Player Matchup

Shiva
Shiva
Silver III
 
Shiva
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
GodlyVax
Scylla
Gold V
Level 104
God Stats
2W - 2L
1,251 SR
Queue Stats
65W - 63L
1,393 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
HiImD3T
Erlang Shen
Silver I
Level 69
God Stats
5W - 2L
1,223 SR
Queue Stats
79W - 75L
1,344 MMR
Solo
Izanami
Izanami
Gold IV
killingmoo
Izanami
Gold IV
Level 176
God Stats
72W - 54L
1,579 SR
Queue Stats
468W - 477L
1,381 MMR
Solo
Aphrodite
Aphrodite
Silver II
krrauller
Aphrodite
Silver II
Level 155
God Stats
3W - 0L
1,411 SR
Queue Stats
140W - 156L
1,346 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,393 SR
1,393 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,455 SR
1,397 MMR
Rama
Rama
Gold V
 
Rama
Gold V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
BTW_Dranka
Sun Wukong
Silver I
Level 60
God Stats
171W - 147L
1,581 SR
Queue Stats
199W - 207L
1,361 MMR
Solo
Merlin
Merlin
Silver II
BySamuel333
Merlin
Silver II
Level 102
God Stats
0W - 4L
1,164 SR
Queue Stats
41W - 36L
1,400 MMR
Solo
Maui
Maui
Gold V
UczSie
Maui
Gold V
Level 107
God Stats
1W - 3L
1,389 SR
Queue Stats
44W - 50L
1,351 MMR
Solo
Chaac
Chaac
Silver III
x29secwonderkid
Chaac
Silver III
Level 126
God Stats
3W - 3L
1,641 SR
Queue Stats
44W - 53L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 1 / 4
6,339
528
7,425
10,608
9,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
GodlyVax
Scylla
14
5 / 0 / 2
8,060
672
5,484
4,797
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
HiImD3T
Erlang Shen
11
6 / 2 / 4
6,901
575
7,510
10,454
4,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
killingmoo
Izanami
11
2 / 4 / 3
6,492
541
6,471
8,442
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
krrauller
Aphrodite
11
0 / 0 / 4
6,350
529
5,267
7,135
5,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThanatosAo KuangSusanoJanusCharon

VS

Bans
HeraCamazotzThothMulanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 4 / 2
6,475
540
7,094
8,641
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
BTW_Dranka
Sun Wukong
9
1 / 2 / 2
5,367
447
3,634
7,544
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
11
0 / 4 / 0
6,456
538
4,794
6,022
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
UczSie
Maui
9
1 / 1 / 3
5,606
467
3,877
9,184
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
2 / 3 / 0
7,054
588
6,701
12,955
7,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
14
Kills
7
7
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
4
3
L
Rama
 
Rama
3
4
2
1
L
Sun Wukong
BTW_Dranka
Sun Wukong
1
2
2
1
L
Merlin
0
4
0
0
W
Scylla
GodlyVax
Scylla
5
0
2
6
W
Erlang Shen
HiImD3T
Erlang Shen
6
2
4
4
L
Maui
UczSie
Maui
1
1
3
2.5
W
Izanami
killingmoo
Izanami
2
4
3
0.88
W
Aphrodite
krrauller
Aphrodite
0
0
4
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,157
Damage
26,100
41,436
Taken
44,346
23,728
Mitigated
19,217
18,617
Healing
12,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,425
700
490
2,851
10,608
9,781
0
1,020
9,588
1,391
39,122
L
Rama
 
Rama
7,094
5,315
0
2,328
8,641
2,686
0
974
7,627
0
42,465
L
Sun Wukong
BTW_Dranka
Sun Wukong
3,634
1,308
0
2,348
7,544
2,908
0
833
6,556
0
23,196
L
Merlin
4,794
154
0
510
6,022
1,515
0
2,599
3,184
47,301
0
W
Scylla
GodlyVax
Scylla
5,484
486
0
1,500
4,797
1,535
0
2,857
1,940
55,436
858
W
Erlang Shen
HiImD3T
Erlang Shen
7,510
3,957
0
4,935
10,454
4,015
0
1,604
8,850
0
47,979
L
Maui
UczSie
Maui
3,877
773
0
2,202
9,184
5,027
0
3,869
5,229
18,807
0
W
Izanami
killingmoo
Izanami
6,471
4,379
0
1,708
8,442
2,834
207
1,194
7,248
0
59,076
W
Aphrodite
krrauller
Aphrodite
5,267
1,117
2,373
4,760
7,135
5,563
0
1,996
5,139
19,384
0
L
6,701
919
0
4,704
12,955
7,081
0
2,507
9,674
0
46,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,142
Gold Earned
30,958
378
Minions Killed
330
0
Camps Cleared
0
1,247,066
Distance Traveled
1,142,136
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,339
528
58
5
0
251,614
0
L
Rama
6,475
540
69
6
0
208,736
1
L
Sun Wukong
5,367
447
52
4
0
224,759
0
L
Merlin
6,456
538
98
8
0
228,433
6
W
Scylla
8,060
672
124
10
0
265,732
2
W
Erlang Shen
6,901
575
69
6
0
283,491
0
L
Maui
5,606
467
18
2
0
234,677
2
W
Izanami
6,492
541
96
8
0
207,986
0
W
Aphrodite
6,350
529
31
3
0
238,243
4
L
Chaac
7,054
588
93
8
0
245,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role