Player Matchup

King Arthur
King Arthur
Bronze II
 
King Arthur
Bronze II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
Forest_Thunder
Arachne
Silver II
Level 79
God Stats
24W - 27L
1,638 SR
Queue Stats
168W - 198L
1,125 MMR
Solo
Aphrodite
Aphrodite
Silver II
ThornBalth
Aphrodite
Silver II
Level 99
God Stats
58W - 43L
1,558 SR
Queue Stats
193W - 202L
1,075 MMR
Solo
Artemis
Artemis
Silver II
jokeroakamocanu
Artemis
Silver II
Level 129
God Stats
34W - 39L
1,469 SR
Queue Stats
230W - 246L
1,027 MMR
Solo
Ra
Ra
Silver II
kinghie
Ra
Silver II
Level 105
God Stats
18W - 15L
1,529 SR
Queue Stats
44W - 57L
1,063 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,539 SR
1,158 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,588 SR
884 MMR
Ares
Ares
Silver V
Animator_2001
Ares
Silver V
Level 108
God Stats
13W - 6L
1,740 SR
Queue Stats
97W - 112L
524 MMR
Solo
Achilles
Achilles
Bronze II
Dingbat2003
Achilles
Bronze II
Level 128
God Stats
3W - 2L
1,560 SR
Queue Stats
92W - 137L
459 MMR
Solo
Medusa
Medusa
Silver I
Stevenseagalpapi
Medusa
Silver I
Level 49
God Stats
15W - 11L
1,514 SR
Queue Stats
87W - 100L
1,203 MMR
Party 1
Fenrir
Fenrir
Silver II
eventuell-Chilli
Fenrir
Silver II
Level 118
God Stats
106W - 80L
1,563 SR
Queue Stats
276W - 283L
1,158 MMR
Solo
Hera
Hera
Silver V
spmitchel
Hera
Silver V
Level 81
God Stats
17W - 22L
1,563 SR
Queue Stats
53W - 68L
1,074 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
4
0 / 2 / 0
3,059
612
949
3,834
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 2 / 1
3,470
694
1,860
4,521
1,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
ThornBalth
Aphrodite
6
0 / 1 / 3
3,463
693
1,421
3,597
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 2
3,465
693
3,601
2,570
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 1 / 0
3,415
683
696
1,899
479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SurtrThanatosAgniMulanCerberus

VS

Bans
SobekAwilixHou YiNu WaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,334
667
700
4,650
1,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Dingbat2003
Achilles
8
2 / 0 / 2
4,541
908
2,810
2,960
1,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,447
689
2,272
3,264
777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
2 / 1 / 2
3,715
743
2,470
3,771
1,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hera
8
1 / 0 / 1
4,100
820
397
1,593
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
3
Kills
6
6
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
0
1
1
0.5
W
Achilles
Dingbat2003
Achilles
2
0
2
3
L
2
2
1
1.25
W
1
1
0
1
L
Aphrodite
ThornBalth
Aphrodite
0
1
3
1.5
W
2
1
2
3
L
1
0
2
2
L
0
1
0
0
W
Hera
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,527
Damage
8,649
16,421
Taken
16,238
5,747
Mitigated
5,176
7,356
Healing
4,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
949
134
0
1,140
3,834
1,384
0
0
3,570
0
9,498
W
700
58
0
1,374
4,650
1,769
0
814
3,794
5,365
301
W
Achilles
Dingbat2003
Achilles
2,810
588
0
1,411
2,960
1,110
0
22
2,898
0
21,100
L
1,860
1,386
0
1,068
4,521
1,430
0
418
4,027
0
11,918
W
2,272
500
0
716
3,264
777
0
500
2,764
0
18,174
L
Aphrodite
ThornBalth
Aphrodite
1,421
239
778
2,178
3,597
1,721
0
331
3,266
7,337
224
W
2,470
793
0
760
3,771
1,187
0
355
3,386
0
12,938
L
3,601
1,466
0
1,356
2,570
733
0
148
2,422
0
18,899
L
696
46
60
776
1,899
479
0
154
1,739
14,590
0
W
Hera
397
0
0
624
1,593
333
0
198
1,323
21,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,872
Gold Earned
19,137
110
Minions Killed
172
0
Camps Cleared
0
516,362
Distance Traveled
563,640
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,059
612
16
3
0
66,433
0
W
Ares
3,334
667
13
3
0
107,494
2
W
Achilles
4,541
908
40
8
0
110,076
0
L
Arachne
3,470
694
22
4
0
126,092
0
W
Medusa
3,447
689
31
6
0
107,009
0
L
Aphrodite
3,463
693
16
3
0
111,619
1
W
Fenrir
3,715
743
28
6
0
119,992
0
L
Artemis
3,465
693
25
5
0
96,295
0
L
Ra
3,415
683
31
6
0
115,923
1
W
Hera
4,100
820
60
12
0
119,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role