Player Matchup

Bastet
Bastet
BadPosture
Bastet
Level 49
God Stats
9W - 6L
1,589 SR
Queue Stats
53W - 67L
1,369 Elo+
Solo
Ymir
Ymir
RadiantColt8793
Ymir
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 13L
1,111 Elo+
Solo
Nox
Nox
Uzi1423
Nox
Level 120
God Stats
4W - 3L
1,575 SR
Queue Stats
65W - 54L
1,518 Elo+
Party 3
Gilgamesh
Gilgamesh
VDM348
Gilgamesh
Level 125
God Stats
5W - 2L
1,829 SR
Queue Stats
102W - 100L
1,493 Elo+
Solo
Izanami
Izanami
gunnerouzie
Izanami
Level 105
God Stats
6W - 2L
1,713 SR
Queue Stats
70W - 44L
1,534 Elo+
Party 3
Team Averages
Level 87
1,641 SR
1,405 Elo+

VS

Team Averages
Level 70
1,502 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Belial2232
Mulan
Level 68
God Stats
5W - 4L
1,601 SR
Queue Stats
265W - 274L
1,477 Elo+
Party 2
Nemesis
Nemesis
V380
Nemesis
Level 97
God Stats
2W - 7L
1,296 SR
Queue Stats
451W - 453L
1,459 Elo+
Party 2
Neith
Neith
WhoSlipzz
Neith
Level 91
God Stats
2W - 2L
1,732 SR
Queue Stats
57W - 49L
1,451 Elo+
Solo
Hera
Hera
予你养乐多
Hera
Level 46
God Stats
0W - 2L
1,381 SR
Queue Stats
37W - 41L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BadPosture
Bastet
15
6 / 1 / 2
8,383
524
5,643
14,972
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 0
5,776
361
337
7,108
4,391
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nox
13
1 / 3 / 2
8,099
506
4,163
10,973
7,533
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Gilgamesh
VDM348
Gilgamesh
16
7 / 1 / 4
9,865
617
12,822
14,762
12,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
gunnerouzie
Izanami
13
1 / 4 / 1
7,511
469
2,473
9,632
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 0 / 4
7,472
467
2,805
6,063
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
11
1 / 7 / 0
7,436
465
9,754
15,005
6,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
V380
Nemesis
12
2 / 5 / 4
7,125
445
5,200
10,947
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
WhoSlipzz
Neith
13
2 / 2 / 4
7,882
493
7,399
8,249
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 2 / 2
9,606
600
11,178
6,796
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
15
Kills
13
13
Deaths
16
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
0
4
5
W
Bastet
BadPosture
Bastet
6
1
2
7
L
Mulan
1
7
0
0.14
W
0
4
0
0
W
Nox
1
3
2
0.67
L
Nemesis
V380
Nemesis
2
5
4
0.8
W
Gilgamesh
VDM348
Gilgamesh
7
1
4
9
L
Neith
WhoSlipzz
Neith
2
2
4
2
W
Izanami
gunnerouzie
Izanami
1
4
1
0.38
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,438
Damage
36,336
57,447
Taken
47,060
32,106
Mitigated
20,314
17,439
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,805
396
0
1,228
6,063
4,794
100
808
5,255
22,137
583
W
Bastet
BadPosture
Bastet
5,643
1,591
0
8,904
14,972
4,674
395
3,003
11,969
0
51,349
L
Mulan
9,754
1,688
0
3,127
15,005
6,668
0
42
14,091
0
45,214
W
337
0
100
347
7,108
4,391
0
4,944
2,164
15,288
0
W
Nox
4,163
331
70
1,898
10,973
7,533
0
4,100
6,873
27,909
0
L
Nemesis
V380
Nemesis
5,200
1,257
0
3,140
10,947
3,582
0
1,254
9,554
0
46,109
W
Gilgamesh
VDM348
Gilgamesh
12,822
3,527
0
3,610
14,762
12,537
628
0
14,762
42
66,830
L
Neith
WhoSlipzz
Neith
7,399
1,544
0
2,397
8,249
2,829
524
1,869
6,329
0
61,326
W
Izanami
gunnerouzie
Izanami
2,473
1,463
0
2,510
9,632
2,971
863
1,778
7,854
0
57,698
L
11,178
2,392
0
2,300
6,796
2,441
59
569
6,227
82,689
2,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,634
Gold Earned
39,521
376
Minions Killed
438
0
Camps Cleared
0
1,484,078
Distance Traveled
1,404,152
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,472
467
44
3
0
222,835
4
W
Bastet
8,383
524
83
5
0
363,480
0
L
Mulan
7,436
465
80
5
0
264,343
0
W
Ymir
5,776
361
21
1
0
222,492
0
W
Nox
8,099
506
34
2
0
300,108
0
L
Nemesis
7,125
445
68
4
0
359,773
7
W
Gilgamesh
9,865
617
117
7
0
319,654
0
L
Neith
7,882
493
102
6
0
285,239
0
W
Izanami
7,511
469
121
8
0
278,344
0
L
Hera
9,606
600
144
9
0
271,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role