Player Matchup

Ix Chel
Ix Chel
Gold I
SERGEANTCONKER
Ix Chel
Gold I
Level 192
God Stats
2W - 1L
1,498 SR
Queue Stats
165W - 162L
1,585 MMR
Solo
Skadi
Skadi
Gold III
Strxpped
Skadi
Gold III
Level 156
God Stats
7W - 1L
1,886 SR
Queue Stats
101W - 99L
1,580 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
YunoMizuki
Zhong Kui
Gold III
Level 222
God Stats
12W - 6L
1,618 SR
Queue Stats
15W - 14L
1,569 MMR
Solo
Ne Zha
Ne Zha
Gold II
bankai-negra
Ne Zha
Gold II
Level 107
God Stats
3W - 3L
1,430 SR
Queue Stats
120W - 130L
1,558 MMR
Solo
King Arthur
King Arthur
Gold I
unclebigbuns
King Arthur
Gold I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 56L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 165
1,586 SR
1,571 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,550 SR
1,571 MMR
Xing Tian
Xing Tian
Gold IV
Disembodii
Xing Tian
Gold IV
Level 90
God Stats
12W - 11L
1,625 SR
Queue Stats
116W - 132L
1,573 MMR
Solo
He Bo
He Bo
Platinum II
GalaxyCable
He Bo
Platinum II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 72L
1,584 MMR
Solo
Anhur
Anhur
Platinum V
Outrix105
Anhur
Platinum V
Level 108
God Stats
1W - 2L
1,409 SR
Queue Stats
35W - 31L
1,528 MMR
Solo
Bacchus
Bacchus
Bronze III
PhilipMacrevis
Bacchus
Bronze III
Level 158
God Stats
4W - 5L
1,598 SR
Queue Stats
19W - 15L
1,584 MMR
Solo
Horus
Horus
Bronze III
Xxjuanu
Horus
Bronze III
Level 89
God Stats
1W - 2L
1,618 SR
Queue Stats
8W - 8L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,402
569
7,499
6,119
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Strxpped
Skadi
14
0 / 2 / 1
8,022
617
5,259
6,232
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
YunoMizuki
Zhong Kui
15
5 / 2 / 1
8,238
634
5,173
7,787
5,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
11
0 / 2 / 4
6,851
527
5,786
9,993
5,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

King Arthur
unclebigbuns
King Arthur
14
5 / 0 / 1
8,868
682
9,402
10,990
7,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
DanzaburouChang'eLancelotCliodhnaMaman Brigitte

VS

Bans
BastetAo KuangSusanoAgniKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Disembodii
Xing Tian
8
0 / 3 / 1
5,417
417
2,707
7,837
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 6 / 3
7,130
548
8,378
11,191
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Outrix105
Anhur
14
1 / 1 / 1
7,720
594
3,415
7,101
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 3
6,645
511
4,847
11,694
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Xxjuanu
Horus
12
2 / 1 / 4
6,931
533
7,525
11,586
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
12
Kills
9
9
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Disembodii
Xing Tian
0
3
1
0.17
L
3
6
3
0.75
L
Anhur
Outrix105
Anhur
1
1
1
1.5
L
3
1
3
4.5
W
2
3
4
1.33
W
Skadi
Strxpped
Skadi
0
2
1
0.25
L
Horus
Xxjuanu
Horus
2
1
4
4
W
Zhong Kui
YunoMizuki
Zhong Kui
5
2
1
2.75
W
Ne Zha
0
2
4
1
W
King Arthur
unclebigbuns
King Arthur
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,119
Damage
26,872
41,121
Taken
49,409
21,780
Mitigated
24,247
13,707
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Disembodii
Xing Tian
2,707
73
0
345
7,837
4,721
0
686
7,151
20,654
341
L
8,378
749
0
3,339
11,191
3,291
0
2,336
8,665
56,263
1,635
L
Anhur
Outrix105
Anhur
3,415
1,183
0
3,188
7,101
2,138
0
972
6,129
0
68,988
L
4,847
944
0
3,300
11,694
10,008
0
3,048
8,486
21,993
0
W
7,499
767
367
1,697
6,119
1,540
0
1,590
4,529
41,189
907
W
Skadi
Strxpped
Skadi
5,259
1,731
0
1,327
6,232
1,643
240
1,742
4,490
0
69,877
L
Horus
Xxjuanu
Horus
7,525
3,219
480
4,229
11,586
4,089
0
4,714
6,408
0
46,352
W
Zhong Kui
YunoMizuki
Zhong Kui
5,173
354
0
3,693
7,787
5,178
204
2,101
5,686
59,146
0
W
Ne Zha
5,786
523
0
3,957
9,993
5,984
44
4,876
5,117
0
26,300
W
King Arthur
unclebigbuns
King Arthur
9,402
1,242
0
2,666
10,990
7,435
0
5,574
5,059
0
65,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,381
Gold Earned
33,843
463
Minions Killed
397
0
Camps Cleared
0
1,416,416
Distance Traveled
1,263,093
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,417
417
52
4
0
172,970
2
L
He Bo
7,130
548
102
8
0
263,121
0
L
Anhur
7,720
594
137
11
0
237,712
0
L
Bacchus
6,645
511
20
2
0
292,910
4
W
Ix Chel
7,402
569
87
7
0
302,309
3
W
Skadi
8,022
617
130
10
0
250,977
6
L
Horus
6,931
533
86
7
0
296,380
0
W
Zhong Kui
8,238
634
113
9
0
283,112
6
W
Ne Zha
6,851
527
32
2
0
290,580
0
W
King Arthur
8,868
682
101
8
0
289,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role