Player Matchup

Hachiman
Hachiman
NASDID
Hachiman
Level 66
God Stats
23W - 27L
1,400 SR
Queue Stats
374W - 349L
1,429 Elo+
Solo
Nu Wa
Nu Wa
TheKeeG187
Nu Wa
Level 170
God Stats
5W - 5L
1,554 SR
Queue Stats
349W - 324L
1,526 Elo+
Solo
Mulan
Mulan
Vincenbaigo
Mulan
Level 74
God Stats
47W - 31L
1,644 SR
Queue Stats
319W - 306L
1,439 Elo+
Solo
Cerberus
Cerberus
llVxporitxll
Cerberus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,641 Elo+
Solo
Arachne
Arachne
sureyesok
Arachne
Level 69
God Stats
2W - 6L
1,395 SR
Queue Stats
8W - 13L
1,438 Elo+
Solo
Team Averages
Level 99
1,499 SR
1,495 Elo+

VS

Team Averages
Level 87
1,498 SR
1,404 Elo+
Kuzenbo
Kuzenbo
Avello1975
Kuzenbo
Level 159
God Stats
29W - 14L
1,819 SR
Queue Stats
116W - 91L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
PrimeXQC
Baron Samedi
Level 37
God Stats
1W - 1L
1,317 SR
Queue Stats
12W - 31L
1,333 Elo+
Solo
Susano
Susano
TearDatUp08
Susano
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,248 Elo+
Solo
Surtr
Surtr
ikilyulikdog
Surtr
Level 104
God Stats
21W - 29L
1,393 SR
Queue Stats
367W - 353L
1,470 Elo+
Solo
Hou Yi
Hou Yi
theestebantoledo
Hou Yi
Level 68
God Stats
252W - 257L
1,462 SR
Queue Stats
277W - 288L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NASDID
Hachiman
12
5 / 3 / 2
6,585
470
7,430
9,228
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
12
5 / 3 / 1
7,271
519
9,008
6,466
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 9 / 0
5,534
395
7,976
15,468
7,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
llVxporitxll
Cerberus
9
0 / 3 / 6
5,864
419
3,964
13,428
10,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
sureyesok
Arachne
12
1 / 1 / 1
6,097
436
3,071
9,944
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Avello1975
Kuzenbo
14
8 / 0 / 0
8,982
642
9,973
11,999
14,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
PrimeXQC
Baron Samedi
13
2 / 1 / 3
7,358
526
5,817
6,706
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
11
2 / 4 / 1
6,643
475
4,109
10,281
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 5
6,443
460
6,491
11,357
6,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 1 / 2
7,539
539
8,355
6,706
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
17
19
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Avello1975
Kuzenbo
8
0
0
8
L
Hachiman
NASDID
Hachiman
5
3
2
2
W
Baron Samedi
PrimeXQC
Baron Samedi
2
1
3
3.5
W
Susano
2
4
1
0.63
L
Nu Wa
5
3
1
1.83
L
0
9
0
0
W
0
5
5
0.5
L
Cerberus
llVxporitxll
Cerberus
0
3
6
1
L
Arachne
sureyesok
Arachne
1
1
1
1.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,449
Damage
34,745
54,534
Taken
47,049
26,358
Mitigated
28,211
15,016
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Avello1975
Kuzenbo
9,973
2,265
0
3,226
11,999
14,295
92
684
10,518
57,105
4,830
L
Hachiman
NASDID
Hachiman
7,430
3,694
0
2,867
9,228
3,053
0
1,237
7,991
0
37,409
W
Baron Samedi
PrimeXQC
Baron Samedi
5,817
414
96
1,492
6,706
2,212
0
3,351
2,985
50,614
0
W
Susano
4,109
536
0
3,531
10,281
3,049
0
2,844
7,195
0
34,019
L
Nu Wa
9,008
1,398
0
1,553
6,466
1,892
27
2,437
3,939
50,322
1,152
L
7,976
2,507
0
2,228
15,468
7,734
0
8,494
5,985
292
40,831
W
6,491
2,687
0
1,680
11,357
6,804
58
2,019
9,242
1,332
34,410
L
Cerberus
llVxporitxll
Cerberus
3,964
595
0
3,097
13,428
10,446
0
1,081
12,347
21,888
195
L
Arachne
sureyesok
Arachne
3,071
1,834
0
5,271
9,944
3,233
0
1,402
8,542
0
40,190
W
8,355
4,372
0
3,323
6,706
1,851
603
3,236
3,317
0
43,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
36,965
351
Minions Killed
357
0
Camps Cleared
0
1,280,181
Distance Traveled
1,334,037
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,982
642
103
7
0
257,632
1
L
Hachiman
6,585
470
65
5
0
256,137
1
W
Baron Samedi
7,358
526
86
6
0
244,106
7
W
Susano
6,643
475
50
4
0
300,360
3
L
Nu Wa
7,271
519
92
7
0
266,296
0
L
Mulan
5,534
395
63
5
0
227,636
0
W
Surtr
6,443
460
45
3
0
252,458
0
L
Cerberus
5,864
419
62
4
0
254,461
0
L
Arachne
6,097
436
69
5
0
275,651
0
W
Hou Yi
7,539
539
73
5
0
279,481
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role