Player Matchup

Sol
Sol
Silver III
 
Sol
Silver III
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold V
Kyoredh
Ah Puch
Gold V
Level 69
God Stats
1W - 0L
1,714 SR
Queue Stats
57W - 51L
1,434 MMR
Party 1
Achilles
Achilles
Gold V
Radaniol
Achilles
Gold V
Level 69
God Stats
5W - 5L
1,694 SR
Queue Stats
53W - 46L
1,370 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 71
1,636 SR
1,434 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,675 SR
1,388 MMR
Rama
Rama
Silver III
 
Rama
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
KingResurrected
Erlang Shen
Bronze III
Level 47
God Stats
0W - 1L
1,731 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Raijin
Raijin
Silver II
zXKAZZYXz
Raijin
Silver II
Level 122
God Stats
6W - 5L
1,794 SR
Queue Stats
258W - 374L
1,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 1 / 7
9,121
760
6,551
8,219
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Kyoredh
Ah Puch
15
5 / 1 / 10
9,776
815
12,882
7,182
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Radaniol
Achilles
15
8 / 1 / 8
10,061
838
11,280
14,595
16,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachneUllrVulcanHadesThoth

VS

Bans
He BoAnhurAh Muzen CabDanzaburouCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 2 / 2
7,748
646
4,814
9,195
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Erlang Shen
KingResurrected
Erlang Shen
11
2 / 7 / 0
8,052
671
7,650
14,262
11,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
zXKAZZYXz
Raijin
13
0 / 8 / 2
8,148
679
7,103
11,252
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
17
Kills
2
3
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
7
7.5
L
Rama
 
Rama
0
2
2
0.5
L
Erlang Shen
KingResurrected
Erlang Shen
2
7
0
0.29
W
Ah Puch
Kyoredh
Ah Puch
5
1
10
10
W
Achilles
Radaniol
Achilles
8
1
8
12
L
Raijin
zXKAZZYXz
Raijin
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,713
Damage
19,567
29,996
Taken
34,709
22,033
Mitigated
18,587
9,536
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,551
1,154
0
4,792
8,219
2,579
1,655
1,395
6,418
39,267
0
L
Rama
 
Rama
4,814
3,158
0
2,703
9,195
2,992
0
4,645
3,772
0
18,239
L
Erlang Shen
KingResurrected
Erlang Shen
7,650
4,350
0
1,794
14,262
11,957
0
7,059
6,098
0
19,055
W
Ah Puch
Kyoredh
Ah Puch
12,882
514
0
2,129
7,182
2,497
645
1,625
5,119
29,621
0
W
Achilles
Radaniol
Achilles
11,280
1,884
0
2,615
14,595
16,957
411
2,567
11,433
533
26,238
L
Raijin
zXKAZZYXz
Raijin
7,103
924
0
1,482
11,252
3,638
0
6,316
3,969
30,312
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,958
Gold Earned
23,948
148
Minions Killed
139
0
Camps Cleared
0
706,260
Distance Traveled
632,982
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,121
760
59
5
0
234,814
5
L
Rama
7,748
646
35
3
0
236,742
0
L
Erlang Shen
8,052
671
28
2
0
211,976
0
W
Ah Puch
9,776
815
64
5
0
226,386
0
W
Achilles
10,061
838
25
2
0
245,060
0
L
Raijin
8,148
679
76
6
0
184,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role