Player Matchup

Aphrodite
Aphrodite
Gold I
 
Aphrodite
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
PvoStyles
Chang'e
Platinum IV
Level 201
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,784 MMR
Solo
Horus
Horus
Gold III
iSoUnderratedTV
Horus
Gold III
Level 108
God Stats
10W - 7L
1,824 SR
Queue Stats
77W - 75L
1,605 MMR
Solo
Chiron
Chiron
Gold II
slenderzz
Chiron
Gold II
Level 126
God Stats
4W - 3L
1,363 SR
Queue Stats
422W - 430L
1,581 MMR
Solo
Da Ji
Da Ji
Gold V
xZireaelx
Da Ji
Gold V
Level 157
God Stats
1W - 2L
1,473 SR
Queue Stats
89W - 82L
1,641 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,532 SR
1,622 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,582 SR
1,654 MMR
Danzaburou
Danzaburou
Gold I
BLACKESTKING
Danzaburou
Gold I
Level 123
God Stats
1W - 0L
1,521 SR
Queue Stats
47W - 54L
1,588 MMR
Solo
Skadi
Skadi
Gold I
FamousMarr_
Skadi
Gold I
Level 170
God Stats
83W - 57L
1,622 SR
Queue Stats
592W - 588L
1,615 MMR
Solo
Surtr
Surtr
Platinum II
HeDaMan936
Surtr
Platinum II
Level 156
God Stats
3W - 1L
1,631 SR
Queue Stats
115W - 104L
1,741 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Jetfuel
Kukulkan
Platinum V
Level 166
God Stats
3W - 2L
1,635 SR
Queue Stats
61W - 47L
1,790 MMR
Solo
Hel
Hel
Gold II
TheoryNS
Hel
Gold II
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 109L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 1 / 5
7,191
514
3,443
9,224
7,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
PvoStyles
Chang'e
14
4 / 2 / 0
8,043
575
6,489
9,736
3,399
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 3
8,024
573
7,180
10,758
8,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
slenderzz
Chiron
14
2 / 2 / 1
7,392
528
8,915
9,466
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Da Ji
xZireaelx
Da Ji
13
6 / 1 / 7
8,030
574
9,442
9,862
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniMedusaThanatosLancelotThe Morrigan

VS

Bans
King ArthurSusanoCu ChulainnAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLACKESTKING
Danzaburou
14
3 / 3 / 4
8,067
576
6,611
11,052
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 2
7,776
555
8,650
9,696
3,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
12
0 / 2 / 3
6,979
499
4,245
10,971
7,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kukulkan
Jetfuel
Kukulkan
14
1 / 5 / 3
7,875
563
5,219
7,795
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 4
6,886
492
4,406
11,355
6,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
15
Kills
7
7
Deaths
15
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
1
5
3.5
W
Danzaburou
BLACKESTKING
Danzaburou
3
3
4
1.67
W
3
2
2
2
W
Surtr
0
2
3
0.75
W
Kukulkan
Jetfuel
Kukulkan
1
5
3
0.5
L
Chang'e
PvoStyles
Chang'e
4
2
0
2
W
0
3
4
0.67
L
2
1
3
3.5
L
Chiron
slenderzz
Chiron
2
2
1
1.25
L
Da Ji
xZireaelx
Da Ji
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,469
Damage
29,131
49,046
Taken
50,869
26,538
Mitigated
23,791
24,010
Healing
17,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,443
646
2,889
4,201
9,224
7,090
0
2,540
6,684
23,434
0
W
Danzaburou
BLACKESTKING
Danzaburou
6,611
1,381
0
2,535
11,052
3,856
210
1,948
8,965
0
55,165
W
8,650
2,763
0
1,323
9,696
3,111
0
494
9,202
0
59,504
W
Surtr
4,245
860
0
4,549
10,971
7,943
0
100
10,244
553
39,724
W
Kukulkan
Jetfuel
Kukulkan
5,219
414
0
414
7,795
2,829
0
3,320
4,359
63,209
1,337
L
Chang'e
PvoStyles
Chang'e
6,489
254
489
4,137
9,736
3,399
0
2,922
6,814
60,403
2,440
W
4,406
403
3,890
5,067
11,355
6,052
0
3,696
7,490
19,550
114
L
7,180
3,317
224
3,997
10,758
8,777
0
790
9,968
0
52,457
L
Chiron
slenderzz
Chiron
8,915
2,841
392
2,331
9,466
3,616
0
1,264
8,202
0
69,488
L
Da Ji
xZireaelx
Da Ji
9,442
2,585
0
5,350
9,862
3,656
0
2,105
7,757
0
47,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,680
Gold Earned
37,583
432
Minions Killed
409
0
Camps Cleared
0
1,395,720
Distance Traveled
1,442,374
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,191
514
46
3
0
271,614
0
W
Danzaburou
8,067
576
89
6
0
305,384
5
W
Skadi
7,776
555
107
8
0
271,309
1
W
Surtr
6,979
499
65
5
0
280,268
3
W
Kukulkan
7,875
563
121
9
0
282,754
2
L
Chang'e
8,043
575
131
9
0
270,868
3
W
Hel
6,886
492
27
2
0
302,659
3
L
Horus
8,024
573
78
6
0
268,622
4
L
Chiron
7,392
528
101
7
0
284,149
2
L
Da Ji
8,030
574
76
5
0
300,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role