Player Matchup

Cupid
Cupid
DaGolo
Cupid
Level 128
God Stats
0W - 1L
1,315 SR
Queue Stats
73W - 75L
1,540 Elo+
Solo
Chang'e
Chang'e
DeathByBULLET15
Chang'e
Level 102
God Stats
2W - 3L
1,304 SR
Queue Stats
39W - 38L
1,534 Elo+
Party 1
Bastet
Bastet
HIFO ZERO
Bastet
Level 108
God Stats
3W - 3L
1,255 SR
Queue Stats
13W - 25L
1,162 Elo+
Solo
Yemoja
Yemoja
HydraIsBakc
Yemoja
Level 123
God Stats
1W - 2L
1,315 SR
Queue Stats
16W - 19L
1,505 Elo+
Party 1
Mulan
Mulan
PrancinPwney
Mulan
Level 125
God Stats
33W - 21L
1,582 SR
Queue Stats
193W - 179L
1,516 Elo+
Solo
Team Averages
Level 117
1,354 SR
1,451 Elo+

VS

Team Averages
Level 135
1,473 SR
1,485 Elo+
Danzaburou
Danzaburou
ElsewhereHere
Danzaburou
Level 124
God Stats
39W - 54L
1,510 SR
Queue Stats
238W - 252L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
Ghoul4109
Sylvanus
Level 147
God Stats
1W - 2L
1,220 SR
Queue Stats
169W - 186L
1,379 Elo+
Solo
Merlin
Merlin
OmegaReaperXIII
Merlin
Level 155
God Stats
6W - 6L
1,353 SR
Queue Stats
179W - 153L
1,455 Elo+
Solo
Arachne
Arachne
Person7531
Arachne
Level 124
God Stats
22W - 9L
1,724 SR
Queue Stats
292W - 284L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
donimique
Cu Chulainn
Level 124
God Stats
152W - 134L
1,556 SR
Queue Stats
264W - 268L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DaGolo
Cupid
11
3 / 4 / 0
6,862
490
8,924
11,345
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 3 / 3
7,182
513
3,101
8,561
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
HIFO ZERO
Bastet
12
3 / 2 / 5
6,883
492
8,260
13,244
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Yemoja
11
0 / 5 / 4
6,786
485
4,255
14,949
8,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 6 / 1
7,188
513
8,265
14,575
8,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElsewhereHere
Danzaburou
14
6 / 2 / 3
8,953
640
10,511
11,837
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Ghoul4109
Sylvanus
12
1 / 2 / 9
6,964
497
6,236
11,315
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 4
9,086
649
9,007
4,455
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Person7531
Arachne
14
6 / 3 / 5
8,134
581
7,150
15,581
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
donimique
Cu Chulainn
14
4 / 0 / 4
8,788
628
9,413
9,590
8,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
8
Kills
20
20
Deaths
8
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cupid
DaGolo
Cupid
3
4
0
0.75
L
1
3
3
0.83
W
Danzaburou
ElsewhereHere
Danzaburou
6
2
3
3.75
W
Sylvanus
Ghoul4109
Sylvanus
1
2
9
2.75
L
Bastet
HIFO ZERO
Bastet
3
2
5
2.75
L
Yemoja
0
5
4
0.4
W
3
1
4
5
W
Arachne
Person7531
Arachne
6
3
5
2.83
L
1
6
1
0.25
W
Cu Chulainn
donimique
Cu Chulainn
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,805
Damage
42,317
62,674
Taken
52,778
27,245
Mitigated
31,457
17,497
Healing
20,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
DaGolo
Cupid
8,924
4,853
543
2,480
11,345
3,383
419
1,668
9,386
0
46,523
L
3,101
327
293
1,884
8,561
2,524
0
3,263
5,217
37,781
1,230
W
Danzaburou
ElsewhereHere
Danzaburou
10,511
4,715
0
4,498
11,837
4,796
792
1,291
10,546
0
62,283
W
Sylvanus
Ghoul4109
Sylvanus
6,236
1,270
1,549
4,530
11,315
10,195
0
3,169
7,981
22,544
982
L
Bastet
HIFO ZERO
Bastet
8,260
2,756
0
2,656
13,244
4,829
0
2,428
10,740
0
53,473
L
Yemoja
4,255
919
3,164
3,680
14,949
8,101
150
4,484
10,264
27,778
0
W
9,007
752
0
747
4,455
1,984
0
758
3,611
76,693
405
W
Arachne
Person7531
Arachne
7,150
4,643
0
6,205
15,581
5,876
34
1,681
13,652
0
53,434
L
8,265
1,283
0
2,797
14,575
8,408
0
3,014
11,476
0
46,880
W
Cu Chulainn
donimique
Cu Chulainn
9,413
1,366
0
3,349
9,590
8,606
721
42
9,089
913
61,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,901
Gold Earned
41,925
413
Minions Killed
470
0
Camps Cleared
0
1,319,191
Distance Traveled
1,388,403
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,862
490
91
7
0
249,886
0
L
Chang'e
7,182
513
104
7
0
268,206
1
W
Danzaburou
8,953
640
100
7
0
263,542
0
W
Sylvanus
6,964
497
44
3
0
252,478
1
L
Bastet
6,883
492
82
6
0
303,720
0
L
Yemoja
6,786
485
47
3
0
257,604
5
W
Merlin
9,086
649
144
10
0
287,928
1
W
Arachne
8,134
581
78
6
0
307,647
5
L
Mulan
7,188
513
89
6
0
239,775
0
W
Cu Chulainn
8,788
628
104
7
0
276,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role