Player Matchup

Hel
Hel
Black_Fafnir_
Hel
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
212W - 200L
1,554 Elo+
Party 4
Jormungandr
Jormungandr
Emperor_Lucian
Jormungandr
Level 127
God Stats
4W - 8L
1,095 SR
Queue Stats
361W - 363L
1,440 Elo+
Party 4
Jing Wei
Jing Wei
J0Star
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 2
Da Ji
Da Ji
NOTaSMITEpro
Da Ji
Level 126
God Stats
2W - 7L
1,660 SR
Queue Stats
89W - 92L
1,521 Elo+
Solo
Ymir
Ymir
heartburnerhana
Ymir
Level 134
God Stats
5W - 4L
1,223 SR
Queue Stats
130W - 93L
1,559 Elo+
Party 2
Team Averages
Level 84
1,396 SR
1,466 Elo+

VS

Team Averages
Level 165
1,514 SR
1,522 Elo+
Ra
Ra
 
Ra
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Efre
Serqet
Level 177
God Stats
7W - 3L
1,627 SR
Queue Stats
75W - 87L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
LDLC_KuroGane
Guan Yu
Level 158
God Stats
7W - 6L
1,296 SR
Queue Stats
52W - 40L
1,508 Elo+
Party 3
Danzaburou
Danzaburou
LDLC_Sora
Danzaburou
Level 141
God Stats
6W - 3L
1,500 SR
Queue Stats
50W - 50L
1,446 Elo+
Party 3
Surtr
Surtr
yoem
Surtr
Level 165
God Stats
4W - 6L
1,645 SR
Queue Stats
39W - 32L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,172
478
3,359
6,362
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Emperor_Lucian
Jormungandr
12
2 / 5 / 0
7,882
525
7,154
11,838
8,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
J0Star
Jing Wei
12
1 / 5 / 1
6,975
465
2,723
6,656
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 5 / 1
9,395
626
11,967
13,890
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 5 / 5
6,902
460
3,243
17,732
16,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 3 / 4
9,043
603
7,057
7,892
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Efre
Serqet
15
5 / 1 / 5
8,790
586
6,951
10,330
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
16
4 / 3 / 3
9,549
637
10,436
16,000
14,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LDLC_Sora
Danzaburou
16
4 / 1 / 6
9,869
658
8,645
5,495
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
yoem
Surtr
14
5 / 2 / 6
8,217
548
8,570
11,027
7,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
10
Kills
22
22
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
4
2
L
0
2
2
0.5
W
Serqet
Efre
Serqet
5
1
5
7.5
L
Jormungandr
Emperor_Lucian
Jormungandr
2
5
0
0.4
L
Jing Wei
J0Star
Jing Wei
1
5
1
0.3
W
Guan Yu
4
3
3
1.83
W
Danzaburou
LDLC_Sora
Danzaburou
4
1
6
7
L
7
5
1
1.5
L
0
5
5
0.5
W
Surtr
yoem
Surtr
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
41,659
56,478
Taken
50,744
34,721
Mitigated
31,494
9,290
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,057
760
1,047
4,020
7,892
2,984
209
1,622
6,074
76,804
0
L
3,359
187
242
3,482
6,362
1,874
0
2,894
3,283
42,319
1,072
W
Serqet
Efre
Serqet
6,951
1,418
0
480
10,330
4,299
0
1,275
8,887
0
57,439
L
Jormungandr
Emperor_Lucian
Jormungandr
7,154
2,915
0
850
11,838
8,474
160
905
10,933
45,754
5,018
L
Jing Wei
J0Star
Jing Wei
2,723
1,991
0
1,006
6,656
2,102
0
219
6,353
0
29,392
W
Guan Yu
10,436
1,907
72
9,975
16,000
14,623
0
6,640
9,360
0
77,882
W
Danzaburou
LDLC_Sora
Danzaburou
8,645
4,075
0
3,399
5,495
2,000
2,220
1,545
3,950
0
76,365
L
11,967
2,816
0
1,387
13,890
6,022
0
1,160
12,284
0
73,787
L
3,243
527
0
2,323
17,732
16,249
0
2,538
14,848
18,609
0
W
Surtr
yoem
Surtr
8,570
2,882
0
2,190
11,027
7,588
317
1,497
9,482
1,852
28,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
45,468
404
Minions Killed
495
0
Camps Cleared
0
1,314,265
Distance Traveled
1,604,350
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,043
603
117
8
0
314,375
6
L
Hel
7,172
478
87
6
0
236,501
0
W
Serqet
8,790
586
90
6
0
375,038
3
L
Jormungandr
7,882
525
103
7
0
190,917
0
L
Jing Wei
6,975
465
73
5
0
262,770
0
W
Guan Yu
9,549
637
131
9
0
290,053
6
W
Danzaburou
9,869
658
116
8
0
292,736
0
L
Da Ji
9,395
626
121
8
0
322,565
0
L
Ymir
6,902
460
20
1
0
301,512
0
W
Surtr
8,217
548
41
3
0
332,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role