Player Matchup

Medusa
Medusa
CraneRayder
Medusa
Level 128
God Stats
1W - 0L
1,747 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Chernobog
Chernobog
MNKY Grizzly
Chernobog
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,353 Elo+
Party 2
Sylvanus
Sylvanus
SnaiderDark92
Sylvanus
Level 118
God Stats
1W - 0L
1,162 SR
Queue Stats
8W - 12L
1,357 Elo+
Party 2
Cernunnos
Cernunnos
ummmreally
Cernunnos
Level 159
God Stats
5W - 8L
1,577 SR
Queue Stats
264W - 272L
1,407 Elo+
Solo
Rama
Rama
xdbNuClEaRdbx
Rama
Level 107
God Stats
1W - 0L
1,300 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 114
1,457 SR
1,423 Elo+

VS

Team Averages
Level 87
1,471 SR
1,495 Elo+
Hera
Hera
GooNHowler
Hera
Level 69
God Stats
12W - 9L
1,650 SR
Queue Stats
213W - 226L
1,451 Elo+
Party 1
Osiris
Osiris
Rayli-Tm
Osiris
Level 147
God Stats
0W - 3L
1,172 SR
Queue Stats
390W - 375L
1,536 Elo+
Party 3
Guan Yu
Guan Yu
TurkeyHill1111
Guan Yu
Level 27
God Stats
1W - 2L
1,478 SR
Queue Stats
391W - 378L
1,467 Elo+
Solo
Ravana
Ravana
enzim2006
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 88L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
xXJammiesXx
Nu Wa
Level 124
God Stats
18W - 10L
1,556 SR
Queue Stats
464W - 482L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
6 / 1 / 22
11,584
827
14,669
12,304
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
MNKY Grizzly
Chernobog
16
3 / 2 / 15
10,670
762
7,379
8,529
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
SnaiderDark92
Sylvanus
19
7 / 3 / 20
12,307
879
10,633
17,146
17,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
ummmreally
Cernunnos
18
13 / 3 / 13
11,533
824
15,560
14,555
5,971
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
4 / 0 / 17
10,577
756
8,716
6,780
2,188
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
7,682
549
2,385
1,791
408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Rayli-Tm
Osiris
18
1 / 8 / 0
9,597
686
10,125
21,028
30,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 11 / 1
7,488
535
3,395
16,955
14,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
enzim2006
Ravana
14
2 / 10 / 2
8,581
613
9,237
18,876
14,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
3 / 3 / 3
10,658
761
18,887
8,241
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
15
33
Kills
7
9
Deaths
33
87
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
1
22
17
L
1
1
2
2
W
Chernobog
MNKY Grizzly
Chernobog
3
2
15
5.25
L
Osiris
Rayli-Tm
Osiris
1
8
0
0.13
W
Sylvanus
SnaiderDark92
Sylvanus
7
3
20
5.67
L
0
11
1
0.05
L
Ravana
enzim2006
Ravana
2
10
2
0.3
W
Cernunnos
ummmreally
Cernunnos
13
3
13
6.5
L
3
3
3
1.5
W
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,957
Damage
44,029
59,314
Taken
66,891
32,827
Mitigated
63,156
29,461
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,669
5,554
1,516
1,015
12,304
4,356
1,565
5,544
5,506
0
59,198
L
2,385
523
0
418
1,791
408
0
126
1,665
3,096
0
W
Chernobog
MNKY Grizzly
Chernobog
7,379
4,690
649
2,224
8,529
3,142
687
4,529
3,916
0
22,587
L
Osiris
Rayli-Tm
Osiris
10,125
2,474
706
2,911
21,028
30,364
0
3,709
17,319
917
32,269
W
Sylvanus
SnaiderDark92
Sylvanus
10,633
3,206
10,234
7,847
17,146
17,170
901
5,988
11,031
17,338
653
L
3,395
0
0
370
16,955
14,784
0
1,433
15,522
4,431
0
L
Ravana
enzim2006
Ravana
9,237
1,684
0
2,147
18,876
14,589
0
3,930
14,946
0
16,029
W
Cernunnos
ummmreally
Cernunnos
15,560
9,383
1,144
3,104
14,555
5,971
3,274
4,517
9,875
0
40,741
L
18,887
4,856
170
1,473
8,241
3,011
118
1,239
7,002
38,908
730
W
8,716
5,057
306
1,422
6,780
2,188
1,060
4,006
2,774
0
26,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,671
Gold Earned
44,006
202
Minions Killed
94
0
Camps Cleared
0
1,073,832
Distance Traveled
763,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,584
827
79
6
0
270,823
0
L
Hera
7,682
549
6
0
0
99,024
0
W
Chernobog
10,670
762
31
2
0
191,196
0
L
Osiris
9,597
686
45
3
0
184,042
0
W
Sylvanus
12,307
879
14
1
0
211,008
0
L
Guan Yu
7,488
535
0
0
0
113,027
0
L
Ravana
8,581
613
10
1
0
179,977
0
W
Cernunnos
11,533
824
44
3
0
214,154
0
L
Nu Wa
10,658
761
33
2
0
187,389
0
W
Rama
10,577
756
34
2
0
186,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role