Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ExplodingHummus
Chiron
Level 166
God Stats
13W - 14L
1,649 SR
Queue Stats
160W - 135L
1,585 Elo+
Solo
Bacchus
Bacchus
Fahdyam
Bacchus
Level 112
God Stats
381W - 332L
1,569 SR
Queue Stats
415W - 396L
1,518 Elo+
Solo
The Morrigan
The Morrigan
TheMorribin
The Morrigan
Level 142
God Stats
167W - 168L
1,648 SR
Queue Stats
463W - 399L
1,602 Elo+
Solo
King Arthur
King Arthur
scenicccc
King Arthur
Level 148
God Stats
3W - 8L
1,108 SR
Queue Stats
355W - 360L
1,613 Elo+
Solo
Team Averages
Level 145
1,494 SR
1,564 Elo+

VS

Team Averages
Level 130
1,526 SR
1,562 Elo+
Ymir
Ymir
 
Ymir
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CurlActivated
Hel
Level 136
God Stats
1W - 5L
1,283 SR
Queue Stats
437W - 402L
1,575 Elo+
Solo
Mulan
Mulan
Daityy
Mulan
Level 101
God Stats
17W - 20L
1,550 SR
Queue Stats
237W - 189L
1,586 Elo+
Solo
Horus
Horus
EESON57
Horus
Level 156
God Stats
112W - 89L
1,778 SR
Queue Stats
469W - 479L
1,591 Elo+
Solo
Rama
Rama
NoSupportPlease
Rama
Level 61
God Stats
8W - 10L
1,518 SR
Queue Stats
127W - 134L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 2 / 1
5,168
517
4,251
9,206
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
5,391
539
4,951
6,065
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Fahdyam
Bacchus
9
2 / 1 / 1
5,481
548
3,662
5,797
4,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
TheMorribin
The Morrigan
12
4 / 0 / 1
6,655
666
5,453
4,857
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
scenicccc
King Arthur
10
3 / 2 / 0
6,475
648
9,708
9,502
7,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 2 / 2
5,448
545
4,786
8,260
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 1
5,418
542
5,421
6,169
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
Daityy
Mulan
10
1 / 4 / 1
5,579
558
5,581
10,381
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
EESON57
Horus
9
2 / 0 / 3
5,457
546
4,246
9,162
5,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 2
5,237
524
3,615
7,118
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
11
Kills
8
8
Deaths
11
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
1
0.75
L
Ymir
 
Ymir
3
2
2
2
L
1
3
1
0.5
L
Mulan
Daityy
Mulan
1
4
1
0.38
L
Horus
EESON57
Horus
2
0
3
3.5
W
1
3
1
0.5
W
Bacchus
Fahdyam
Bacchus
2
1
1
2.5
L
1
2
2
1
W
The Morrigan
TheMorribin
The Morrigan
4
0
1
4.5
W
King Arthur
scenicccc
King Arthur
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
23,649
35,427
Taken
41,090
18,592
Mitigated
17,612
12,197
Healing
12,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,251
979
0
3,818
9,206
3,448
0
4,267
4,939
0
32,666
L
Ymir
 
Ymir
4,786
2,058
0
995
8,260
3,569
0
1,592
6,515
28,182
0
L
5,421
525
346
1,731
6,169
1,934
0
2,876
3,007
36,297
0
L
Mulan
Daityy
Mulan
5,581
684
0
2,706
10,381
4,284
0
86
10,295
0
34,460
L
Horus
EESON57
Horus
4,246
1,304
2,415
3,422
9,162
5,451
0
2,038
7,080
0
15,532
W
4,951
955
393
1,566
6,065
1,478
0
1,762
4,303
0
33,726
W
Bacchus
Fahdyam
Bacchus
3,662
251
0
2,208
5,797
4,354
0
1,013
4,784
11,963
0
L
3,615
2,877
0
1,325
7,118
2,374
0
1,035
6,083
0
32,848
W
The Morrigan
TheMorribin
The Morrigan
5,453
919
0
1,900
4,857
1,416
0
2,693
2,164
40,605
3,501
W
King Arthur
scenicccc
King Arthur
9,708
1,348
0
2,312
9,502
7,896
0
472
9,030
885
45,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,170
Gold Earned
27,139
302
Minions Killed
259
0
Camps Cleared
0
1,073,621
Distance Traveled
984,984
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,168
517
64
6
0
243,685
0
L
Ymir
5,448
545
45
5
0
206,791
0
L
Hel
5,418
542
78
8
0
210,944
0
L
Mulan
5,579
558
65
7
0
184,201
0
L
Horus
5,457
546
13
1
0
209,851
4
W
Chiron
5,391
539
61
6
0
185,930
2
W
Bacchus
5,481
548
15
2
0
230,608
1
L
Rama
5,237
524
58
6
0
173,197
0
W
The Morrigan
6,655
666
95
10
0
218,596
4
W
King Arthur
6,475
648
67
7
0
194,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role