Player Matchup

Anhur
Anhur
Dogfun_YT
Anhur
Level 82
God Stats
5W - 9L
1,446 SR
Queue Stats
500W - 455L
1,445 Elo+
Party 3
Bacchus
Bacchus
JAMMYOUS24
Bacchus
Level 135
God Stats
3W - 2L
1,839 SR
Queue Stats
90W - 99L
1,523 Elo+
Party 1
Loki
Loki
Nalite1304
Loki
Level 129
God Stats
27W - 22L
1,570 SR
Queue Stats
206W - 229L
1,555 Elo+
Party 1
King Arthur
King Arthur
Pitus-11
King Arthur
Level 68
God Stats
17W - 19L
1,538 SR
Queue Stats
483W - 482L
1,430 Elo+
Party 3
Artio
Artio
Poisonblade97
Artio
Level 171
God Stats
3W - 7L
1,862 SR
Queue Stats
515W - 480L
1,494 Elo+
Solo
Team Averages
Level 117
1,651 SR
1,489 Elo+

VS

Team Averages
Level 133
1,609 SR
1,536 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Atillo
Mercury
Level 143
God Stats
6W - 2L
2,017 SR
Queue Stats
48W - 28L
1,622 Elo+
Solo
Athena
Athena
EL HOMBRE SHH
Athena
Level 149
God Stats
10W - 7L
1,587 SR
Queue Stats
111W - 104L
1,520 Elo+
Party 2
Horus
Horus
neur0toxin
Horus
Level 110
God Stats
7W - 9L
1,439 SR
Queue Stats
88W - 65L
1,509 Elo+
Solo
Charybdis
Charybdis
xFlowerdance
Charybdis
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 240L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dogfun_YT
Anhur
8
0 / 3 / 0
4,418
442
3,835
6,394
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
JAMMYOUS24
Bacchus
7
0 / 2 / 0
4,491
449
3,520
7,430
5,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 0
5,766
577
3,083
7,504
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Pitus-11
King Arthur
9
0 / 5 / 0
4,723
472
3,069
8,736
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 2 / 2
5,779
578
2,521
6,732
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 1 / 2
5,632
563
4,808
4,805
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Atillo
Mercury
11
5 / 1 / 1
6,183
618
3,027
5,040
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 4
5,698
570
3,034
6,382
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
11
5 / 0 / 3
6,897
690
5,023
6,883
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
xFlowerdance
Charybdis
10
3 / 0 / 2
5,631
563
5,741
5,850
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
1
2
1
W
Mercury
Atillo
Mercury
5
1
1
5.5
L
Anhur
Dogfun_YT
Anhur
0
3
0
0
W
0
0
4
2
L
Bacchus
JAMMYOUS24
Bacchus
0
2
0
0
L
2
1
0
2
L
King Arthur
Pitus-11
King Arthur
0
5
0
0
L
0
2
2
0.5
W
Horus
5
0
3
6.5
W
Charybdis
xFlowerdance
Charybdis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,028
Damage
21,633
36,796
Taken
28,960
15,329
Mitigated
15,759
11,238
Healing
13,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,808
568
0
2,103
4,805
3,482
0
2,026
2,779
34,326
864
W
Mercury
Atillo
Mercury
3,027
1,508
0
500
5,040
1,754
0
427
4,613
0
35,573
L
Anhur
Dogfun_YT
Anhur
3,835
2,104
0
1,907
6,394
1,826
0
1,397
4,997
0
25,066
W
3,034
1,009
0
2,811
6,382
4,781
0
983
5,399
16,460
1,908
L
Bacchus
JAMMYOUS24
Bacchus
3,520
437
0
1,506
7,430
5,569
0
1,259
6,171
13,474
0
L
3,083
956
0
3,742
7,504
2,534
0
1,324
5,998
0
44,426
L
King Arthur
Pitus-11
King Arthur
3,069
378
0
1,100
8,736
2,884
0
0
8,342
0
27,456
L
2,521
33
40
2,943
6,732
2,516
0
2,952
3,392
35,215
967
W
Horus
5,023
1,903
80
3,716
6,883
4,198
0
0
6,883
0
40,027
W
Charybdis
xFlowerdance
Charybdis
5,741
2,133
0
3,844
5,850
1,544
0
2,500
3,350
0
37,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,177
Gold Earned
30,041
264
Minions Killed
320
0
Camps Cleared
0
1,004,443
Distance Traveled
1,021,667
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,632
563
73
7
0
193,213
2
W
Mercury
6,183
618
66
7
0
268,805
0
L
Anhur
4,418
442
47
5
0
179,777
0
W
Athena
5,698
570
26
3
0
204,730
2
L
Bacchus
4,491
449
10
1
0
210,048
5
L
Loki
5,766
577
87
9
0
230,006
2
L
King Arthur
4,723
472
40
4
0
181,364
3
L
Artio
5,779
578
80
8
0
203,248
4
W
Horus
6,897
690
84
8
0
183,907
0
W
Charybdis
5,631
563
71
7
0
171,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role