Player Matchup

Pele
Pele
Silver II
 
Pele
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
Makhulú
Hercules
Gold III
Level 159
God Stats
8W - 7L
1,680 SR
Queue Stats
608W - 613L
1,501 MMR
Solo
Sylvanus
Sylvanus
Silver II
SexoComProteção
Sylvanus
Silver II
Level 155
God Stats
18W - 14L
1,780 SR
Queue Stats
35W - 36L
1,394 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,592 SR
1,479 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,489 SR
1,340 MMR
Anubis
Anubis
Silver V
 
Anubis
Silver V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold II
CaptãoKaboom
He Bo
Gold II
Level 78
God Stats
3W - 11L
1,248 SR
Queue Stats
400W - 400L
1,617 MMR
Solo
Thanatos
Thanatos
Bronze III
MDK_VINICINHUS
Thanatos
Bronze III
Level 59
God Stats
0W - 1L
1,918 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Ares
Ares
Bronze I
MRHYD3
Ares
Bronze I
Level 166
God Stats
1W - 4L
1,281 SR
Queue Stats
311W - 337L
582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
4 / 0 / 0
4,665
778
2,460
5,486
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
 
Apollo
7
2 / 0 / 6
4,509
752
4,576
5,195
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
 
Chiron
8
1 / 2 / 1
4,261
710
1,715
4,651
1,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
Makhulú
Hercules
8
5 / 0 / 0
5,129
855
3,570
3,896
1,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
3 / 2 / 4
4,706
784
2,453
4,955
2,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThothAo KuangLancelotAthena

VS

Bans
MedusaSusanoVulcanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
0 / 5 / 0
3,845
641
1,772
4,750
1,540
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
 
Danzaburou
5
0 / 3 / 0
3,091
515
2,995
4,009
951
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

8
2 / 2 / 1
4,252
709
3,106
3,231
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
6
2 / 1 / 0
3,928
655
784
3,942
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
MRHYD3
Ares
5
0 / 4 / 2
3,653
609
1,203
5,874
2,639
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
15
Kills
4
4
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
0
4
W
Apollo
 
Apollo
2
0
6
5
W
Chiron
 
Chiron
1
2
1
0.75
L
Anubis
 
Anubis
0
5
0
0
L
Danzaburou
 
Danzaburou
0
3
0
0
L
2
2
1
1.25
L
Thanatos
2
1
0
2
L
Ares
MRHYD3
Ares
0
4
2
0.25
W
Hercules
Makhulú
Hercules
5
0
0
5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
9,860
24,183
Taken
21,806
8,377
Mitigated
6,948
12,060
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,460
650
0
3,120
5,486
1,295
5
336
5,106
0
28,324
W
Apollo
 
Apollo
4,576
3,092
0
2,358
5,195
1,471
624
771
4,408
0
28,562
W
Chiron
 
Chiron
1,715
333
61
1,578
4,651
1,189
26
1,824
2,474
0
19,818
L
Anubis
 
Anubis
1,772
161
0
1,047
4,750
1,540
102
0
4,490
20,091
1,233
L
Danzaburou
 
Danzaburou
2,995
1,040
0
959
4,009
951
0
772
3,237
0
13,758
L
3,106
258
0
940
3,231
647
0
78
3,153
15,961
0
L
Thanatos
784
124
0
1,624
3,942
1,171
0
0
3,911
0
12,516
L
Ares
MRHYD3
Ares
1,203
177
0
240
5,874
2,639
0
1,603
4,271
10,021
0
W
Hercules
Makhulú
Hercules
3,570
1,552
0
1,990
3,896
1,560
0
1,656
2,240
0
19,670
W
2,453
938
1,233
1,720
4,955
2,862
100
984
3,943
11,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,270
Gold Earned
18,769
197
Minions Killed
141
0
Camps Cleared
0
668,783
Distance Traveled
579,116
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,665
778
55
9
0
149,833
2
W
Apollo
4,509
752
43
7
0
134,681
0
W
Chiron
4,261
710
41
7
0
121,000
0
L
Anubis
3,845
641
39
7
0
104,241
0
L
Danzaburou
3,091
515
19
3
0
88,077
0
L
He Bo
4,252
709
38
6
0
126,584
2
L
Thanatos
3,928
655
23
4
0
141,411
0
L
Ares
3,653
609
22
4
0
118,803
0
W
Hercules
5,129
855
35
6
0
136,731
0
W
Sylvanus
4,706
784
23
4
0
126,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role