Player Matchup

Anhur
Anhur
 
Anhur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
AgentPeanut
Sylvanus
Level 141
God Stats
67W - 49L
1,645 SR
Queue Stats
151W - 127L
1,588 Elo+
Party 3
Thanatos
Thanatos
Terblode333
Thanatos
Level 116
God Stats
17W - 11L
1,432 SR
Queue Stats
249W - 210L
1,530 Elo+
Solo
Agni
Agni
Атаман
Agni
Level 158
God Stats
1W - 2L
1,333 SR
Queue Stats
308W - 266L
1,641 Elo+
Party 1
Tyr
Tyr
Илуватор
Tyr
Level 156
God Stats
7W - 6L
1,606 SR
Queue Stats
336W - 312L
1,591 Elo+
Party 1
Team Averages
Level 147
1,503 SR
1,570 Elo+

VS

Team Averages
Level 134
1,540 SR
1,505 Elo+
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Scoyvi
Hel
Level 149
God Stats
9W - 9L
1,536 SR
Queue Stats
101W - 89L
1,469 Elo+
Solo
Sol
Sol
googlesmite
Sol
Level 129
God Stats
34W - 35L
1,594 SR
Queue Stats
188W - 188L
1,571 Elo+
Party 2
Ne Zha
Ne Zha
grimbarnaby
Ne Zha
Level 116
God Stats
46W - 34L
1,571 SR
Queue Stats
119W - 122L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 1 / 2
4,962
709
3,649
3,528
720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
AgentPeanut
Sylvanus
7
1 / 1 / 4
4,580
654
3,109
6,394
3,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Terblode333
Thanatos
8
6 / 1 / 1
4,912
702
4,143
5,987
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 0
4,437
634
2,620
3,526
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 4
4,642
663
3,427
5,196
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
3 / 1 / 0
5,139
734
3,663
5,508
2,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Loki
 
Loki
6
0 / 3 / 0
4,065
581
2,929
4,476
896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hel
Scoyvi
Hel
10
1 / 2 / 1
4,858
694
3,192
4,649
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 2
3,850
550
2,052
3,873
583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
8
0 / 2 / 2
4,214
602
3,212
5,927
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
2
4
L
Horus
 
Horus
3
1
0
3
L
Loki
 
Loki
0
3
0
0
W
Sylvanus
AgentPeanut
Sylvanus
1
1
4
3
L
Hel
Scoyvi
Hel
1
2
1
0.75
W
Thanatos
Terblode333
Thanatos
6
1
1
6.5
L
0
3
2
0.33
L
Ne Zha
0
2
2
0.5
W
0
0
0
0
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,948
Damage
15,048
24,631
Taken
24,433
9,263
Mitigated
6,922
10,355
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,649
1,372
0
916
3,528
720
0
562
2,966
0
23,784
L
Horus
 
Horus
3,663
1,404
374
2,282
5,508
2,378
0
1,624
3,810
0
14,816
L
Loki
 
Loki
2,929
906
0
1,304
4,476
896
0
0
4,476
0
17,987
W
Sylvanus
AgentPeanut
Sylvanus
3,109
618
500
2,730
6,394
3,560
0
1,185
5,189
13,088
0
L
Hel
Scoyvi
Hel
3,192
249
780
2,115
4,649
1,138
0
2,087
2,388
31,574
118
W
Thanatos
Terblode333
Thanatos
4,143
1,392
0
3,641
5,987
1,645
0
897
4,993
0
22,001
L
2,052
716
0
1,008
3,873
583
0
759
3,114
13,170
2,744
L
Ne Zha
3,212
807
0
698
5,927
1,927
0
951
4,916
0
24,275
W
2,620
353
0
250
3,526
740
0
1,864
1,492
28,270
0
W
3,427
515
0
2,318
5,196
2,598
0
111
5,076
0
22,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,533
Gold Earned
22,126
201
Minions Killed
201
0
Camps Cleared
0
766,029
Distance Traveled
743,603
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,962
709
47
7
0
136,426
0
L
Horus
5,139
734
20
3
0
156,967
0
L
Loki
4,065
581
34
5
0
102,975
0
W
Sylvanus
4,580
654
15
2
0
142,874
2
L
Hel
4,858
694
78
11
0
152,264
0
W
Thanatos
4,912
702
33
5
0
185,832
0
L
Sol
3,850
550
22
3
0
153,384
0
L
Ne Zha
4,214
602
47
7
0
178,013
1
W
Agni
4,437
634
60
9
0
157,809
0
W
Tyr
4,642
663
46
7
0
143,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role