Player Matchup

Jormungandr
Jormungandr
Alank1212
Jormungandr
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 80L
1,355 Elo+
Party 1
Artio
Artio
CapNapier
Artio
Level 141
God Stats
4W - 9L
1,692 SR
Queue Stats
245W - 256L
1,485 Elo+
Solo
Shiva
Shiva
FreefireInsano
Shiva
Level 13
God Stats
0W - 8L
1,208 SR
Queue Stats
13W - 28L
1,234 Elo+
Party 1
Janus
Janus
M3li Time
Janus
Level 155
God Stats
9W - 10L
1,295 SR
Queue Stats
229W - 205L
1,459 Elo+
Solo
Maui
Maui
cotanca2423
Maui
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 57L
1,355 Elo+
Party 1
Team Averages
Level 71
1,439 SR
1,377 Elo+

VS

Team Averages
Level 111
1,691 SR
1,487 Elo+
Artemis
Artemis
 
Artemis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Ev0 Retemag
Athena
Level 136
God Stats
4W - 2L
1,827 SR
Queue Stats
326W - 321L
1,491 Elo+
Party 2
Zeus
Zeus
Ev0Shaman
Zeus
Level 90
God Stats
31W - 28L
1,544 SR
Queue Stats
429W - 412L
1,445 Elo+
Party 2
Bacchus
Bacchus
HailMayo
Bacchus
Level 149
God Stats
2W - 1L
1,709 SR
Queue Stats
38W - 34L
1,517 Elo+
Solo
Surtr
Surtr
NASDID
Surtr
Level 66
God Stats
11W - 8L
1,877 SR
Queue Stats
372W - 349L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alank1212
Jormungandr
7
0 / 4 / 2
4,811
481
3,815
6,062
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Artio
CapNapier
Artio
10
3 / 3 / 1
6,021
602
4,999
12,581
5,943
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 2
4,896
490
2,261
7,862
3,396
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
M3li Time
Janus
11
2 / 1 / 2
5,722
572
3,441
4,430
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 1
4,706
471
1,392
7,103
3,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
4 / 1 / 3
5,641
564
6,309
5,010
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
11
4 / 1 / 2
6,142
614
4,313
9,080
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
11
2 / 2 / 2
6,369
637
4,976
3,825
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
HailMayo
Bacchus
9
2 / 1 / 5
5,629
563
4,272
5,732
5,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Surtr
NASDID
Surtr
12
2 / 2 / 0
6,133
613
6,136
7,360
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
14
14
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
3
5.5
L
Jormungandr
Alank1212
Jormungandr
0
4
2
0.25
L
Artio
CapNapier
Artio
3
3
1
1.17
W
Athena
4
1
2
5
W
Zeus
2
2
2
1.5
L
1
3
2
0.67
W
Bacchus
HailMayo
Bacchus
2
1
5
4.5
L
Janus
M3li Time
Janus
2
1
2
3
W
Surtr
NASDID
Surtr
2
2
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,908
Damage
26,006
38,038
Taken
31,007
15,902
Mitigated
15,306
8,327
Healing
10,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,309
2,655
0
1,922
5,010
1,417
0
2,843
1,765
0
34,671
L
Jormungandr
Alank1212
Jormungandr
3,815
706
0
141
6,062
1,964
0
2,051
4,011
18,564
1,492
L
Artio
CapNapier
Artio
4,999
441
0
6,370
12,581
5,943
0
2,293
9,686
29,540
0
W
Athena
4,313
867
0
4,189
9,080
3,480
0
2,174
6,848
34,804
3,690
W
Zeus
4,976
1,130
0
412
3,825
1,044
280
1,560
2,129
41,788
990
L
2,261
337
0
259
7,862
3,396
0
3,398
4,388
0
20,570
W
Bacchus
HailMayo
Bacchus
4,272
579
0
798
5,732
5,469
0
2,434
2,932
14,248
0
L
Janus
M3li Time
Janus
3,441
108
0
1,055
4,430
1,181
0
2,645
1,519
36,569
1,439
W
Surtr
NASDID
Surtr
6,136
1,917
0
2,917
7,360
3,896
0
3,491
3,869
1,551
39,559
L
1,392
453
0
502
7,103
3,418
0
3,257
3,760
9,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,156
Gold Earned
29,914
232
Minions Killed
288
0
Camps Cleared
0
968,719
Distance Traveled
1,019,478
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,641
564
47
5
0
179,779
0
L
Jormungandr
4,811
481
39
4
0
198,136
0
L
Artio
6,021
602
66
7
0
171,628
0
W
Athena
6,142
614
75
8
0
245,361
0
W
Zeus
6,369
637
85
9
0
181,719
0
L
Shiva
4,896
490
39
4
0
202,525
0
W
Bacchus
5,629
563
21
2
0
211,800
0
L
Janus
5,722
572
78
8
0
203,797
5
W
Surtr
6,133
613
60
6
0
200,819
2
L
Maui
4,706
471
10
1
0
192,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role