Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BurghoMarv
Sylvanus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,374 Elo+
Party 3
Bellona
Bellona
NewKamaCat
Bellona
Level 41
God Stats
2W - 1L
1,556 SR
Queue Stats
22W - 20L
1,557 Elo+
Solo
Izanami
Izanami
pimpulin69
Izanami
Level 28
God Stats
1W - 3L
1,256 SR
Queue Stats
112W - 125L
1,320 Elo+
Party 2
Kukulkan
Kukulkan
wappati
Kukulkan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,374 Elo+
Party 3
Team Averages
Level 74
1,462 SR
1,425 Elo+

VS

Team Averages
Level 117
1,652 SR
1,575 Elo+
Xing Tian
Xing Tian
Frenzybeans
Xing Tian
Level 158
God Stats
5W - 4L
1,745 SR
Queue Stats
802W - 126L
1,830 Elo+
Party 1
Hera
Hera
GreenhighNL
Hera
Level 55
God Stats
4W - 1L
1,805 SR
Queue Stats
26W - 13L
1,521 Elo+
Solo
Neith
Neith
Jcinn
Neith
Level 140
God Stats
44W - 16L
1,742 SR
Queue Stats
354W - 127L
1,623 Elo+
Party 1
Merlin
Merlin
Rainman16
Merlin
Level 122
God Stats
5W - 7L
1,224 SR
Queue Stats
370W - 388L
1,420 Elo+
Solo
Nemesis
Nemesis
VJonnyV
Nemesis
Level 109
God Stats
0W - 2L
1,745 SR
Queue Stats
10W - 8L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 0 / 3
6,550
1,092
2,995
6,690
2,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
BurghoMarv
Sylvanus
12
3 / 1 / 2
7,258
1,210
2,882
6,309
3,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
NewKamaCat
Bellona
12
0 / 2 / 5
6,593
1,099
4,117
8,229
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
pimpulin69
Izanami
12
3 / 1 / 1
7,514
1,252
3,407
5,981
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
wappati
Kukulkan
13
1 / 0 / 4
7,202
1,200
5,741
4,720
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

355

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Frenzybeans
Xing Tian
12
1 / 1 / 3
7,291
1,215
4,883
6,785
5,842
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 4 / 1
7,289
1,215
8,728
5,083
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Jcinn
Neith
11
1 / 1 / 2
6,600
1,100
5,539
5,118
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Rainman16
Merlin
12
0 / 0 / 4
6,778
1,130
8,440
2,186
856
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
VJonnyV
Nemesis
11
0 / 1 / 1
6,011
1,002
1,129
1,604
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
7
Kills
4
4
Deaths
7
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
0
3
1.5
W
Sylvanus
BurghoMarv
Sylvanus
3
1
2
4
L
Xing Tian
Frenzybeans
Xing Tian
1
1
3
2.5
L
2
4
1
0.63
L
Neith
Jcinn
Neith
1
1
2
2
W
Bellona
NewKamaCat
Bellona
0
2
5
1.25
L
Merlin
Rainman16
Merlin
0
0
4
2
L
Nemesis
VJonnyV
Nemesis
0
1
1
0.5
W
Izanami
pimpulin69
Izanami
3
1
1
3.5
W
Kukulkan
wappati
Kukulkan
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,142
Damage
28,719
31,929
Taken
20,776
16,175
Mitigated
11,137
7,060
Healing
3,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,995
1,141
196
835
6,690
2,668
0
3,996
2,694
0
17,000
W
Sylvanus
BurghoMarv
Sylvanus
2,882
1,308
2,798
1,814
6,309
3,494
0
4,791
1,518
8,028
1,906
L
Xing Tian
Frenzybeans
Xing Tian
4,883
304
0
1,148
6,785
5,842
0
2,741
3,925
8,187
2,636
L
8,728
1,131
0
0
5,083
1,795
0
2,696
2,230
22,725
0
L
Neith
Jcinn
Neith
5,539
2,051
124
690
5,118
2,051
0
1,766
3,321
0
13,916
W
Bellona
NewKamaCat
Bellona
4,117
986
0
576
8,229
5,796
0
5,442
2,787
0
8,923
L
Merlin
Rainman16
Merlin
8,440
309
0
905
2,186
856
0
412
1,697
24,111
0
L
Nemesis
VJonnyV
Nemesis
1,129
614
0
371
1,604
593
0
702
837
0
3,959
W
Izanami
pimpulin69
Izanami
3,407
1,676
0
841
5,981
2,172
0
3,644
2,337
0
16,969
W
Kukulkan
wappati
Kukulkan
5,741
424
0
0
4,720
2,045
0
3,243
1,477
21,480
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
33,969
130
Minions Killed
116
9
Camps Cleared
3
566,397
Distance Traveled
519,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,550
1,092
36
6
0
126,465
0
W
Sylvanus
7,258
1,210
11
2
2
91,988
0
L
Xing Tian
7,291
1,215
18
3
1
132,624
0
L
Hera
7,289
1,215
48
8
0
107,659
0
L
Neith
6,600
1,100
14
2
0
105,793
0
W
Bellona
6,593
1,099
7
1
0
128,329
0
L
Merlin
6,778
1,130
26
4
0
132,617
0
L
Nemesis
6,011
1,002
10
2
2
40,585
0
W
Izanami
7,514
1,252
29
5
6
112,019
0
W
Kukulkan
7,202
1,200
47
8
1
107,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role