Player Matchup

Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Kataraktan
Nu Wa
Level 127
God Stats
9W - 2L
1,671 SR
Queue Stats
232W - 217L
1,437 Elo+
Solo
Hachiman
Hachiman
TamielIgnis
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,459 Elo+
Solo
Scylla
Scylla
WaNTeD_CHIZZA
Scylla
Level 64
God Stats
4W - 6L
1,586 SR
Queue Stats
246W - 251L
1,430 Elo+
Solo
Cernunnos
Cernunnos
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Cernunnos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 99L
1,474 Elo+
Solo
Team Averages
Level 83
1,551 SR
1,460 Elo+

VS

Team Averages
Level 98
1,509 SR
1,425 Elo+
Nike
Nike
Brinpos
Nike
Level 28
God Stats
2W - 1L
1,563 SR
Queue Stats
35W - 50L
1,434 Elo+
Solo
Vulcan
Vulcan
Draven92
Vulcan
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 87L
1,455 Elo+
Solo
Jormungandr
Jormungandr
iSpearZzz
Jormungandr
Level 41
God Stats
8W - 8L
1,290 SR
Queue Stats
200W - 233L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Архей
Nu Wa
Level 165
God Stats
17W - 7L
1,853 SR
Queue Stats
346W - 333L
1,432 Elo+
Party 1
Serqet
Serqet
Волшебницa
Serqet
Level 209
God Stats
13W - 23L
1,341 SR
Queue Stats
962W - 978L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 6 / 0
7,648
765
4,354
9,805
2,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
13
1 / 6 / 5
7,488
749
6,879
8,478
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
TamielIgnis
Hachiman
12
1 / 6 / 5
7,374
737
4,842
8,611
2,297
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 4
7,128
713
1,919
6,255
1,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
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Cernunnos
12
2 / 5 / 4
7,200
720
6,577
9,016
2,660
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Brinpos
Nike
15
10 / 3 / 9
9,711
971
12,266
10,270
10,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Vulcan
Draven92
Vulcan
15
6 / 1 / 7
9,359
936
7,469
4,492
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
iSpearZzz
Jormungandr
16
2 / 1 / 15
9,507
951
8,646
9,447
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
17
6 / 1 / 9
9,980
998
9,664
4,632
1,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 8
8,393
839
2,330
5,129
2,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
7
Kills
26
26
Deaths
9
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
6
0
0.5
W
Nike
Brinpos
Nike
10
3
9
4.83
W
Vulcan
Draven92
Vulcan
6
1
7
9.5
L
Nu Wa
1
6
5
0.58
L
Hachiman
TamielIgnis
Hachiman
1
6
5
0.58
L
0
3
4
0.67
W
Jormungandr
iSpearZzz
Jormungandr
2
1
15
9.5
W
Nu Wa
6
1
9
10.5
W
2
3
8
2
L
Cernunnos
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Cernunnos
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,571
Damage
40,375
42,165
Taken
33,970
11,476
Mitigated
26,120
7,926
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,354
1,107
684
311
9,805
2,474
0
5,448
3,624
0
19,798
W
Nike
Brinpos
Nike
12,266
517
357
305
10,270
10,594
352
2,334
7,936
2,484
16,062
W
Vulcan
Draven92
Vulcan
7,469
55
654
831
4,492
1,772
771
1,082
3,410
24,268
0
L
Nu Wa
6,879
2,301
250
1,112
8,478
2,348
0
5,006
2,885
26,051
535
L
Hachiman
TamielIgnis
Hachiman
4,842
1,904
409
308
8,611
2,297
0
5,450
2,770
0
15,156
L
1,919
158
1,000
1,747
6,255
1,697
0
4,347
1,727
17,013
128
W
Jormungandr
iSpearZzz
Jormungandr
8,646
39
896
3,458
9,447
9,397
456
2,240
7,207
23,450
589
W
Nu Wa
9,664
1,640
751
905
4,632
1,692
1,712
1,359
3,273
37,022
0
W
2,330
251
1,033
778
5,129
2,665
230
1,656
3,473
0
4,988
L
Cernunnos
ххх68ххх
Cernunnos
6,577
2,803
705
1,400
9,016
2,660
0
5,602
2,861
0
22,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
46,950
160
Minions Killed
168
0
Camps Cleared
0
854,797
Distance Traveled
967,504
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,648
765
31
3
0
190,997
0
W
Nike
9,711
971
15
2
0
200,349
0
W
Vulcan
9,359
936
53
5
0
219,368
0
L
Nu Wa
7,488
749
25
3
0
186,748
0
L
Hachiman
7,374
737
18
2
0
153,502
0
L
Scylla
7,128
713
34
3
0
144,397
0
W
Jormungandr
9,507
951
28
3
0
202,584
0
W
Nu Wa
9,980
998
61
6
0
178,593
0
W
Serqet
8,393
839
11
1
0
166,610
0
L
Cernunnos
7,200
720
52
5
0
179,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role