Player Matchup

Pele
Pele
Fuhnem
Pele
Level 67
God Stats
3W - 1L
1,495 SR
Queue Stats
42W - 50L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
ZeoBro
Ix Chel
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 225L
1,443 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dshull55
Morgan Le Fay
Level 31
God Stats
2W - 7L
1,729 SR
Queue Stats
443W - 419L
1,783 Elo+
Solo
Apollo
Apollo
ghost479
Apollo
Level 124
God Stats
2W - 3L
1,348 SR
Queue Stats
91W - 118L
1,472 Elo+
Solo
Bellona
Bellona
zahsh
Bellona
Level 18
God Stats
5W - 5L
1,542 SR
Queue Stats
13W - 20L
1,418 Elo+
Party 1
Team Averages
Level 82
1,523 SR
1,522 Elo+

VS

Team Averages
Level 99
1,410 SR
1,469 Elo+
Apollo
Apollo
 
Apollo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Fye_Villain
Ne Zha
Level 141
God Stats
1W - 0L
1,139 SR
Queue Stats
62W - 74L
1,404 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
X1 MACCA 1X
Ah Muzen Cab
Level 126
God Stats
8W - 7L
1,410 SR
Queue Stats
104W - 100L
1,454 Elo+
Solo
Bacchus
Bacchus
Zombie xDream
Bacchus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 29L
1,500 Elo+
Solo
Raijin
Raijin
tonylam33
Raijin
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 102L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Fuhnem
Pele
12
4 / 6 / 0
7,114
508
9,487
15,452
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
ZeoBro
Ix Chel
11
2 / 5 / 5
7,455
533
4,747
13,292
9,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
dshull55
Morgan Le Fay
11
1 / 7 / 0
6,790
485
3,887
9,248
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
ghost479
Apollo
12
1 / 5 / 3
7,259
519
6,355
12,369
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
zahsh
Bellona
12
0 / 1 / 0
6,387
456
2,065
10,626
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
1 / 0 / 1
9,052
647
5,564
6,014
3,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
16
8 / 1 / 5
9,202
657
10,460
15,407
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Muzen Cab
X1 MACCA 1X
Ah Muzen Cab
15
4 / 2 / 7
8,853
632
10,023
8,239
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
13
2 / 3 / 10
7,934
567
7,253
11,579
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
tonylam33
Raijin
15
8 / 2 / 5
9,491
678
10,497
6,919
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
8
Kills
23
24
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
1
1.5
L
Pele
Fuhnem
Pele
4
6
0
0.67
W
Ne Zha
8
1
5
10.5
W
Ah Muzen Cab
X1 MACCA 1X
Ah Muzen Cab
4
2
7
3.75
L
Ix Chel
ZeoBro
Ix Chel
2
5
5
0.9
W
Bacchus
2
3
10
2.33
L
Morgan Le Fay
dshull55
Morgan Le Fay
1
7
0
0.14
L
Apollo
ghost479
Apollo
1
5
3
0.5
W
Raijin
tonylam33
Raijin
8
2
5
5.25
L
Bellona
zahsh
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
43,797
60,987
Taken
48,158
27,647
Mitigated
25,750
19,917
Healing
16,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,564
3,150
0
2,922
6,014
3,010
886
344
5,670
0
65,064
L
Pele
Fuhnem
Pele
9,487
3,026
0
4,276
15,452
5,310
0
3,158
12,248
0
41,845
W
Ne Zha
10,460
4,808
0
7,632
15,407
6,838
436
1,866
13,541
0
82,413
W
Ah Muzen Cab
X1 MACCA 1X
Ah Muzen Cab
10,023
3,068
0
1,948
8,239
2,753
816
1,134
7,105
0
65,421
L
Ix Chel
ZeoBro
Ix Chel
4,747
837
2,657
4,151
13,292
9,404
0
4,965
8,327
19,985
604
W
Bacchus
7,253
848
0
2,572
11,579
10,555
0
2,418
9,161
23,206
1,142
L
Morgan Le Fay
dshull55
Morgan Le Fay
3,887
825
0
1,174
9,248
3,367
0
4,824
4,424
33,550
899
L
Apollo
ghost479
Apollo
6,355
4,355
0
3,318
12,369
4,332
0
4,649
7,720
0
52,882
W
Raijin
tonylam33
Raijin
10,497
1,514
0
1,732
6,919
2,594
234
2,692
4,227
61,958
1,394
L
Bellona
zahsh
Bellona
2,065
26
0
4,341
10,626
5,234
0
0
9,973
0
33,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,005
Gold Earned
44,532
350
Minions Killed
499
0
Camps Cleared
0
1,308,688
Distance Traveled
1,446,692
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,052
647
136
10
0
269,690
0
L
Pele
7,114
508
55
4
0
313,016
3
W
Ne Zha
9,202
657
117
8
0
314,808
0
W
Ah Muzen Cab
8,853
632
109
8
0
296,249
3
L
Ix Chel
7,455
533
28
2
0
247,583
3
W
Bacchus
7,934
567
27
2
0
299,953
0
L
Morgan Le Fay
6,790
485
85
6
0
230,746
2
L
Apollo
7,259
519
114
8
0
248,354
0
W
Raijin
9,491
678
110
8
0
265,992
4
L
Bellona
6,387
456
68
5
0
268,989
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role