Player Matchup

The Morrigan
The Morrigan
Deodair
The Morrigan
Level 148
God Stats
21W - 1L
1,826 SR
Queue Stats
272W - 53L
1,886 Elo+
Party 2
Geb
Geb
Joojisan
Geb
Level 157
God Stats
40W - 8L
1,967 SR
Queue Stats
385W - 85L
1,940 Elo+
Party 2
Nu Wa
Nu Wa
Legend2fine
Nu Wa
Level 76
God Stats
62W - 50L
1,590 SR
Queue Stats
722W - 717L
1,534 Elo+
Solo
King Arthur
King Arthur
Panamajerky
King Arthur
Level 104
God Stats
17W - 20L
1,555 SR
Queue Stats
138W - 120L
1,527 Elo+
Solo
Ishtar
Ishtar
SerendipityPixie
Ishtar
Level 142
God Stats
8W - 3L
1,658 SR
Queue Stats
262W - 41L
1,937 Elo+
Party 2
Team Averages
Level 125
1,719 SR
1,765 Elo+

VS

Team Averages
Level 114
1,569 SR
1,547 Elo+
Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bluxub
Sol
Level 124
God Stats
4W - 8L
1,493 SR
Queue Stats
32W - 40L
1,478 Elo+
Solo
Hachiman
Hachiman
Cuest1oN3
Hachiman
Level 6
God Stats
2W - 2L
1,673 SR
Queue Stats
22W - 18L
1,570 Elo+
Party 1
Cerberus
Cerberus
Invincius
Cerberus
Level 155
God Stats
3W - 2L
1,609 SR
Queue Stats
304W - 159L
1,637 Elo+
Solo
Amaterasu
Amaterasu
omgwalnuts
Amaterasu
Level 140
God Stats
13W - 14L
1,569 SR
Queue Stats
305W - 266L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Deodair
The Morrigan
12
5 / 1 / 10
7,332
1,222
7,170
3,022
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 14
7,431
1,239
5,137
2,732
2,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 14
7,256
1,209
6,297
2,606
788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Panamajerky
King Arthur
12
2 / 0 / 12
6,757
1,126
4,185
3,910
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 0 / 10
8,278
1,380
7,901
2,672
993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

380

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 5 / 0
6,206
1,034
1,536
5,859
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
Bluxub
Sol
11
0 / 5 / 0
5,991
999
3,516
6,143
1,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hachiman
Cuest1oN3
Hachiman
11
0 / 4 / 0
6,061
1,010
2,831
7,075
2,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
Invincius
Cerberus
11
1 / 1 / 0
6,192
1,032
4,574
11,079
7,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
omgwalnuts
Amaterasu
11
0 / 2 / 0
6,065
1,011
989
3,060
1,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
1
17
Kills
1
1
Deaths
17
60
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
5
0
0
L
Sol
Bluxub
Sol
0
5
0
0
L
Hachiman
Cuest1oN3
Hachiman
0
4
0
0
W
The Morrigan
Deodair
The Morrigan
5
1
10
10
L
Cerberus
Invincius
Cerberus
1
1
0
1
W
1
0
14
8
W
2
0
14
9
W
King Arthur
Panamajerky
King Arthur
2
0
12
8
W
7
0
10
12
L
Amaterasu
omgwalnuts
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,690
Damage
13,446
14,942
Taken
33,216
7,210
Mitigated
15,740
2,741
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,536
310
0
865
5,859
1,767
0
2,990
2,779
0
11,160
L
Sol
Bluxub
Sol
3,516
741
0
704
6,143
1,893
0
3,383
2,755
22,463
1,690
L
Hachiman
Cuest1oN3
Hachiman
2,831
2,434
0
913
7,075
2,387
0
3,976
2,971
0
18,596
W
The Morrigan
Deodair
The Morrigan
7,170
1,078
0
611
3,022
672
0
1,917
1,105
10,712
388
L
Cerberus
Invincius
Cerberus
4,574
107
0
2,260
11,079
7,779
0
6,149
4,746
13,539
0
W
5,137
360
0
635
2,732
2,416
0
1,526
1,206
9,691
0
W
6,297
1,578
0
0
2,606
788
0
1,740
866
19,994
0
W
King Arthur
Panamajerky
King Arthur
4,185
435
0
289
3,910
2,341
0
1,309
2,601
0
9,937
W
7,901
4,760
0
1,206
2,672
993
0
1,501
1,171
0
22,896
L
Amaterasu
omgwalnuts
Amaterasu
989
183
0
420
3,060
1,914
0
1,315
1,622
0
3,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,054
Gold Earned
30,515
105
Minions Killed
114
5
Camps Cleared
3
573,223
Distance Traveled
496,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,206
1,034
19
3
1
115,700
0
L
Sol
5,991
999
20
3
1
97,883
0
L
Hachiman
6,061
1,010
47
8
0
102,956
0
W
The Morrigan
7,332
1,222
17
3
1
115,567
0
L
Cerberus
6,192
1,032
20
3
0
136,090
0
W
Geb
7,431
1,239
11
2
0
113,514
0
W
Nu Wa
7,256
1,209
33
6
2
108,197
0
W
King Arthur
6,757
1,126
5
1
0
128,750
0
W
Ishtar
8,278
1,380
39
7
2
107,195
0
L
Amaterasu
6,065
1,011
8
1
1
43,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role