Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold V
Eskondido
Awilix
Gold V
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,505 MMR
Solo
Surtr
Surtr
Gold II
HospitaIIer
Surtr
Gold II
Level 158
God Stats
29W - 23L
1,589 SR
Queue Stats
229W - 241L
1,570 MMR
Solo
Jormungandr
Jormungandr
Gold IV
WiIIiamsBrother
Jormungandr
Gold IV
Level 227
God Stats
0W - 1L
1,485 SR
Queue Stats
37W - 43L
1,480 MMR
Solo
Kukulkan
Kukulkan
Gold V
rikion1994
Kukulkan
Gold V
Level 87
God Stats
1W - 1L
1,832 SR
Queue Stats
63W - 72L
1,533 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,581 SR
1,518 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 91
1,584 SR
1,508 MMR
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Cistilangung
Merlin
Gold IV
Level 42
God Stats
4W - 2L
1,588 SR
Queue Stats
85W - 90L
1,478 MMR
Solo
King Arthur
King Arthur
Gold I
Cosmos6844
King Arthur
Gold I
Level 126
God Stats
5W - 2L
1,475 SR
Queue Stats
69W - 73L
1,529 MMR
Solo
Hun Batz
Hun Batz
Silver I
KaktusChris
Hun Batz
Silver I
Level 162
God Stats
8W - 2L
1,855 SR
Queue Stats
37W - 16L
1,530 MMR
Solo
The Morrigan
The Morrigan
Bronze III
Monodesnutrido
The Morrigan
Bronze III
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 1
5,865
533
3,136
5,724
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Eskondido
Awilix
12
3 / 5 / 0
6,081
553
3,443
9,774
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 6 / 0
5,058
460
6,430
13,567
11,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
WiIIiamsBrother
Jormungandr
9
1 / 2 / 2
5,877
534
4,175
9,263
5,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
rikion1994
Kukulkan
9
0 / 6 / 1
5,211
474
2,539
5,955
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThanatosAthenaSun WukongAres

VS

Bans
ThorAgniMedusaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 1 / 4
5,708
519
2,741
6,901
5,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
12
1 / 1 / 0
6,196
563
4,015
4,062
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Cosmos6844
King Arthur
12
4 / 0 / 2
7,270
661
8,632
10,021
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
KaktusChris
Hun Batz
13
6 / 1 / 4
7,045
640
6,141
9,096
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
Monodesnutrido
The Morrigan
12
8 / 1 / 5
7,369
670
10,616
5,242
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
20
20
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
1
0.5
W
Kuzenbo
 
Kuzenbo
1
1
4
3
W
Merlin
1
1
0
1
W
King Arthur
Cosmos6844
King Arthur
4
0
2
5
L
Awilix
Eskondido
Awilix
3
5
0
0.6
L
0
6
0
0
W
Hun Batz
KaktusChris
Hun Batz
6
1
4
8
W
The Morrigan
Monodesnutrido
The Morrigan
8
1
5
10.5
L
Jormungandr
WiIIiamsBrother
Jormungandr
1
2
2
1
L
Kukulkan
rikion1994
Kukulkan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,723
Damage
32,145
44,283
Taken
35,322
24,459
Mitigated
20,314
8,116
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,136
1,410
0
1,853
5,724
1,627
0
2,160
3,320
0
46,048
W
Kuzenbo
 
Kuzenbo
2,741
1,297
0
1,334
6,901
5,709
70
2,102
4,799
21,406
0
W
Merlin
4,015
828
0
598
4,062
1,273
0
1,652
2,410
44,916
2,006
W
King Arthur
Cosmos6844
King Arthur
8,632
1,786
0
2,270
10,021
8,416
0
652
8,721
1,217
54,535
L
Awilix
Eskondido
Awilix
3,443
1,208
0
506
9,774
3,552
0
2,525
7,249
0
43,560
L
6,430
2,100
0
2,704
13,567
11,694
0
514
13,053
1,292
25,433
W
Hun Batz
KaktusChris
Hun Batz
6,141
1,961
0
3,670
9,096
3,045
0
958
8,101
0
55,726
W
The Morrigan
Monodesnutrido
The Morrigan
10,616
3,281
0
993
5,242
1,871
0
1,805
3,437
38,080
7,506
L
Jormungandr
WiIIiamsBrother
Jormungandr
4,175
1,091
6
2,747
9,263
5,960
80
5,132
3,737
26,451
1,196
L
Kukulkan
rikion1994
Kukulkan
2,539
279
0
300
5,955
1,626
0
3,739
2,216
27,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,092
Gold Earned
33,588
308
Minions Killed
424
0
Camps Cleared
0
1,091,452
Distance Traveled
1,120,147
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,865
533
101
9
0
222,195
1
W
Kuzenbo
5,708
519
34
3
0
234,064
1
W
Merlin
6,196
563
93
8
0
216,172
2
W
King Arthur
7,270
661
105
10
0
203,135
0
L
Awilix
6,081
553
73
7
0
240,615
0
L
Surtr
5,058
460
45
4
0
208,516
0
W
Hun Batz
7,045
640
96
9
0
236,002
2
W
The Morrigan
7,369
670
96
9
0
230,774
2
L
Jormungandr
5,877
534
35
3
0
211,361
2
L
Kukulkan
5,211
474
54
5
0
208,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role