Player Matchup

Gilgamesh
Gilgamesh
AceViperCobra
Gilgamesh
Level 158
God Stats
2W - 2L
1,183 SR
Queue Stats
174W - 180L
1,454 Elo+
Party 1
Hera
Hera
Lor Ron35
Hera
Level 103
God Stats
1W - 1L
1,384 SR
Queue Stats
94W - 85L
1,465 Elo+
Party 1
Bastet
Bastet
Remnant Raichu
Bastet
Level 156
God Stats
8W - 3L
1,273 SR
Queue Stats
146W - 156L
1,431 Elo+
Party 1
Medusa
Medusa
VxL GAM3Z
Medusa
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 57L
1,465 Elo+
Party 1
Geb
Geb
qAxen
Geb
Level 118
God Stats
5W - 1L
1,746 SR
Queue Stats
204W - 156L
1,534 Elo+
Solo
Team Averages
Level 128
1,417 SR
1,470 Elo+

VS

Team Averages
Level 121
1,446 SR
1,459 Elo+
Hercules
Hercules
 
Hercules
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Daniel0kay
Yemoja
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,258 Elo+
Solo
Jing Wei
Jing Wei
Juc3iJ
Jing Wei
Level 200
God Stats
2W - 4L
1,354 SR
Queue Stats
82W - 85L
1,447 Elo+
Solo
Achilles
Achilles
Manijt06
Achilles
Level 120
God Stats
3W - 3L
1,645 SR
Queue Stats
145W - 132L
1,578 Elo+
Solo
Agni
Agni
PrimaryFire905
Agni
Level 185
God Stats
9W - 7L
1,230 SR
Queue Stats
410W - 428L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AceViperCobra
Gilgamesh
7
0 / 1 / 1
3,758
752
2,953
5,449
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hera
8
1 / 0 / 1
4,305
861
1,050
2,135
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
4 / 0 / 1
4,148
830
941
4,332
919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
VxL GAM3Z
Medusa
7
2 / 0 / 0
4,023
805
3,798
2,315
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
qAxen
Geb
6
0 / 0 / 1
3,536
707
646
3,919
2,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 1 / 0
3,090
618
2,046
3,608
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Daniel0kay
Yemoja
6
0 / 1 / 0
3,425
685
332
3,782
1,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Juc3iJ
Jing Wei
2
0 / 0 / 0
2,710
542
0
806
143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Manijt06
Achilles
7
1 / 2 / 0
4,204
841
2,955
5,596
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 3 / 0
3,332
666
1,339
2,842
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
7
Kills
1
1
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Gilgamesh
AceViperCobra
Gilgamesh
0
1
1
0.5
L
Yemoja
Daniel0kay
Yemoja
0
1
0
0
L
Jing Wei
Juc3iJ
Jing Wei
0
0
0
0
W
Hera
1
0
1
1.5
L
Achilles
Manijt06
Achilles
1
2
0
0.5
L
0
3
0
0
W
4
0
1
4.5
W
Medusa
VxL GAM3Z
Medusa
2
0
0
2
W
Geb
qAxen
Geb
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,388
Damage
6,672
18,150
Taken
16,634
5,809
Mitigated
5,118
7,077
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,046
973
0
644
3,608
1,287
0
420
3,188
0
11,307
W
Gilgamesh
AceViperCobra
Gilgamesh
2,953
1,229
0
1,787
5,449
1,603
0
0
5,449
0
19,303
L
Yemoja
Daniel0kay
Yemoja
332
232
717
1,217
3,782
1,478
0
58
3,724
10,172
0
L
Jing Wei
Juc3iJ
Jing Wei
0
0
0
319
806
143
0
168
638
0
3,373
W
Hera
1,050
130
0
637
2,135
542
273
1,247
888
17,305
1,072
L
Achilles
Manijt06
Achilles
2,955
1,325
0
1,628
5,596
1,604
0
0
5,596
0
20,704
L
1,339
86
0
500
2,842
606
0
880
1,834
12,187
449
W
941
76
0
2,702
4,332
919
0
37
4,295
0
16,773
W
Medusa
VxL GAM3Z
Medusa
3,798
1,465
129
499
2,315
738
0
269
2,046
0
24,845
W
Geb
qAxen
Geb
646
99
0
1,323
3,919
2,007
0
63
3,856
8,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,770
Gold Earned
16,761
167
Minions Killed
107
0
Camps Cleared
0
586,352
Distance Traveled
480,685
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,090
618
22
4
0
113,626
0
W
Gilgamesh
3,758
752
41
8
0
118,490
0
L
Yemoja
3,425
685
15
3
0
81,885
0
L
Jing Wei
2,710
542
5
1
0
29,234
0
W
Hera
4,305
861
39
8
0
108,249
0
L
Achilles
4,204
841
42
8
0
125,958
2
L
Agni
3,332
666
23
5
0
129,982
4
W
Bastet
4,148
830
35
7
0
146,416
0
W
Medusa
4,023
805
37
7
0
102,403
1
W
Geb
3,536
707
15
3
0
110,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role