5
L
Hachiman
aidynb18
Hachiman
1
2
1
0.75
L
Ne Zha
dshull55
Ne Zha
0
2
2
0.5
W
Bacchus
parZeval-0_0
Bacchus
1
1
3
2.5
W
Nike
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,260
Damage
10,070
28,594
Taken
29,472
11,079
Mitigated
11,446
13,190
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
899
257
0
1,668
4,549
1,794
0
0
4,549
10,803
480
L
2,703
541
0
500
3,077
795
0
1,617
1,095
32,379
0
W
1,010
136
0
6,454
7,943
2,231
0
1,500
6,443
0
30,458
W
4,696
434
0
1,494
4,049
1,021
14
1,807
2,242
28,272
815
W
Charybdis
SimbaFERA
Charybdis
4,868
1,916
0
2,749
4,206
1,078
230
1,333
2,873
0
42,549
L
Cerberus
SoccerSupreme
Cerberus
3,305
127
0
1,773
9,459
5,425
0
3,231
5,865
11,595
1,635
L
Hachiman
aidynb18
Hachiman
1,652
1,194
0
1,121
5,160
1,257
0
1,879
3,163
0
21,325
L
Ne Zha
dshull55
Ne Zha
1,511
464
0
999
7,227
2,175
0
1,734
5,298
0
23,610
W
Bacchus
parZeval-0_0
Bacchus
5,023
332
110
1,558
6,133
4,481
0
1,167
4,966
16,856
0
W
Nike
4,663
852
0
825
6,263
2,268
91
744
5,340
0
47,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,969
Gold Earned
23,421
325
Minions Killed
194
0
Camps Cleared
0
1,024,640
Distance Traveled
916,493
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,025
403
23
2
0
100,377
0
L
Hera
5,269
527
56
6
0
203,245
3
W
Thanatos
5,523
552
61
6
0
230,641
1
W
Eset
5,892
589
65
7
0
201,342
0
W
Charybdis
6,274
627
89
9
0
190,157
0
L
Cerberus
4,814
481
29
3
0
212,471
4
L
Hachiman
4,665
467
44
4
0
192,794
0
L
Ne Zha
4,648
465
42
4
0
207,606
0
W
Bacchus
4,992
499
20
2
0
215,990
2
W
Nike
7,288
729
90
9
0
186,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role