Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Belerofonte99
Mulan
Level 72
God Stats
4W - 5L
1,568 SR
Queue Stats
279W - 282L
1,554 Elo+
Solo
Medusa
Medusa
Jslothking
Medusa
Level 122
God Stats
5W - 4L
1,564 SR
Queue Stats
376W - 358L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Stae
Cthulhu
Level 101
God Stats
3W - 3L
1,714 SR
Queue Stats
127W - 119L
1,484 Elo+
Solo
Ra
Ra
VIcETb225
Ra
Level 98
God Stats
7W - 5L
1,835 SR
Queue Stats
76W - 87L
1,478 Elo+
Solo
Team Averages
Level 104
1,636 SR
1,483 Elo+

VS

Team Averages
Level 120
1,545 SR
1,483 Elo+
Izanami
Izanami
BEXZEI
Izanami
Level 66
God Stats
8W - 4L
1,656 SR
Queue Stats
64W - 57L
1,467 Elo+
Party 1
Zeus
Zeus
Benjamin93
Zeus
Level 144
God Stats
16W - 3L
1,645 SR
Queue Stats
195W - 191L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
MJS 95
Jormungandr
Level 145
God Stats
2W - 1L
1,451 SR
Queue Stats
84W - 78L
1,544 Elo+
Solo
Loki
Loki
PGM_WAZZZ
Loki
Level 120
God Stats
12W - 7L
1,670 SR
Queue Stats
268W - 255L
1,494 Elo+
Solo
Hun Batz
Hun Batz
fr33_matt
Hun Batz
Level 127
God Stats
1W - 1L
1,303 SR
Queue Stats
138W - 128L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 5 / 1
8,617
616
4,890
11,015
3,668
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 3 / 0
7,546
539
9,024
11,296
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Jslothking
Medusa
10
1 / 2 / 3
6,554
468
4,742
6,174
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
Stae
Cthulhu
12
3 / 3 / 3
7,517
537
5,338
12,681
10,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 1 / 2
7,691
549
2,290
5,264
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BEXZEI
Izanami
8
0 / 5 / 0
5,299
379
2,024
5,277
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 3
7,929
566
8,647
6,059
1,722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
MJS 95
Jormungandr
11
2 / 2 / 5
7,696
550
6,579
12,330
9,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
15
5 / 3 / 1
8,361
597
7,590
8,818
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
fr33_matt
Hun Batz
15
3 / 1 / 6
7,767
555
5,652
10,557
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
13
Kills
14
14
Deaths
13
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
5
1
0.7
W
Izanami
BEXZEI
Izanami
0
5
0
0
L
6
3
0
2
W
4
2
3
2.75
L
Medusa
Jslothking
Medusa
1
2
3
1.25
W
Jormungandr
MJS 95
Jormungandr
2
2
5
2.25
W
Loki
5
3
1
1.83
L
Cthulhu
Stae
Cthulhu
3
3
3
1.5
L
0
1
2
1
W
Hun Batz
fr33_matt
Hun Batz
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,284
Damage
30,492
46,430
Taken
43,041
21,648
Mitigated
18,062
15,703
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,890
410
0
5,126
11,015
3,668
489
444
10,571
60,171
630
W
Izanami
BEXZEI
Izanami
2,024
1,554
0
603
5,277
1,239
750
1,458
3,819
0
17,021
L
9,024
899
0
5,096
11,296
4,104
0
3,967
7,329
0
52,240
W
8,647
897
0
1,717
6,059
1,722
0
757
5,302
48,245
2,222
L
Medusa
Jslothking
Medusa
4,742
1,807
0
1,393
6,174
1,870
306
2,743
3,431
0
39,239
W
Jormungandr
MJS 95
Jormungandr
6,579
1,352
0
3,052
12,330
9,255
0
3,474
8,776
33,781
1,995
W
Loki
7,590
1,621
0
750
8,818
2,152
0
4,284
4,534
0
60,610
L
Cthulhu
Stae
Cthulhu
5,338
345
88
1,773
12,681
10,262
28
3,870
8,811
43,856
0
L
2,290
238
312
1,915
5,264
1,744
0
3,501
1,763
54,364
1,102
W
Hun Batz
fr33_matt
Hun Batz
5,652
953
0
6,516
10,557
3,694
0
2,277
8,280
0
70,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,925
Gold Earned
37,052
447
Minions Killed
364
0
Camps Cleared
0
1,269,527
Distance Traveled
1,369,146
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,617
616
112
8
0
214,194
0
W
Izanami
5,299
379
23
2
0
195,288
5
L
Mulan
7,546
539
84
6
0
304,377
0
W
Zeus
7,929
566
90
6
0
284,569
7
L
Medusa
6,554
468
70
5
0
192,416
1
W
Jormungandr
7,696
550
63
5
0
263,441
0
W
Loki
8,361
597
78
6
0
278,880
4
L
Cthulhu
7,517
537
74
5
0
298,214
4
L
Ra
7,691
549
107
8
0
260,326
0
W
Hun Batz
7,767
555
110
8
0
346,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role