Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
TestikIes
Merlin
Masters
Level 148
God Stats
3W - 6L
1,496 SR
Queue Stats
348W - 282L
2,692 MMR
Solo
Nike
Nike
Bronze III
samsweatpants
Nike
Bronze III
Level 104
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,504 SR
1,897 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,631 SR
2,050 MMR
Chaac
Chaac
Diamond I
BirdTheGod2844
Chaac
Diamond I
Level 170
God Stats
65W - 50L
1,765 SR
Queue Stats
427W - 477L
2,305 MMR
Solo
Camazotz
Camazotz
Diamond II
MrDuck1
Camazotz
Diamond II
Level 160
God Stats
17W - 13L
1,560 SR
Queue Stats
109W - 76L
2,352 MMR
Solo
Kukulkan
Kukulkan
Gold III
MrRedBeard269
Kukulkan
Gold III
Level 149
God Stats
8W - 5L
1,567 SR
Queue Stats
392W - 452L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 1
6,857
686
6,999
11,247
6,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
TestikIes
Merlin
5
0 / 1 / 0
5,404
540
789
1,878
392
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
1 / 6 / 0
6,650
665
2,810
12,229
5,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KuzenboThothCabrakanAchillesAres

VS

Bans
Ne ZhaAgniMulanPersephoneOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
7,961
796
5,182
10,654
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
MrDuck1
Camazotz
13
3 / 1 / 6
8,229
823
9,507
9,679
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
MrRedBeard269
Kukulkan
13
3 / 0 / 5
7,718
772
7,246
4,128
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
9
9
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
1
0.75
W
3
1
6
6
W
Camazotz
MrDuck1
Camazotz
3
1
6
6
W
Kukulkan
MrRedBeard269
Kukulkan
3
0
5
5.5
L
Merlin
TestikIes
Merlin
0
1
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,598
Damage
21,935
25,354
Taken
24,461
12,980
Mitigated
14,541
2,982
Healing
13,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,999
270
59
2,506
11,247
6,836
0
3,577
6,772
22,999
377
W
5,182
54
0
6,182
10,654
6,917
458
2,505
8,005
0
26,688
W
Camazotz
MrDuck1
Camazotz
9,507
1,487
0
5,116
9,679
6,174
742
2,976
6,309
0
33,216
W
Kukulkan
MrRedBeard269
Kukulkan
7,246
580
0
1,970
4,128
1,450
786
1,596
2,462
31,374
0
L
Merlin
TestikIes
Merlin
789
36
0
180
1,878
392
0
771
1,012
5,294
0
L
2,810
0
0
237
12,229
5,752
0
2,205
8,800
0
8,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,911
Gold Earned
23,908
68
Minions Killed
147
0
Camps Cleared
0
361,046
Distance Traveled
620,343
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,857
686
41
4
0
141,538
0
W
Chaac
7,961
796
38
4
0
207,888
2
W
Camazotz
8,229
823
58
6
0
223,419
0
W
Kukulkan
7,718
772
51
5
0
189,036
0
L
Merlin
5,404
540
8
1
0
45,310
0
L
Nike
6,650
665
19
2
0
174,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role