Player Matchup

Erlang Shen
Erlang Shen
Castaño90
Erlang Shen
Level 141
God Stats
5W - 6L
1,632 SR
Queue Stats
8W - 14L
1,377 Elo+
Party 1
Hachiman
Hachiman
LJkilla101mone
Hachiman
Level 65
God Stats
51W - 49L
1,453 SR
Queue Stats
460W - 473L
1,451 Elo+
Solo
Bastet
Bastet
MummRaaaaa
Bastet
Level 69
God Stats
7W - 10L
1,488 SR
Queue Stats
239W - 248L
1,506 Elo+
Solo
Ix Chel
Ix Chel
ProblemPlay
Ix Chel
Level 122
God Stats
14W - 9L
1,306 SR
Queue Stats
346W - 330L
1,524 Elo+
Solo
Yu Huang
Yu Huang
Thestral19
Yu Huang
Level 149
God Stats
0W - 2L
1,786 SR
Queue Stats
79W - 73L
1,471 Elo+
Party 1
Team Averages
Level 109
1,533 SR
1,466 Elo+

VS

Team Averages
Level 101
1,651 SR
1,471 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Chefzitoo
Ravana
Level 139
God Stats
3W - 2L
1,715 SR
Queue Stats
172W - 151L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
Dvsquezi
Baron Samedi
Level 155
God Stats
5W - 2L
1,867 SR
Queue Stats
210W - 188L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
FerretGames9614
Sylvanus
Level 97
God Stats
34W - 23L
1,673 SR
Queue Stats
445W - 446L
1,385 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
donkeybreder
Ah Muzen Cab
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 104L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Castaño90
Erlang Shen
13
0 / 1 / 0
7,207
480
3,280
14,454
11,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
11
1 / 5 / 3
6,843
456
6,447
13,115
4,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
MummRaaaaa
Bastet
9
0 / 3 / 5
5,991
399
5,873
9,513
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
ProblemPlay
Ix Chel
10
5 / 7 / 1
7,266
484
7,002
13,272
9,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yu Huang
Thestral19
Yu Huang
12
0 / 2 / 0
7,003
467
3,209
8,422
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 1 / 5
8,431
562
5,575
9,575
9,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Chefzitoo
Ravana
14
1 / 0 / 4
8,772
585
8,674
7,834
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Dvsquezi
Baron Samedi
14
4 / 0 / 5
8,937
596
11,816
6,807
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
13
4 / 4 / 5
8,206
547
7,181
11,133
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
donkeybreder
Ah Muzen Cab
14
4 / 1 / 6
8,113
541
7,445
7,975
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
18
18
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
5
7.5
L
Erlang Shen
Castaño90
Erlang Shen
0
1
0
0
W
Ravana
Chefzitoo
Ravana
1
0
4
3
W
Baron Samedi
Dvsquezi
Baron Samedi
4
0
5
6.5
W
Sylvanus
4
4
5
1.63
L
Hachiman
1
5
3
0.5
L
Bastet
MummRaaaaa
Bastet
0
3
5
0.83
L
Ix Chel
ProblemPlay
Ix Chel
5
7
1
0.79
L
Yu Huang
Thestral19
Yu Huang
0
2
0
0
W
Ah Muzen Cab
donkeybreder
Ah Muzen Cab
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,811
Damage
40,691
58,776
Taken
43,324
29,577
Mitigated
27,722
16,694
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,575
821
115
2,216
9,575
9,455
105
2,487
7,088
44,685
2,483
L
Erlang Shen
Castaño90
Erlang Shen
3,280
1,721
0
6,082
14,454
11,223
0
2,086
11,406
0
44,758
W
Ravana
Chefzitoo
Ravana
8,674
2,385
0
3,718
7,834
7,069
0
1,209
6,625
1,304
59,996
W
Baron Samedi
Dvsquezi
Baron Samedi
11,816
66
601
2,402
6,807
2,930
664
4,164
2,643
54,561
1,631
W
Sylvanus
7,181
2,523
117
5,090
11,133
5,551
126
1,895
9,238
46,071
19,610
L
Hachiman
6,447
4,448
0
3,501
13,115
4,125
0
3,957
9,158
0
43,478
L
Bastet
MummRaaaaa
Bastet
5,873
2,197
0
3,184
9,513
2,806
0
4,840
4,622
0
32,216
L
Ix Chel
ProblemPlay
Ix Chel
7,002
775
825
2,852
13,272
9,205
0
7,181
5,901
23,291
0
L
Yu Huang
Thestral19
Yu Huang
3,209
404
0
250
8,422
2,218
12
6,338
2,084
49,086
0
W
Ah Muzen Cab
donkeybreder
Ah Muzen Cab
7,445
2,112
0
1,611
7,975
2,717
303
456
7,519
0
53,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,310
Gold Earned
42,459
359
Minions Killed
477
0
Camps Cleared
0
1,398,745
Distance Traveled
1,476,727
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,431
562
78
5
0
310,145
4
L
Erlang Shen
7,207
480
91
6
0
260,509
2
W
Ravana
8,772
585
111
7
0
275,869
4
W
Baron Samedi
8,937
596
108
7
0
297,442
5
W
Sylvanus
8,206
547
107
7
0
278,453
7
L
Hachiman
6,843
456
68
5
0
255,848
1
L
Bastet
5,991
399
53
4
0
328,986
4
L
Ix Chel
7,266
484
40
3
0
277,470
6
L
Yu Huang
7,003
467
107
7
0
275,932
0
W
Ah Muzen Cab
8,113
541
73
5
0
314,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role