Player Matchup

Tyr
Tyr
CapNapier
Tyr
Level 141
God Stats
4W - 10L
1,483 SR
Queue Stats
245W - 256L
1,497 Elo+
Solo
Atlas
Atlas
D4YS
Atlas
Level 128
God Stats
9W - 16L
1,461 SR
Queue Stats
234W - 229L
1,523 Elo+
Solo
Danzaburou
Danzaburou
Juguito_07
Danzaburou
Level 108
God Stats
94W - 88L
1,527 SR
Queue Stats
449W - 435L
1,448 Elo+
Solo
Zeus
Zeus
ThineDoughnut
Zeus
Level 82
God Stats
2W - 7L
1,393 SR
Queue Stats
338W - 296L
1,466 Elo+
Solo
Hun Batz
Hun Batz
Unorthodox_Boxer
Hun Batz
Level 148
God Stats
0W - 2L
1,303 SR
Queue Stats
91W - 85L
1,464 Elo+
Solo
Team Averages
Level 121
1,433 SR
1,480 Elo+

VS

Team Averages
Level 169
1,686 SR
1,482 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ALoneApache
Jormungandr
Level 185
God Stats
10W - 4L
1,594 SR
Queue Stats
138W - 142L
1,449 Elo+
Solo
Anubis
Anubis
BrattyBuck
Anubis
Level 89
God Stats
25W - 11L
1,786 SR
Queue Stats
189W - 156L
1,449 Elo+
Solo
Nut
Nut
Danilo6944
Nut
Level 159
God Stats
13W - 12L
1,587 SR
Queue Stats
116W - 119L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Kracksh0t
Cthulhu
Level 160
God Stats
19W - 6L
1,963 SR
Queue Stats
91W - 88L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,012
446
722
4,163
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Atlas
D4YS
Atlas
8
2 / 1 / 2
5,254
584
3,826
8,360
5,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Juguito_07
Danzaburou
9
2 / 2 / 3
4,931
548
3,881
5,952
1,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 1
5,376
597
4,835
4,840
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 2 / 2
5,128
570
4,432
8,405
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 1 / 2
4,925
547
2,519
5,425
1,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
ALoneApache
Jormungandr
11
2 / 0 / 0
6,689
743
3,801
4,182
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
BrattyBuck
Anubis
11
5 / 2 / 2
6,432
715
5,639
7,773
3,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

8
0 / 2 / 1
4,540
504
3,296
5,903
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Kracksh0t
Cthulhu
9
2 / 2 / 1
5,425
603
4,786
5,916
3,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
10
10
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
1
2
2
W
Jormungandr
ALoneApache
Jormungandr
2
0
0
2
W
Anubis
BrattyBuck
Anubis
5
2
2
3
L
0
1
0
0
L
Atlas
D4YS
Atlas
2
1
2
3
W
0
2
1
0.25
L
Danzaburou
Juguito_07
Danzaburou
2
2
3
1.75
W
Cthulhu
Kracksh0t
Cthulhu
2
2
1
1.25
L
1
4
1
0.38
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,696
Damage
20,041
31,720
Taken
29,199
11,620
Mitigated
11,933
9,839
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,519
1,163
0
844
5,425
1,873
0
719
4,706
0
27,526
W
Jormungandr
ALoneApache
Jormungandr
3,801
1,539
0
3,047
4,182
1,681
288
0
4,182
42,451
5,483
W
Anubis
BrattyBuck
Anubis
5,639
307
70
3,895
7,773
3,161
0
4,257
3,230
43,905
965
L
722
98
0
1,502
4,163
1,769
0
2,456
1,707
0
12,319
L
Atlas
D4YS
Atlas
3,826
1,760
50
2,620
8,360
5,111
0
1,966
6,184
17,059
0
W
3,296
2,007
0
1,292
5,903
1,670
0
2,008
3,881
0
18,268
L
Danzaburou
Juguito_07
Danzaburou
3,881
1,177
0
1,775
5,952
1,688
0
2,233
3,495
0
22,503
W
Cthulhu
Kracksh0t
Cthulhu
4,786
379
62
1,110
5,916
3,548
168
1,377
4,539
22,750
1,863
L
4,835
937
0
868
4,840
757
0
3,297
1,543
32,053
0
L
4,432
1,547
0
3,024
8,405
2,295
0
2,876
5,375
0
28,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,701
Gold Earned
28,011
228
Minions Killed
294
0
Camps Cleared
0
818,561
Distance Traveled
909,354
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,925
547
45
5
0
213,635
0
W
Jormungandr
6,689
743
98
11
0
159,147
0
W
Anubis
6,432
715
71
8
0
176,530
0
L
Tyr
4,012
446
27
3
0
83,985
0
L
Atlas
5,254
584
24
3
0
188,182
4
W
Nut
4,540
504
37
4
0
173,206
0
L
Danzaburou
4,931
548
50
6
0
179,375
0
W
Cthulhu
5,425
603
43
5
0
186,836
0
L
Zeus
5,376
597
77
9
0
161,208
1
L
Hun Batz
5,128
570
50
6
0
205,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role