Player Matchup

Bacchus
Bacchus
ADAPTOG
Bacchus
Level 203
God Stats
4W - 7L
1,467 SR
Queue Stats
91W - 86L
1,534 Elo+
Party 1
Vulcan
Vulcan
IILancers
Vulcan
Level 160
God Stats
9W - 5L
1,588 SR
Queue Stats
57W - 113L
1,366 Elo+
Party 1
Fenrir
Fenrir
Niizz
Fenrir
Level 127
God Stats
11W - 12L
1,216 SR
Queue Stats
297W - 268L
1,515 Elo+
Solo
Thanatos
Thanatos
Not Santt
Thanatos
Level 86
God Stats
2W - 14L
1,181 SR
Queue Stats
14W - 57L
1,251 Elo+
Party 1
Artemis
Artemis
Tehutle master
Artemis
Level 159
God Stats
2W - 3L
1,415 SR
Queue Stats
34W - 58L
1,393 Elo+
Party 1
Team Averages
Level 147
1,373 SR
1,411 Elo+

VS

Team Averages
Level 159
1,594 SR
1,546 Elo+
Sylvanus
Sylvanus
CozyKal
Sylvanus
Level 172
God Stats
0W - 1L
1,713 SR
Queue Stats
86W - 60L
1,640 Elo+
Party 2
Ra
Ra
EzBr3ezy
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,565 Elo+
Party 2
Gilgamesh
Gilgamesh
LordKinarg17
Gilgamesh
Level 158
God Stats
35W - 24L
1,775 SR
Queue Stats
387W - 378L
1,505 Elo+
Solo
Rama
Rama
iLukatiel
Rama
Level 174
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 13L
1,533 Elo+
Party 2
Bake Kujira
Bake Kujira
xIIGannicusIIx
Bake Kujira
Level 205
God Stats
19W - 13L
1,485 SR
Queue Stats
481W - 431L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ADAPTOG
Bacchus
5
1 / 1 / 2
3,636
606
1,598
2,904
1,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
IILancers
Vulcan
8
1 / 0 / 0
4,531
755
1,925
1,343
328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Niizz
Fenrir
8
2 / 0 / 0
4,713
786
2,028
3,938
1,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Not Santt
Thanatos
7
2 / 0 / 1
3,969
662
558
3,365
863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 2 / 3
4,245
708
3,653
3,568
949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CozyKal
Sylvanus
6
0 / 2 / 2
3,827
638
1,273
5,814
2,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
3,832
639
663
1,920
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
LordKinarg17
Gilgamesh
7
1 / 2 / 1
3,898
650
1,051
5,603
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
7
2 / 2 / 1
4,141
690
2,911
3,803
1,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bake Kujira
xIIGannicusIIx
Bake Kujira
5
0 / 1 / 0
3,429
572
1,188
2,771
1,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
3
3
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ADAPTOG
Bacchus
1
1
2
2
L
Sylvanus
CozyKal
Sylvanus
0
2
2
0.5
L
0
1
0
0
W
Vulcan
IILancers
Vulcan
1
0
0
1
L
Gilgamesh
LordKinarg17
Gilgamesh
1
2
1
0.75
W
Fenrir
Niizz
Fenrir
2
0
0
2
W
Thanatos
Not Santt
Thanatos
2
0
1
2.5
W
2
2
3
1.75
L
Rama
2
2
1
1.25
L
Bake Kujira
xIIGannicusIIx
Bake Kujira
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,762
Damage
7,086
15,118
Taken
19,911
5,554
Mitigated
7,556
8,172
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ADAPTOG
Bacchus
1,598
401
0
1,116
2,904
1,891
0
269
2,635
6,436
473
L
Sylvanus
CozyKal
Sylvanus
1,273
539
558
1,887
5,814
2,721
24
1,190
4,609
5,859
0
L
663
87
156
603
1,920
475
0
1,512
308
16,695
902
W
Vulcan
IILancers
Vulcan
1,925
91
0
585
1,343
328
0
456
737
23,324
0
L
Gilgamesh
LordKinarg17
Gilgamesh
1,051
424
0
2,280
5,603
1,703
0
167
5,394
0
21,613
W
Fenrir
Niizz
Fenrir
2,028
532
0
2,092
3,938
1,523
0
1,052
2,750
0
22,771
W
Thanatos
Not Santt
Thanatos
558
75
0
3,228
3,365
863
0
389
2,976
0
19,944
W
3,653
1,345
0
1,151
3,568
949
0
615
2,953
0
19,502
L
Rama
2,911
2,496
0
1,192
3,803
1,076
24
512
3,291
0
24,930
L
Bake Kujira
xIIGannicusIIx
Bake Kujira
1,188
398
0
1,420
2,771
1,581
0
0
2,601
12,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,094
Gold Earned
19,127
198
Minions Killed
149
0
Camps Cleared
0
606,044
Distance Traveled
559,455
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,636
606
10
2
0
87,647
0
L
Sylvanus
3,827
638
5
1
0
113,553
2
L
Ra
3,832
639
37
6
0
124,974
0
W
Vulcan
4,531
755
56
9
0
133,315
0
L
Gilgamesh
3,898
650
36
6
0
140,637
0
W
Fenrir
4,713
786
47
8
0
124,651
3
W
Thanatos
3,969
662
45
8
0
137,214
0
W
Artemis
4,245
708
40
7
0
123,217
0
L
Rama
4,141
690
53
9
0
114,644
0
L
Bake Kujira
3,429
572
18
3
0
65,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role