Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MAG5POZIOMU
Medusa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
SunlightBlaze
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,449 Elo+
Party 1
Bellona
Bellona
Sushii777
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,254 Elo+
Party 1
Pele
Pele
zakazany1
Pele
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 12L
1,445 Elo+
Party 1
Team Averages
Level 55
1,500 SR
1,420 Elo+

VS

Team Averages
Level 132
1,428 SR
1,460 Elo+
Danzaburou
Danzaburou
DerSchneider92
Danzaburou
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,335 Elo+
Solo
Terra
Terra
Nitpookie
Terra
Level 165
God Stats
19W - 17L
1,606 SR
Queue Stats
84W - 77L
1,504 Elo+
Solo
Ravana
Ravana
TheMAd1r1ShMaN
Ravana
Level 112
God Stats
1W - 1L
1,233 SR
Queue Stats
23W - 17L
1,522 Elo+
Solo
Hel
Hel
arnaudlebinome
Hel
Level 115
God Stats
16W - 9L
1,663 SR
Queue Stats
187W - 201L
1,462 Elo+
Solo
Susano
Susano
leopardo2015mal
Susano
Level 120
God Stats
1W - 3L
1,137 SR
Queue Stats
188W - 182L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 2 / 0
3,876
646
1,490
2,866
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
3
0 / 0 / 1
3,000
500
498
1,156
238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
6
1 / 1 / 0
3,884
647
1,473
3,862
1,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Sushii777
Bellona
6
0 / 2 / 0
3,441
574
904
4,809
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
7
0 / 2 / 1
3,623
604
2,063
5,956
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerSchneider92
Danzaburou
6
0 / 1 / 2
4,036
673
2,154
2,433
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
Nitpookie
Terra
6
0 / 0 / 1
3,940
657
1,443
3,137
1,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
4 / 0 / 0
4,579
763
2,375
2,346
686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 1
4,714
786
1,727
2,318
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 1
4,551
759
2,641
3,171
845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
7
7
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Danzaburou
DerSchneider92
Danzaburou
0
1
2
1
L
Medusa
0
0
1
0.5
W
Terra
Nitpookie
Terra
0
0
1
0.5
L
Cthulhu
1
1
0
1
L
Bellona
Sushii777
Bellona
0
2
0
0
W
4
0
0
4
W
2
0
1
2.5
W
1
0
1
1.5
L
Pele
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,428
Damage
10,340
18,649
Taken
13,405
6,919
Mitigated
4,587
5,166
Healing
6,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,490
174
60
997
2,866
696
0
1,542
1,324
17,961
437
W
Danzaburou
DerSchneider92
Danzaburou
2,154
1,108
0
437
2,433
741
0
634
1,799
0
21,606
L
Medusa
498
93
0
152
1,156
238
0
253
903
0
5,011
W
Terra
Nitpookie
Terra
1,443
0
558
1,736
3,137
1,821
0
721
2,416
6,788
0
L
Cthulhu
1,473
69
508
649
3,862
1,635
0
539
3,323
7,073
533
L
Bellona
Sushii777
Bellona
904
190
0
1,760
4,809
2,607
0
0
4,809
0
9,786
W
2,375
799
0
1,669
2,346
686
0
323
1,911
0
26,127
W
1,727
125
76
1,201
2,318
494
0
820
1,226
28,524
616
W
2,641
68
0
500
3,171
845
0
0
3,171
0
23,661
L
Pele
2,063
762
0
1,040
5,956
1,743
0
775
5,181
0
19,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,824
Gold Earned
21,820
130
Minions Killed
193
0
Camps Cleared
0
567,912
Distance Traveled
668,350
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,876
646
47
8
0
135,239
1
W
Danzaburou
4,036
673
34
6
0
107,651
2
L
Medusa
3,000
500
13
2
0
45,999
0
W
Terra
3,940
657
5
1
0
128,539
3
L
Cthulhu
3,884
647
18
3
0
123,430
0
L
Bellona
3,441
574
18
3
0
132,863
0
W
Ravana
4,579
763
63
11
0
145,208
0
W
Hel
4,714
786
53
9
0
144,438
2
W
Susano
4,551
759
38
6
0
142,514
0
L
Pele
3,623
604
34
6
0
130,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role