Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
CreamiestSpinach
Athena
Level 153
God Stats
3W - 2L
1,738 SR
Queue Stats
269W - 212L
1,592 Elo+
Party 1
Surtr
Surtr
DaveFruits
Surtr
Level 153
God Stats
22W - 17L
1,634 SR
Queue Stats
227W - 183L
1,586 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Geduin
Morgan Le Fay
Level 128
God Stats
3W - 1L
1,782 SR
Queue Stats
53W - 39L
1,569 Elo+
Party 1
Nut
Nut
MyYellowBuff
Nut
Level 149
God Stats
19W - 13L
1,644 SR
Queue Stats
103W - 98L
1,523 Elo+
Solo
Team Averages
Level 145
1,660 SR
1,554 Elo+

VS

Team Averages
Level 116
1,605 SR
1,552 Elo+
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FoxKey319
Cernunnos
Level 128
God Stats
15W - 5L
1,759 SR
Queue Stats
35W - 18L
1,684 Elo+
Solo
Hel
Hel
IronRaptor 20
Hel
Level 124
God Stats
5W - 7L
1,461 SR
Queue Stats
178W - 170L
1,520 Elo+
Solo
Anubis
Anubis
Meitman
Anubis
Level 119
God Stats
22W - 17L
1,715 SR
Queue Stats
284W - 241L
1,577 Elo+
Solo
Sylvanus
Sylvanus
Newtogame9580
Sylvanus
Level 124
God Stats
13W - 16L
1,590 SR
Queue Stats
104W - 163L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
5 / 3 / 2
5,608
701
4,508
7,543
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 0 / 4
4,768
596
4,249
7,891
4,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
10
0 / 1 / 3
5,310
664
2,845
8,459
5,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Geduin
Morgan Le Fay
10
4 / 4 / 0
5,733
717
4,291
6,192
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 3
5,421
678
4,680
5,562
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
7 / 3 / 2
6,387
798
9,514
7,659
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
FoxKey319
Cernunnos
10
1 / 1 / 0
4,913
614
4,059
6,214
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 0
4,249
531
2,083
5,729
2,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Meitman
Anubis
9
1 / 4 / 1
5,215
652
2,630
6,509
2,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Newtogame9580
Sylvanus
10
0 / 2 / 1
5,550
694
4,915
5,767
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
9
9
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
3
2
2
L
Bastet
 
Bastet
7
3
2
2.67
W
2
0
4
4
W
Surtr
0
1
3
1.5
L
Cernunnos
FoxKey319
Cernunnos
1
1
0
1
W
Morgan Le Fay
Geduin
Morgan Le Fay
4
4
0
1
L
0
2
0
0
L
Anubis
Meitman
Anubis
1
4
1
0.38
W
1
1
3
2.5
L
Sylvanus
Newtogame9580
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,573
Damage
23,201
35,647
Taken
31,878
15,693
Mitigated
11,098
11,938
Healing
13,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,508
926
0
2,598
7,543
2,230
0
694
6,849
0
28,133
L
Bastet
 
Bastet
9,514
2,476
0
3,191
7,659
2,099
0
1,645
5,883
0
38,259
W
4,249
1,555
0
1,430
7,891
4,888
0
1,812
6,079
14,930
1,303
W
Surtr
2,845
693
0
3,475
8,459
5,814
0
4,116
4,343
605
27,500
L
Cernunnos
FoxKey319
Cernunnos
4,059
2,081
0
2,366
6,214
1,908
28
1,016
5,198
0
41,305
W
Morgan Le Fay
Geduin
Morgan Le Fay
4,291
639
0
1,086
6,192
1,328
0
1,246
4,946
23,066
638
L
2,083
415
1,339
2,538
5,729
2,131
0
1,546
4,183
8,710
0
L
Anubis
Meitman
Anubis
2,630
28
0
1,731
6,509
2,334
0
3,620
2,477
30,446
0
W
4,680
3,000
0
3,349
5,562
1,433
356
945
4,617
0
37,149
L
Sylvanus
Newtogame9580
Sylvanus
4,915
1,177
0
2,479
5,767
2,626
0
42
5,331
27,690
11,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,840
Gold Earned
26,314
272
Minions Killed
284
0
Camps Cleared
0
889,177
Distance Traveled
806,950
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,608
701
54
7
0
190,566
0
L
Bastet
6,387
798
65
8
0
224,389
0
W
Athena
4,768
596
17
2
0
201,670
0
W
Surtr
5,310
664
75
9
0
172,137
0
L
Cernunnos
4,913
614
69
9
0
174,431
3
W
Morgan Le Fay
5,733
717
48
6
0
175,472
0
L
Hel
4,249
531
8
1
0
111,656
1
L
Anubis
5,215
652
65
8
0
159,689
2
W
Nut
5,421
678
78
10
0
149,332
0
L
Sylvanus
5,550
694
77
10
0
136,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role