Player Matchup

Ra
Ra
DonxNikex
Ra
Level 128
God Stats
5W - 5L
1,500 SR
Queue Stats
254W - 240L
1,495 Elo+
Party 1
Osiris
Osiris
E-Quality-333
Osiris
Level 104
God Stats
31W - 25L
1,659 SR
Queue Stats
385W - 375L
1,479 Elo+
Solo
Bakasura
Bakasura
TSRoi
Bakasura
Level 59
God Stats
13W - 24L
1,291 SR
Queue Stats
291W - 301L
1,399 Elo+
Solo
Artio
Artio
TagmanUK
Artio
Level 129
God Stats
4W - 4L
1,428 SR
Queue Stats
278W - 243L
1,467 Elo+
Solo
Nut
Nut
queenxdimplesx
Nut
Level 109
God Stats
9W - 7L
1,600 SR
Queue Stats
270W - 258L
1,466 Elo+
Party 1
Team Averages
Level 106
1,496 SR
1,461 Elo+

VS

Team Averages
Level 69
1,453 SR
1,436 Elo+
King Arthur
King Arthur
KiMelons
King Arthur
Level 42
God Stats
2W - 6L
1,171 SR
Queue Stats
33W - 40L
1,405 Elo+
Solo
Ix Chel
Ix Chel
Sandman1244
Ix Chel
Level 47
God Stats
7W - 7L
1,438 SR
Queue Stats
45W - 64L
1,399 Elo+
Solo
Cthulhu
Cthulhu
ZeroDoesThingz
Cthulhu
Level 147
God Stats
30W - 24L
1,557 SR
Queue Stats
366W - 374L
1,458 Elo+
Solo
Izanami
Izanami
billsyismyhero
Izanami
Level 46
God Stats
15W - 18L
1,566 SR
Queue Stats
27W - 34L
1,512 Elo+
Solo
Amaterasu
Amaterasu
godoflightenin
Amaterasu
Level 65
God Stats
18W - 18L
1,533 SR
Queue Stats
397W - 388L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
9,255
544
19,047
9,430
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 5
9,963
586
9,729
13,308
13,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bakasura
TSRoi
Bakasura
16
4 / 2 / 2
9,486
558
5,908
10,725
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artio
TagmanUK
Artio
14
6 / 3 / 6
8,484
499
10,970
21,230
18,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 0 / 2
9,738
573
9,031
9,295
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KiMelons
King Arthur
13
1 / 6 / 1
7,959
468
7,962
19,583
17,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Sandman1244
Ix Chel
13
3 / 6 / 3
8,164
480
7,284
15,679
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 2
8,261
486
9,153
13,034
9,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 2
8,476
499
7,888
10,943
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Amaterasu
godoflightenin
Amaterasu
17
3 / 2 / 2
8,832
520
9,015
20,355
9,172
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
20
Kills
11
11
Deaths
20
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
5
6
1.4
W
3
1
5
5.5
L
King Arthur
KiMelons
King Arthur
1
6
1
0.25
L
Ix Chel
Sandman1244
Ix Chel
3
6
3
0.75
W
Bakasura
TSRoi
Bakasura
4
2
2
2.5
W
Artio
TagmanUK
Artio
6
3
6
3
L
2
3
2
1
L
2
3
2
1
L
Amaterasu
godoflightenin
Amaterasu
3
2
2
2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,685
Damage
41,302
63,988
Taken
79,594
42,610
Mitigated
42,542
22,785
Healing
23,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,047
427
804
2,327
9,430
3,080
43
5,479
3,951
56,269
2,988
W
9,729
5,044
0
3,088
13,308
13,163
0
413
12,895
0
63,628
L
King Arthur
KiMelons
King Arthur
7,962
1,692
0
2,185
19,583
17,756
0
2,826
16,269
658
43,722
L
Ix Chel
Sandman1244
Ix Chel
7,284
889
749
5,324
15,679
3,842
0
8,668
5,972
50,540
0
W
Bakasura
TSRoi
Bakasura
5,908
4,041
0
3,357
10,725
5,147
0
1,570
9,155
0
58,940
W
Artio
TagmanUK
Artio
10,970
850
840
8,166
21,230
18,056
0
7,291
13,939
27,488
504
L
9,153
226
2,498
2,041
13,034
9,068
0
6,462
5,802
39,385
1,032
L
7,888
4,453
0
1,077
10,943
2,704
43
2,621
8,276
0
60,068
L
Amaterasu
godoflightenin
Amaterasu
9,015
3,373
0
9,739
20,355
9,172
0
5,932
13,981
0
91,200
W
9,031
3,803
0
4,203
9,295
3,164
1,797
1,803
7,492
0
77,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,926
Gold Earned
41,692
509
Minions Killed
452
0
Camps Cleared
0
1,714,972
Distance Traveled
1,614,141
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,255
544
109
6
0
351,273
5
W
Osiris
9,963
586
116
7
0
309,629
5
L
King Arthur
7,959
468
61
4
0
279,343
0
L
Ix Chel
8,164
480
95
6
0
298,919
2
W
Bakasura
9,486
558
121
7
0
359,376
0
W
Artio
8,484
499
22
1
0
369,135
2
L
Cthulhu
8,261
486
65
4
0
378,596
0
L
Izanami
8,476
499
101
6
0
300,212
0
L
Amaterasu
8,832
520
130
8
0
357,071
0
W
Nut
9,738
573
141
8
0
325,559
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role