Player Matchup

Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum III
Asavo
Yu Huang
Platinum III
Level 158
God Stats
15W - 14L
1,554 SR
Queue Stats
165W - 145L
1,731 MMR
Solo
Rama
Rama
Platinum III
PhoenixKìller
Rama
Platinum III
Level 158
God Stats
20W - 15L
1,614 SR
Queue Stats
184W - 177L
1,725 MMR
Solo
Jormungandr
Jormungandr
Gold I
ShiningLion58
Jormungandr
Gold I
Level 42
God Stats
1W - 1L
1,185 SR
Queue Stats
46W - 44L
1,682 MMR
Solo
Bacchus
Bacchus
Gold I
thechickenskin
Bacchus
Gold I
Level 124
God Stats
2W - 2L
1,638 SR
Queue Stats
77W - 74L
1,708 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,499 SR
1,669 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,590 SR
1,701 MMR
King Arthur
King Arthur
Platinum III
Aga1nx
King Arthur
Platinum III
Level 88
God Stats
12W - 20L
1,476 SR
Queue Stats
369W - 369L
1,731 MMR
Solo
Danzaburou
Danzaburou
Gold III
TroglodyteTerry
Danzaburou
Gold III
Level 157
God Stats
0W - 1L
1,709 SR
Queue Stats
31W - 33L
1,640 MMR
Solo
Thoth
Thoth
Silver I
Yáwñ
Thoth
Silver I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,731 MMR
Solo
Ne Zha
Ne Zha
Gold IV
taxpurps
Ne Zha
Gold IV
Level 114
God Stats
1W - 2L
1,593 SR
Queue Stats
60W - 63L
1,719 MMR
Solo
Terra
Terra
Gold II
uNick5040
Terra
Gold II
Level 160
God Stats
38W - 29L
1,671 SR
Queue Stats
218W - 226L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
7 / 4 / 4
10,637
560
11,418
18,471
7,723
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Asavo
Yu Huang
17
2 / 1 / 4
10,059
529
7,402
10,769
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
9 / 0 / 3
11,368
598
17,906
11,771
4,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
ShiningLion58
Jormungandr
17
3 / 3 / 2
10,366
546
9,248
19,474
18,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 3 / 7
9,215
485
7,463
15,391
17,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SusanoChang'eThanatosIx Chel

VS

Bans
SetAthenaMedusaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aga1nx
King Arthur
16
3 / 4 / 4
10,556
556
15,020
15,935
19,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
TroglodyteTerry
Danzaburou
15
1 / 6 / 2
8,543
450
7,085
16,142
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Yáwñ
Thoth
19
6 / 1 / 1
11,168
588
14,455
11,116
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
taxpurps
Ne Zha
13
0 / 7 / 5
7,706
406
8,252
16,802
6,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
uNick5040
Terra
13
1 / 4 / 7
8,465
446
6,905
15,679
12,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
22
Kills
11
11
Deaths
22
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
4
4
2.25
L
King Arthur
Aga1nx
King Arthur
3
4
4
1.25
W
Yu Huang
Asavo
Yu Huang
2
1
4
4
W
9
0
3
10.5
W
Jormungandr
ShiningLion58
Jormungandr
3
3
2
1.33
L
Danzaburou
TroglodyteTerry
Danzaburou
1
6
2
0.33
L
Thoth
Yáwñ
Thoth
6
1
1
6.5
L
Ne Zha
taxpurps
Ne Zha
0
7
5
0.36
W
1
3
7
1.5
L
Terra
uNick5040
Terra
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,437
Damage
51,717
75,876
Taken
75,674
51,475
Mitigated
48,690
24,276
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,418
2,683
0
6,928
18,471
7,723
70
2,769
15,702
0
74,748
L
King Arthur
Aga1nx
King Arthur
15,020
1,513
0
918
15,935
19,034
4
8,262
7,439
0
83,869
W
Yu Huang
Asavo
Yu Huang
7,402
333
0
929
10,769
3,530
231
6,634
4,135
81,540
758
W
17,906
13,658
0
8,176
11,771
4,369
202
3,892
7,879
0
115,064
W
Jormungandr
ShiningLion58
Jormungandr
9,248
2,558
0
2,893
19,474
18,607
0
1,958
17,516
69,841
657
L
Danzaburou
TroglodyteTerry
Danzaburou
7,085
2,445
0
4,303
16,142
6,369
0
2,650
13,312
0
68,363
L
Thoth
Yáwñ
Thoth
14,455
280
0
3,382
11,116
3,651
0
4,066
6,593
101,316
644
L
Ne Zha
taxpurps
Ne Zha
8,252
2,460
0
1,654
16,802
6,764
0
3,524
12,472
0
65,313
W
7,463
1,043
103
5,247
15,391
17,246
0
6,436
8,955
26,600
1,973
L
Terra
uNick5040
Terra
6,905
1,208
498
3,061
15,679
12,872
0
4,349
11,270
22,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,645
Gold Earned
46,438
620
Minions Killed
565
0
Camps Cleared
0
1,891,210
Distance Traveled
1,834,987
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,637
560
104
5
0
429,859
3
L
King Arthur
10,556
556
149
8
0
331,336
3
W
Yu Huang
10,059
529
164
9
0
376,780
2
W
Rama
11,368
598
189
10
0
375,076
1
W
Jormungandr
10,366
546
134
7
0
298,238
0
L
Danzaburou
8,543
450
121
6
0
327,382
1
L
Thoth
11,168
588
183
10
0
450,063
5
L
Ne Zha
7,706
406
83
4
0
348,106
0
W
Bacchus
9,215
485
29
2
0
411,257
7
L
Terra
8,465
446
29
2
0
378,100
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role