Player Matchup

Vamana
Vamana
AKA_DCreech
Vamana
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 125L
1,500 Elo+
Solo
Skadi
Skadi
CartmanRM972
Skadi
Level 115
God Stats
162W - 123L
1,620 SR
Queue Stats
607W - 586L
1,466 Elo+
Solo
Fafnir
Fafnir
GodKiller68
Fafnir
Level 41
God Stats
7W - 7L
1,729 SR
Queue Stats
12W - 24L
1,379 Elo+
Party 2
Olorun
Olorun
Shieda-Kayn6998
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,379 Elo+
Party 2
Loki
Loki
TheWrongSok
Loki
Level 45
God Stats
24W - 22L
1,567 SR
Queue Stats
92W - 80L
1,476 Elo+
Solo
Team Averages
Level 77
1,583 SR
1,440 Elo+

VS

Team Averages
Level 77
1,478 SR
1,470 Elo+
Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ElSeveen
Ishtar
Level 103
God Stats
2W - 1L
1,286 SR
Queue Stats
172W - 171L
1,412 Elo+
Party 1
Amaterasu
Amaterasu
YKTVBallOut
Amaterasu
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 14L
1,646 Elo+
Solo
Ymir
Ymir
luvhrlol
Ymir
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
133W - 124L
1,362 Elo+
Party 1
Bacchus
Bacchus
wop744
Bacchus
Level 59
God Stats
17W - 14L
1,605 SR
Queue Stats
87W - 99L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
1 / 4 / 0
5,933
539
4,624
11,030
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 2 / 1
6,042
549
4,117
5,655
1,601
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fafnir
8
1 / 1 / 4
5,623
511
2,801
8,666
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 7 / 0
5,889
535
3,015
9,413
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 4 / 1
6,354
578
4,727
8,416
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
4 / 0 / 3
7,444
677
9,169
9,299
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ishtar
ElSeveen
Ishtar
12
1 / 2 / 1
6,215
565
4,348
4,256
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
YKTVBallOut
Amaterasu
12
5 / 2 / 6
7,149
650
7,820
11,925
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
10
1 / 1 / 3
6,432
585
2,233
7,203
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
wop744
Bacchus
12
7 / 2 / 5
7,592
690
9,645
7,082
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
18
18
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
3
5.5
L
Vamana
1
4
0
0.25
L
1
2
1
0.75
W
Ishtar
ElSeveen
Ishtar
1
2
1
0.75
L
Fafnir
1
1
4
3
L
2
7
0
0.29
L
2
4
1
0.63
W
Amaterasu
YKTVBallOut
Amaterasu
5
2
6
4
W
Ymir
1
1
3
2.5
W
Bacchus
wop744
Bacchus
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,284
Damage
33,215
43,180
Taken
39,765
17,954
Mitigated
20,528
10,170
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,169
1,373
110
3,068
9,299
6,191
302
174
8,340
0
47,581
L
Vamana
4,624
310
0
3,290
11,030
5,748
0
137
10,853
0
29,659
L
4,117
1,933
0
1,028
5,655
1,601
754
490
5,165
0
41,849
W
Ishtar
ElSeveen
Ishtar
4,348
2,770
0
1,540
4,256
1,258
606
782
3,474
0
42,900
L
Fafnir
2,801
693
0
1,917
8,666
5,800
0
2,679
5,875
5,761
0
L
3,015
1,398
88
1,295
9,413
2,434
0
5,103
3,842
25,734
1,526
L
4,727
1,269
0
2,552
8,416
2,371
0
2,294
5,850
0
42,386
W
Amaterasu
YKTVBallOut
Amaterasu
7,820
3,040
0
4,363
11,925
5,852
334
1,806
10,083
0
45,665
W
Ymir
2,233
643
0
3,050
7,203
3,683
0
1,331
5,872
18,627
0
W
Bacchus
wop744
Bacchus
9,645
596
0
1,890
7,082
3,544
0
1,937
5,145
31,618
591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
34,832
250
Minions Killed
306
0
Camps Cleared
0
1,100,651
Distance Traveled
1,186,487
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,444
677
83
8
0
243,115
4
L
Vamana
5,933
539
47
4
0
225,484
0
L
Skadi
6,042
549
76
7
0
199,842
2
W
Ishtar
6,215
565
86
8
0
205,338
0
L
Fafnir
5,623
511
4
0
0
234,496
0
L
Olorun
5,889
535
52
5
0
202,367
0
L
Loki
6,354
578
71
6
0
238,462
0
W
Amaterasu
7,149
650
57
5
0
238,036
0
W
Ymir
6,432
585
26
2
0
241,751
4
W
Bacchus
7,592
690
54
5
0
258,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role